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    • 4. 发明授权
    • Interactive sports-themed game
    • 互动运动主题游戏
    • US07909332B2
    • 2011-03-22
    • US12150723
    • 2008-04-30
    • John Root
    • John Root
    • A63B71/02
    • G07F17/32G07F17/3288
    • An interactive sports-themed game is disclosed. The game involves generating a list of predicted outcomes of the next play of a live sporting event, ranking the list, selecting one or more of the predicted outcomes to form a subset list. The outcome of the next play of the live sporting event is then compared to the subset list, and the player of the interactive sports-themed game is awarded points if the outcome of the play of the live sporting event matches one of the predictions in the subset list.
    • 公开了一种交互式运动主题游戏。 该游戏涉及产生下一次现场体育赛事的预测结果的列表,排列该列表,选择一个或多个预测结果以形成子集列表。 然后将现场体育赛事的下一场比赛的结果与子集列表进行比较,如果现场体育赛事的结果与其中一项预测相符,则以互动运动为主题的比赛的玩家获得积分 子集列表。
    • 5. 发明申请
    • Interactive sports-themed game
    • 互动运动主题游戏
    • US20080274815A1
    • 2008-11-06
    • US12150723
    • 2008-04-30
    • John Root
    • John Root
    • A63F9/00
    • G07F17/32G07F17/3288
    • An interactive sports-themed game is disclosed. The game involves generating a list of predicted outcomes of the next play of a live sporting event, ranking the list, selecting one or more of the predicted outcomes to form a subset list. The outcome of the next play of the live sporting event is then compared to the subset list, and the player of the interactive sports-themed game is awarded points if the outcome of the play of the live sporting event matches one of the predictions in the subset list.
    • 公开了一种交互式运动主题游戏。 该游戏涉及产生下一次现场体育赛事的预测结果的列表,排列该列表,选择一个或多个预测结果以形成子集列表。 然后将现场体育赛事的下一场比赛的结果与子集列表进行比较,如果现场体育赛事的结果与其中一项预测相符,则以互动运动为主题的比赛的玩家获得积分 子集列表。
    • 8. 发明授权
    • Interactive sports-themed game
    • 互动运动主题游戏
    • US08092306B2
    • 2012-01-10
    • US12932734
    • 2011-03-04
    • John Root
    • John Root
    • A63B71/02
    • G07F17/32G07F17/3288
    • An interactive sports-themed game is disclosed. The game involves generating a list of predicted outcomes of the next play of a live sporting event, ranking the list, selecting one or more of the predicted outcomes to form a subset list. The outcome of the next play of the live sporting event is then compared to the subset list, and the player of the interactive sports-themed game is awarded points if the outcome of the play of the live sporting event matches one of the predictions in the subset list.
    • 公开了一种交互式运动主题游戏。 该游戏涉及产生下一次现场体育赛事的预测结果的列表,排列该列表,选择一个或多个预测结果以形成子集列表。 然后将现场体育赛事的下一场比赛的结果与子集列表进行比较,如果现场体育赛事的结果与其中一项预测相符,则以互动运动为主题的比赛的玩家获得积分 子集列表。
    • 10. 发明授权
    • Medication scheduling device
    • 药物调度装置
    • US5331919A
    • 1994-07-26
    • US923518
    • 1992-08-03
    • John RootDeana N. Root
    • John RootDeana N. Root
    • G09F9/00
    • G09F9/00
    • A device that reminds the user of the proper administration intervals for medications and confirms such administrations is made of a rectangular framework having a number of horizontally disposed rails, each slidably supporting markers that represent a dose of a particular medication. Information panels are associated with the rails to designate the medications being administered. Trays that store containers of medication are disposed rearwardly of the framework. Adhesive labels are applied to the containers to cause correlation with markers on a particular rail.
    • 提醒用户药物的适当给药间隔并确认这种给药的装置由具有多个水平设置的导轨的矩形框架制成,每个滑动支撑标记代表特定药物的剂量。 信息面板与轨道相关联,以指定正在管理的药物。 储存药物容器的托盘位于框架的后方。 将粘合标签施加到容器以引起与特定轨道上的标记物的相关性。