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    • 1. 发明申请
    • Method Of And Apparatus For Encoding And Decoding Data
    • 用于编码和解码数据的方法和装置
    • US20120281006A1
    • 2012-11-08
    • US13464686
    • 2012-05-04
    • Jorn NystadAnders Lassen
    • Jorn NystadAnders Lassen
    • G09G5/00
    • G06T1/20G06T9/00G06T9/005G06T11/001H04N19/90
    • A texture map 1 for use in graphics processing is encoded by first subdividing the texture map 1 into a plurality of texture element blocks 2. The texture data elements in each texel block to be encoded are then divided into different partitions (sub-sets) 10, 11, 12 within the block. The partitioned block 2 is then encoded in a compressed form as an encoded texture data block 13. Each encoded block is partitioned using a partitioning pattern generation function to generate the partitioning patterns. The partitioning pattern generation function sorts the texture data elements of the block into respective partitions based on their respective positions within the block. To do this the partitioning pattern generation function generates a series of sawtooth waves at various angles, phases and frequencies across the block of texture data elements to be encoded.
    • 通过首先将纹理图1细分为多个纹理元素块2来编码用于图形处理的纹理图1。然后将待编码的每个纹素块中的纹理数据元素分成不同的分区(子集)10 ,11,12。 然后将分割块2以压缩形式编码为编码纹理数据块13.使用划分模式生成函数对每个编码块进行分区以生成分割模式。 分区模式生成功能基于块内各自的位置将块的纹理数据元素分类到相应的分区中。 为了做到这一点,分割模式生成功能在跨编码的纹理数据元素块的不同角度,相位和频率上产生一系列锯齿波。
    • 3. 发明申请
    • Method Of And Apparatus For Encoding And Decoding Data
    • 用于编码和解码数据的方法和装置
    • US20120281925A1
    • 2012-11-08
    • US13464676
    • 2012-05-04
    • Jorn NystadAnders Lassen
    • Jorn NystadAnders Lassen
    • G06K9/36
    • G06T1/20G06T9/00G06T9/005G06T11/001H04N19/90
    • Each block of texture data elements is encoded as a block of texture data. The encoding process includes determining for each block of texture data elements whether the set of texture data elements of the block all have sufficiently similar data values. If they do, the extent of a region within the texture including the block in which every texture data element has sufficiently similar data values is then determined, and an encoded texture data block to represent the block of texture data elements that indicates that the block specifies a region within the texture in which every texture data element is to be allocated the same data value when decoded, and that includes data indicating the constant data value for the block and data indicating the extent of the region within the texture that the block relates to, is generated.
    • 纹理数据元素的每个块被编码为纹理数据块。 编码过程包括为纹理数据元素的每个块确定该块的纹理数据元素的集合是否都具有足够相似的数据值。 如果它们这样做,则确定纹理中包括其中每个纹理数据元素具有足够相似的数据值的块的区域的范围,以及编码的纹理数据块,以表示指示该块指定的纹理数据元素块 纹理中的区域,其中每个纹理数据元素在解码时将被分配相同的数据值,并且包括指示块的常数数据值的数据和指示该块相关的纹理内的区域的范围的数据 ,被生成。
    • 4. 发明授权
    • Method of and apparatus for encoding and decoding data
    • 用于对数据进行编码和解码的方法和装置
    • US09582845B2
    • 2017-02-28
    • US13464686
    • 2012-05-04
    • Jorn NystadAnders Lassen
    • Jorn NystadAnders Lassen
    • G06T1/20G06T9/00H04N19/90G06T11/00
    • G06T1/20G06T9/00G06T9/005G06T11/001H04N19/90
    • A texture map for use in graphics processing is encoded by first subdividing the texture map into a plurality of texture element blocks. The texture data elements in each texel block to be encoded are then divided into different partitions (sub sets) within the block. The partitioned block is then encoded in a compressed form as an encoded texture data block. Each encoded block is partitioned using a partitioning pattern generation function to generate the partitioning patterns. The partitioning pattern generation function sorts the texture data elements of the block into respective partitions based on their respective positions within the block. To do this the partitioning pattern generation function generates a series of sawtooth waves at various angles, phases and frequencies across the block of texture data elements to be encoded.
    • 通过首先将纹理贴图细分成多个纹理元素块来编码用于图形处理的纹理图。 然后将要编码的每个纹素块中的纹理数据元素划分为块内的不同分区(子集)。 然后将经分割的块以压缩形式编码为编码纹理数据块。 使用分区模式生成函数对每个编码块进行分区以生成分区模式。 分区模式生成功能基于块内各自的位置将块的纹理数据元素分类到相应的分区中。 为了做到这一点,分割模式生成功能在跨编码的纹理数据元素块的不同角度,相位和频率上产生一系列锯齿波。
    • 5. 发明授权
    • Method of and apparatus for encoding and decoding data
    • 用于对数据进行编码和解码的方法和装置
    • US09041723B2
    • 2015-05-26
    • US13464663
    • 2012-05-04
    • Jorn NystadAnders Lassen
    • Jorn NystadAnders Lassen
    • G09G5/00G06T9/00H04N19/90
    • G06T1/20G06T9/00G06T9/005G06T11/001H04N19/90
    • Each block of texture data elements is encoded as a block of texture data that includes a set of integer values to be used to generate a set of base data values for the block, and a set of index values indicating how to use the base data values to generate data values for the texture data elements that the block represents. The integer values and the index values are both encoded in an encoded texture data block using a combination of base-n values, where n is greater than two, and base-2 values. Predefined bit representations are used to represent plural base-n values (n>2) collectively, and the bits of the bit representations representing the base-n values are interleaved with bits representing the base-2 values in the encoded texture data block.
    • 纹理数据元素的每个块被编码为纹理数据块,其包括要用于生成块的一组基本数据值的一组整数值,以及指示如何使用基本数据值的一组索引值 以生成块表示的纹理数据元素的数据值。 整数值和索引值都使用base-n值(其中n大于2)和base-2值的组合编码在编码纹理数据块中。 预定义位表示用于共同地表示多个基n值(n> 2),并且表示基n值的位表示的位与编码纹理数据块中表示基2值的位进行交织。
    • 6. 发明授权
    • Method of and apparatus for encoding and decoding data
    • 用于对数据进行编码和解码的方法和装置
    • US09058637B2
    • 2015-06-16
    • US13464696
    • 2012-05-04
    • Jorn NystadAnders Lassen
    • Jorn NystadAnders Lassen
    • G06T9/00H04N19/90
    • G06T1/20G06T9/00G06T9/005G06T11/001H04N19/90
    • Each block of texture data elements is encoded as a block of texture data that includes: data indicating how to generate a set of data values to be used to generate data values for a set of the texture data elements that the block represents; data indicating a set of integer values to be used to generate the set of data values to be used to generate data values for a set of the texture data elements that the block represents; data indicating a set of index values indicating how to use the generated set of data values to generate data values for texture data elements of the set of texture data elements that the generated set of data values is to be used for; and data indicating the indexing scheme that has been used for the block.
    • 纹理数据元素的每个块被编码为纹理数据块,其包括:指示如何生成要用于生成块表示的一组纹理数据元素的数据值的数据值集合的数据; 指示要用于生成要用于生成块表示的一组纹理数据元素的数据值的数据值集合的一组整数值的数据; 指示一组索引值的数据,指示如何使用所生成的数据值集合来生成用于生成的数据值集合的纹理数据元素组的纹理数据元素的数据值; 以及指示已经用于块的索引方案的数据。
    • 7. 发明申请
    • Method Of And Apparatus For Encoding And Decoding Data
    • 用于编码和解码数据的方法和装置
    • US20120281007A1
    • 2012-11-08
    • US13464696
    • 2012-05-04
    • Jorn NystadAnders Lassen
    • Jorn NystadAnders Lassen
    • G09G5/00
    • G06T1/20G06T9/00G06T9/005G06T11/001H04N19/90
    • Each block of texture data elements is encoded as a block of texture data that includes: data indicating how to generate a set of data values to be used to generate data values for a set of the texture data elements that the block represents; data indicating a set of integer values to be used to generate the set of data values to be used to generate data values for a set of the texture data elements that the block represents; data indicating a set of index values indicating how to use the generated set of data values to generate data values for texture data elements of the set of texture data elements that the generated set of data values is to be used for; and data indicating the indexing scheme that has been used for the block.
    • 纹理数据元素的每个块被编码为纹理数据块,其包括:指示如何生成要用于生成块表示的一组纹理数据元素的数据值的数据值集合的数据; 指示要用于生成要用于生成块表示的一组纹理数据元素的数据值的数据值集合的一组整数值的数据; 指示一组索引值的数据,指示如何使用所生成的数据值集合来生成用于生成的数据值集合的纹理数据元素组的纹理数据元素的数据值; 以及指示已经用于块的索引方案的数据。
    • 8. 发明申请
    • Method Of And Apparatus For Encoding And Decoding Data
    • 用于编码和解码数据的方法和装置
    • US20120281005A1
    • 2012-11-08
    • US13464663
    • 2012-05-04
    • Jorn NystadAnders Lassen
    • Jorn NystadAnders Lassen
    • G09G5/00G06K9/36
    • G06T1/20G06T9/00G06T9/005G06T11/001H04N19/90
    • Each block of texture data elements is encoded as a block of texture data that includes a set of integer values to be used to generate a set of base data values for the block, and a set of index values indicating how to use the base data values to generate data values for the texture data elements that the block represents. The integer values and the index values are both encoded in an encoded texture data block using a combination of base-n values, where n is greater than two, and base-2 values. Predefined bit representations are used to represent plural base-n values (n>2) collectively, and the bits of the bit representations representing the base-n values are interleaved with bits representing the base-2 values in the encoded texture data block.
    • 纹理数据元素的每个块被编码为纹理数据块,其包括要用于生成块的一组基本数据值的一组整数值,以及指示如何使用基本数据值的一组索引值 以生成块表示的纹理数据元素的数据值。 整数值和索引值都使用base-n值(其中n大于2)和base-2值的组合编码在编码纹理数据块中。 预定义位表示用于共同地表示多个基n值(n> 2),并且表示基n值的位表示的位与编码纹理数据块中表示基2值的位进行交织。
    • 10. 发明授权
    • Methods of and apparatus for encoding and decoding data
    • 用于编码和解码数据的方法和装置
    • US09142037B2
    • 2015-09-22
    • US13933604
    • 2013-07-02
    • Jorn Nystad
    • Jorn Nystad
    • G06T9/00G06T7/40H04N19/90
    • G06T9/00G06T7/40H04N19/90
    • When encoding a set of texture data elements 30 for use in a graphics processing system, the direction along which the data values of the set of texture data elements in question exhibit the greatest variance in the color space is estimated by using one or more infinite planes 41 to divide the texture data elements in the color space. For each such plane, texture data element values on each side of the plane are added up to give respective sum points 48, 49, and the vector 50 between these two sum points determined. The direction in the data space of one of the determined vectors 50 is then used to derive endpoint color values to use when encoding the set of texture data elements.
    • 当对用于图形处理系统的一组纹理数据元素30进行编码时,通过使用一个或多个无限平面来估计所述纹理数据元素组中的数据值在颜色空间中呈现最大变化的方向 41分割颜色空间中的纹理数据元素。 对于每个这样的平面,平面的每一侧上的纹理数据元素值被相加,以给出确定的这两个求和点之间的各个和点48,49和向量50。 然后,确定的向量50之一的数据空间中的方向被用于导出在对该组纹理数据元素进行编码时使用的端点颜色值。