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    • 1. 发明授权
    • Method of converting 2D video to 3D video using 3D object models
    • 使用3D对象模型将2D视频转换为3D视频的方法
    • US09438878B2
    • 2016-09-06
    • US14857704
    • 2015-09-17
    • LEGEND3D, Inc.
    • Vicente Niebla, Jr.Tony BaldridgeThomas SchadScott Jones
    • G06K9/00H04N13/00H04N13/02
    • H04N13/128G06T7/557H04N13/122H04N13/261
    • Method for converting 2D video to 3D video using 3D object models. Embodiments of the invention obtain a 3D object model for one or more objects in a 2D video scene, such as a character. Object models may for example be derived from 3D scanner data; planes, polygons, or surfaces may be fit to this data to generate a 3D model. In each frame in which a modeled object appears, the location and orientation of the 3D model may be determined in the frame, and a depth map for the object may be generated from the model. 3D video may be generated using the depth map. Embodiments may use feature tracking to automatically determine object location and orientation. Embodiments may use rigged 3D models with degrees of freedom to model objects with parts that move relative to one another.
    • 使用3D对象模型将2D视频转换为3D视频的方法。 本发明的实施例为诸如字符的2D视频场景中的一个或多个对象获得3D对象模型。 对象模型可以例如从3D扫描器数据导出; 平面,多边形或曲面可以适合该数据以生成3D模型。 在其中出现建模对象的每个帧中,可以在帧中确定3D模型的位置和方向,并且可以从模型生成对象的深度图。 可以使用深度图生成3D视频。 实施例可以使用特征跟踪来自动确定对象位置和方位。 实施例可以使用具有自由度的装配3D模型来对具有相对于彼此移动的部件来建模对象。
    • 2. 发明授权
    • Method for creating 3D virtual reality from 2D images
    • 从2D图像创建3D虚拟现实的方法
    • US09407904B2
    • 2016-08-02
    • US14709327
    • 2015-05-11
    • LEGEND3D, Inc.
    • Jared SandrewTony BaldridgeJacqueline McFarlandScott JonesThomas Schad
    • G06K9/00H04N13/02H04N13/00G06T15/20G06T17/00
    • H04N13/271G06T15/205G06T17/00H04N13/122H04N13/128H04N13/261
    • A method that enables creation of a 3D virtual reality environment from a series of 2D images of a scene. Embodiments map 2D images onto a sphere to create a composite spherical image, divide the composite image into regions, and add depth information to the regions. Depth information may be generated by mapping regions onto flat or curved surfaces, and positioning these surfaces in 3D space. Some embodiments enable inserting, removing, or extending objects in the scene, adding or modifying depth information as needed. The final composite image and depth information are projected back onto one or more spheres, and then projected onto left and right eye image planes to form a 3D stereoscopic image for a viewer of the virtual reality environment. Embodiments enable 3D images to be generated dynamically for the viewer in response to changes in the viewer's position and orientation in the virtual reality environment.
    • 一种能够从场景的一系列2D图像创建3D虚拟现实环境的方法。 实施例将2D图像映射到球体上以创建复合球形图像,将合成图像划分为区域,并向该区域添加深度信息。 可以通过将区域映射到平面或曲面上并将这些表面定位在3D空间中来产生深度信息。 一些实施例能够插入,移除或扩展场景中的对象,根据需要添加或修改深度信息。 将最终的合成图像和深度信息投射回到一个或多个球体上,然后投影到左眼和右眼图像平面上,以形成用于虚拟现实环境的观看者的3D立体图像。 实施例能够响应于观众在虚拟现实环境中的位置和取向的变化而动态地为观众生成3D图像。
    • 5. 发明授权
    • Tilt-based look around effect image enhancement method
    • 基于倾斜的环视效果图像增强方法
    • US09007404B2
    • 2015-04-14
    • US13843527
    • 2013-03-15
    • Legend3D, Inc.
    • Matt DeJohnJared SandrewThomas SchadScott Jones
    • G09G5/00G09G3/20G06T15/00H04N13/02G06F3/01H04N13/00
    • H04N13/279G06F3/01H04N13/128
    • A tilt-based look around effect image enhancement method that enables two-dimensional images to be depth enhanced and displayed for example from a different point of view based on the tilt or orientation, and/or movement of the viewing device itself. Embodiments may further alter or otherwise utilize different parallax maps to apply depth to the image based on the display type, e.g., two-dimensional or stereoscopic display, and may dynamically utilize both algorithms on a display capable of both types of display. In addition, embodiments may display information foreign to the image when portions of the image are exposed during the look around effect, including advertisements, game information, hyperlinks or any other data not originally in the image.
    • 基于倾斜的环视效果图像增强方法,其使得二维图像能够基于​​观看设备本身的倾斜或取向和/或移动从不同的观点来深度增强和显示。 实施例可以进一步改变或以其他方式利用不同的视差图,以基于显示类型(例如二维或立体显示)来应用深度到图像,并且可以在能够进行两种类型的显示的显示器上动态地利用两种算法。 另外,实施例可以在视觉环境效果(包括广告,游戏信息,超链接,或者最初不在图像中的任何其他数据)中暴露图像的部分时,显示图像的外部信息。
    • 8. 发明申请
    • TILT-BASED LOOK AROUND EFFECT IMAGE ENHANCEMENT METHOD
    • 基于TILT的视觉效果图像增强方法
    • US20140267235A1
    • 2014-09-18
    • US13843527
    • 2013-03-15
    • LEGEND3D, INC.
    • Matt DeJohnJared SandrewThomas SchadScott Jones
    • G06T15/00
    • H04N13/279G06F3/01H04N13/128
    • A tilt-based look around effect image enhancement method that enables two-dimensional images to be depth enhanced and displayed for example from a different point of view based on the tilt or orientation, and/or movement of the viewing device itself. Embodiments may further alter or otherwise utilize different parallax maps to apply depth to the image based on the display type, e.g., two-dimensional or stereoscopic display, and may dynamically utilize both algorithms on a display capable of both types of display. In addition, embodiments may display information foreign to the image when portions of the image are exposed during the look around effect, including advertisements, game information, hyperlinks or any other data not originally in the image.
    • 基于倾斜的环视效果图像增强方法,其使得二维图像能够基于​​观看设备本身的倾斜或取向和/或移动从不同的观点来深度增强和显示。 实施例可以进一步改变或以其他方式利用不同的视差图,以基于显示类型(例如二维或立体显示)来应用深度到图像,并且可以在能够进行两种类型的显示的显示器上动态地利用两种算法。 另外,实施例可以在视觉环境效果(包括广告,游戏信息,超链接,或者最初不在图像中的任何其他数据)中暴露图像的部分时,显示图像的外部信息。