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    • 2. 发明申请
    • LIP SYNCHRONIZATION BETWEEN RIGS
    • RIGS之间的LIP同步
    • US20170053663A1
    • 2017-02-23
    • US14831021
    • 2015-08-20
    • LUCASFILM ENTERTAINMENT COMPANY LTD.
    • Ji Hun YuMichael KoperwasJeffrey Bruce YostSheila SantosKiran S. Bhat
    • G10L21/10G06T13/40G06T13/20
    • G06T13/40G06K9/00302G06K9/4604G06T7/246G06T2207/30201G06T2207/30204
    • In some embodiments a method of transferring facial expressions from a subject to a computer-generated character is provided where the method includes receiving positional information from a motion capture session of the subject representing a performance having facial expressions to be transferred to the computer-generated character, receiving a first animation model that represents the subject, and receiving a second animation model that represents the computer-generated character. Each of the first and second animation models can include a plurality of adjustable controls that define geometries of the model and that can be adjusted to present different facial expressions on the model, and where the first and second animation models are designed so that setting the same values for the same set of adjustable controls in each model generates a similar facial poses on the models. The method further includes determining a solution, including values for at least some of the plurality of controls, that matches the first animation model to the positional information to reproduce the facial expressions from the performance to the first animation model, retargeting the facial expressions from the performance to the second animation model using the solution; and thereafter, synchronizing lip movement of the second animation model with lip movement from the first animation model.
    • 在一些实施例中,提供了将面部表情从受试者转移到计算机生成的角色的方法,其中所述方法包括从表示具有要传送到计算机生成的角色的表情的表现的对象的运动捕捉会话中接收位置信息 ,接收表示所述对象的第一动画模型,以及接收表示所述计算机生成的角色的第二动画模型。 第一和第二动画模型中的每一个可以包括多个可调整的控件,其限定模型的几何形状,并且可以被调整以在模型上呈现不同的面部表情,并且其中第一和第二动画模型被设计成使得设置相同 每个模型中同一组可调节控件的值在模型上产生类似的面部姿势。 该方法还包括确定包括与第一动画模型匹配的多个控件中的至少一些的值的解决方案与位置信息,以从表演到第一动画模型再现面部表情,将面部表情从 使用该解决方案对第二动画模型的性能; 之后,使第二动画模型的唇部移动与来自第一动画模型的唇部移动同步。