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    • 1. 发明授权
    • System and methods for integration of an application runtime environment into a user computing environment
    • 将应用程序运行时环境集成到用户计算环境中的系统和方法
    • US08566697B2
    • 2013-10-22
    • US13593363
    • 2012-08-23
    • Matt MeredithAaron RobinsonBlake MachadoDamien ChavarriaAdrian Bourke
    • Matt MeredithAaron RobinsonBlake MachadoDamien ChavarriaAdrian Bourke
    • G06F17/00
    • G06F8/61G06F3/048G06F3/04817G06F3/0482G06F8/60G06F9/45504H04L67/34
    • Systems and methods for creating application runtime environments or application environments that can be downloaded and integrated into the computing environment of a computing device are disclosed. One embodiment of the invention includes a computing device on which an operating system is installed that creates a computing environment, an Application Platform application, where the Application Platform application is at least partially natively implemented and creates an application runtime environment when executed by the computing device, and a cross-platform application, where the cross-platform application is configured to be executed within the application runtime environment and is not natively executable by the computing device. In addition, the Application Platform application is configured to integrate the cross-platform application into the computing environment of the computing device by providing at least one launch point for the cross-platform application within the computing environment.
    • 公开了用于创建可下载并集成到计算设备的计算环境中的应用程序运行时环境或应用程序环境的系统和方法。 本发明的一个实施例包括其上安装有创建计算环境的操作系统的计算设备,应用平台应用,其中应用平台应用至少部分地被本地实现,并且在由计算设备执行时创建应用运行时环境 以及跨平台应用程序,其中跨平台应用程序被配置为在应用程序运行时环境内执行,并且不能由计算设备本机执行。 此外,应用平台应用程序被配置为通过为计算环境中的跨平台应用提供至少一个启动点将跨平台应用集成到计算设备的计算环境中。
    • 3. 发明授权
    • Systems and methods for integration of an application runtime environment into a user computing environment
    • 将应用程序运行时环境集成到用户计算环境中的系统和方法
    • US08756488B2
    • 2014-06-17
    • US13164740
    • 2011-06-20
    • Matt MeredithAaron RobinsonBlake MachadoDamien ChavarriaAdrian Bourke
    • Matt MeredithAaron RobinsonBlake MachadoDamien ChavarriaAdrian Bourke
    • G06F17/00
    • G06F8/61G06F3/048G06F3/04817G06F3/0482G06F8/60G06F9/45504H04L67/34
    • Systems and methods for creating application runtime environments or application environments that can be downloaded and integrated into the computing environment of a computing device are disclosed. One embodiment of the invention includes a computing device on which an operating system is installed that creates a computing environment, an Application Platform application, where the Application Platform application is at least partially natively implemented and creates an application runtime environment when executed by the computing device, and a cross-platform application, where the cross-platform application is configured to be executed within the application runtime environment and is not natively executable by the computing device. In addition, the Application Platform application is configured to integrate the cross-platform application into the computing environment of the computing device by providing at least one launch point for the cross-platform application within the computing environment.
    • 公开了用于创建可下载并集成到计算设备的计算环境中的应用程序运行时环境或应用程序环境的系统和方法。 本发明的一个实施例包括其上安装有创建计算环境的操作系统的计算设备,应用平台应用,其中应用平台应用至少部分地被本地实现,并且在由计算设备执行时创建应用运行时环境 以及跨平台应用程序,其中跨平台应用程序被配置为在应用程序运行时环境内执行,并且不能由计算设备本机执行。 此外,应用平台应用程序被配置为通过为计算环境中的跨平台应用提供至少一个启动点将跨平台应用集成到计算设备的计算环境中。
    • 6. 发明申请
    • Headwear with hydration reservoir and storable hood
    • 水疗水箱和可储存罩的头饰
    • US20070028359A1
    • 2007-02-08
    • US11491673
    • 2006-07-24
    • Aaron RobinsonShawn Smith
    • Aaron RobinsonShawn Smith
    • A42B1/04
    • A42B1/24A42B1/048A42B3/048
    • An article of headwear (1) for covering the head and neck of a wearer has a hood section (17) and neck section (20). The neck section may contain a fluid reservoir (2) with an inlet (6) to provide hydration for a wearer as well as thermal relief and sun protection in hot or cold conditions. Handles (3) with removably attachable fastening means (10), (11) and (13), (14) allow the headwear (1) to be held by a wearer's hands or secured around the wearer's head. Preferably, the headwear has an inner layer (10) made of moisture-absorbent cloth to absorb moisture. Optionally, the neck section may contain a storage compartment (18) for folding down and storing the hood section as discussed.
    • 用于覆盖穿戴者的头部和颈部的头饰(1)的物品具有罩部(17)和颈部(20)。 颈部可以包含具有入口(6)的流体储存器(2),以在热或冷的条件下为穿用者提供水合以及热释放和防晒。 具有可拆卸的紧固装置(10),(11)和(13),(14)的手柄(3)允许头饰(1)由佩戴者的手握住或固定在佩戴者的头部周围。 优选地,头饰具有由吸湿布制成的内层(10)以吸收水分。 可选地,颈部可以包含用于折叠和存储所讨论的罩部分的储藏室(18)。
    • 7. 发明申请
    • Media transfer protocol
    • 媒体传输协议
    • US20060174021A1
    • 2006-08-03
    • US11323062
    • 2005-12-30
    • Roland OsborneAlexander van ZoestAaron RobinsonBrian FudgeMayur SrinivasanKevin Fry
    • Roland OsborneAlexander van ZoestAaron RobinsonBrian FudgeMayur SrinivasanKevin Fry
    • G06F15/16
    • H04L65/608G06F19/00H04L69/14Y02D50/30
    • A computer device selected as a media server is connected to a consumer electronic (CE) device over multiple media transfer channels. The multiple media transfer channels together with an improved media transfer protocol allow for efficient, real-time transfer of different types of digital media, in various combinations, for playing on the CE device. Each type of media is transferred over its own dedicated channel according to its individual data rate. The improved media transfer protocol allows the data to be transmitted in either an asynchronous mode or a synchronous stream or timestamp mode depending on whether synchronization is desired. A dedicated control channel allows for the transfer of control information from the CE device to the media server as well as for resynchronizing media position of the server upon a change in play mode of the corresponding media.
    • 选择为媒体服务器的计算机设备通过多个媒体传送信道连接到消费电子(CE)设备。 多媒体传输信道与改进的媒体传输协议一起允许以各种组合的不同类型的数字媒体的有效的实时传送,用于在CE设备上播放。 每种类型的媒体根据其各自的数据速率通过其自己的专用信道传输。 改进的媒体传输协议允许以异步模式或同步流或时间戳模式传输数据,具体取决于是否需要同步。 专用控制信道允许将控制信息从CE设备传送到媒体服务器,以及在相应媒体的播放模式改变时重新同步服务器的媒体位置。
    • 8. 发明授权
    • Media transfer protocol
    • 媒体传输协议
    • US07664872B2
    • 2010-02-16
    • US11323062
    • 2005-12-30
    • Roland OsborneAlexander van ZoestAaron RobinsonBrian FudgeMayur SrinivasanKevin Fry
    • Roland OsborneAlexander van ZoestAaron RobinsonBrian FudgeMayur SrinivasanKevin Fry
    • G06F15/16
    • H04L65/608G06F19/00H04L69/14Y02D50/30
    • A computer device selected as a media server is connected to a consumer electronic (CE) device over multiple media transfer channels. The multiple media transfer channels together with an improved media transfer protocol allow for efficient, real-time transfer of different types of digital media, in various combinations, for playing on the CE device. Each type of media is transferred over its own dedicated channel according to its individual data rate. The improved media transfer protocol allows the data to be transmitted in either an asynchronous mode or a synchronous stream or timestamp mode depending on whether synchronization is desired. A dedicated control channel allows for the transfer of control information from the CE device to the media server as well as for resynchronizing media position of the server upon a change in play mode of the corresponding media.
    • 选择为媒体服务器的计算机设备通过多个媒体传送信道连接到消费电子(CE)设备。 多媒体传输信道与改进的媒体传输协议一起允许以各种组合的不同类型的数字媒体的有效的实时传送,用于在CE设备上播放。 每种类型的媒体根据其各自的数据速率通过其自己的专用信道传输。 改进的媒体传输协议允许以异步模式或同步流或时间戳模式传输数据,具体取决于是否需要同步。 专用控制信道允许将控制信息从CE设备传送到媒体服务器,以及在相应媒体的播放模式改变时重新同步服务器的媒体位置。
    • 10. 发明申请
    • Interactive multichannel data distribution system
    • 交互式多渠道数据分发系统
    • US20060168291A1
    • 2006-07-27
    • US11198142
    • 2005-08-04
    • Alexander van ZoestAaron RobinsonRoland OsborneBrian FudgeKevin FryMayur SrinivasanJason BranessWilliam McDonald
    • Alexander van ZoestAaron RobinsonRoland OsborneBrian FudgeKevin FryMayur SrinivasanJason BranessWilliam McDonald
    • G06F15/16
    • H04L29/06027H04L65/602H04L67/2823H04L67/34H04L69/24
    • Multimedia distribution systems are disclosed in which servers communicate with clients via audio, video, overlay and/or control channels. Information sent between the clients and servers on the audio, video and/or overlay channels includes timestamps. The timestamps coordinate the queuing and processing of information received by the client. Once information has been processed by the client, the client can report information concerning the timestamps associated with the processed information to the server. In one embodiment, the invention includes a server connected to a client via a network. In addition, at least one server is configured to communicate audio, video, overlay and control information with a client via separate audio, video, overlay and control channels, information transmitted on at least one of the audio, video and overlay channels includes time stamps, the client is configured to process the audio, video and overlay information for output to one or more rendering devices and the client is configured to transmit information concerning time stamps of processed information to the server via the control channel.
    • 公开了多媒体分发系统,其中服务器通过音频,视频,覆盖和/或控制信道与客户端进行通信。 在音频,视频和/或重叠频道上的客户端和服务器之间发送的信息包括时间戳。 时间戳协调客户端收到的信息的排队和处理。 一旦客户端处理了信息,客户端就可以将与处理过的信息相关联的时间戳信息报告给服务器。 在一个实施例中,本发明包括经由网络连接到客户端的服务器。 此外,至少一个服务器被配置为经由单独的音频,视频,覆盖和控制信道与客户端通信音频,视频,覆盖和控制信息,在至少一个音频,视频和重叠频道上发送的信息包括时间戳 客户端被配置为处理用于输出到一个或多个呈现设备的音频,视频和覆盖信息,并且客户端被配置为经由控制信道将关于经处理信息的时间戳的信息发送到服务器。