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    • 1. 发明授权
    • Subsurface rendering methods and apparatus
    • 地下渲染方法和装置
    • US07859530B2
    • 2010-12-28
    • US12259077
    • 2008-10-27
    • Erin TomsonMaxwell PlanckJohn R. Anderson
    • Erin TomsonMaxwell PlanckJohn R. Anderson
    • G06T17/00
    • G06T15/506
    • A method for a computer system includes receiving a three-dimensional model of an object, wherein the object includes a surface region, determining an incident irradiance associated with the surface region, determining a plurality of voxels associated with the three-dimensional model of the object, wherein a first plurality of voxels is associated with the surface region, and wherein a second plurality of voxels is associated with a sub-surface region of the object, associating the incident irradiance with the second plurality of voxels, and determining a subsurface scattering contribution associated with the surface region of the object in response to the incident irradiance associated with the second plurality of voxels.
    • 一种用于计算机系统的方法包括接收对象的三维模型,其中所述对象包括表面区域,确定与所述表面区域相关联的入射辐照度,确定与所述对象的三维模型相关联的多个体素 其中第一多个体素与所述表面区域相关联,并且其中第二多个体素与所述对象的子表面区域相关联,将所述入射辐照度与所述第二多个体素相关联,以及确定次表面散射贡献 响应于与第二多个体素相关联的入射辐照度而与对象的表面区域相关联。
    • 2. 发明申请
    • Subsurface Rendering Methods and Apparatus
    • 地下渲染方法与装置
    • US20090109220A1
    • 2009-04-30
    • US12259077
    • 2008-10-27
    • Erin TomsonMaxwell PlanckJohn R. Anderson
    • Erin TomsonMaxwell PlanckJohn R. Anderson
    • G06T17/00
    • G06T15/506
    • A method for a computer system includes receiving a three-dimensional model of an object, wherein the object includes a surface region, determining an incident irradiance associated with the surface region, determining a plurality of voxels associated with the three-dimensional model of the object, wherein a first plurality of voxels is associated with the surface region, and wherein a second plurality of voxels is associated with a sub-surface region of the object, associating the incident irradiance with the second plurality of voxels, and determining a subsurface scattering contribution associated with the surface region of the object in response to the incident irradiance associated with the second plurality of voxels.
    • 一种用于计算机系统的方法包括接收对象的三维模型,其中所述对象包括表面区域,确定与所述表面区域相关联的入射辐照度,确定与所述对象的三维模型相关联的多个体素 其中第一多个体素与所述表面区域相关联,并且其中第二多个体素与所述对象的子表面区域相关联,将所述入射辐照度与所述第二多个体素相关联,以及确定次表面散射贡献 响应于与第二多个体素相关联的入射辐照度而与对象的表面区域相关联。
    • 3. 发明授权
    • Translucent object rendering methods and apparatus
    • 半透明物体渲染方法和装置
    • US07864176B2
    • 2011-01-04
    • US12259062
    • 2008-10-27
    • Maxwell PlanckErin TomsonJohn R. Anderson
    • Maxwell PlanckErin TomsonJohn R. Anderson
    • G06T17/00
    • G06T15/506
    • A computer system method includes determining a first surface illumination on an object based upon a respective irradiance, determining a first surface reflection based upon the respective irradiance, determining a second surface illumination on the object based upon a respective irradiance, determining a second surface reflection based upon the respective irradiance, receiving a first weighting for the first illumination and the first reflection value, and a second weighting for the second illumination and the second reflection value, wherein the weightings are different, determining a first surface illumination in response to the first illumination value, the first reflection, and the first weighting, determining a second surface illumination in response to the second illumination value, the second reflection, and the second weighting, and determining an image including the object based on the first surface illumination and the second surface illumination.
    • 计算机系统方法包括基于相应的辐照度来确定对象上的第一表面照明,基于相应的辐照度确定第一表面反射,基于相应的辐照度确定对象上的第二表面照明,基于相应的辐照度确定第二表面反射 在相应的辐照度下,接收第一照明和第一反射值的第一加权,以及第二照明和第二反射值的第二加权,其中加权不同,响应于第一照明确定第一表面照明 值,第一反射和第一加权,响应于第二照明值,第二反射和第二加权来确定第二表面照明,以及基于第一表面照明和第二表面来确定包括对象的图像 照明。
    • 4. 发明申请
    • Translucent Object Rendering Methods and Apparatus
    • 半透明物体渲染方法和装置
    • US20090109221A1
    • 2009-04-30
    • US12259062
    • 2008-10-27
    • Maxwell PlanckErin TomsonJohn R. Anderson
    • Maxwell PlanckErin TomsonJohn R. Anderson
    • G06T15/50
    • G06T15/506
    • A computer system method includes determining a first surface illumination on an object based upon a respective irradiance, determining a first surface reflection based upon the respective irradiance, determining a second surface illumination on the object based upon a respective irradiance, determining a second surface reflection based upon the respective irradiance, receiving a first weighting for the first illumination and the first reflection value, and a second weighting for the second illumination and the second reflection value, wherein the weightings are different, determining a first surface illumination in response to the first illumination value, the first reflection, and the first weighting, determining a second surface illumination in response to the second illumination value, the second reflection, and the second weighting, and determining an image including the object based on the first surface illumination and the second surface illumination.
    • 计算机系统方法包括基于相应的辐照度来确定物体上的第一表面照明,基于相应的辐照度确定第一表面反射,基于相应的辐照度确定对象上的第二表面照明,基于相应的辐照度确定第二表面反射 在相应的辐照度下,接收第一照明和第一反射值的第一加权以及第二照明和第二反射值的第二加权,其中权重不同,响应于第一照明确定第一表面照明 值,第一反射和第一加权,响应于第二照明值,第二反射和第二加权来确定第二表面照明,以及基于第一表面照明和第二表面来确定包括对象的图像 照明。
    • 8. 发明授权
    • Color compensated translucent object rendering methods and apparatus
    • 彩色补偿半透明物体绘制方法和装置
    • US07184043B2
    • 2007-02-27
    • US11084698
    • 2005-03-18
    • John R. AndersonManuel Kraemer
    • John R. AndersonManuel Kraemer
    • G06T15/50
    • G06T15/506G06T15/80
    • Methods for rendering a 3D object includes determining incident illumination for object surface points, determining surface colors associated with these points, determining diffuse illumination values associated with these points, associating a 3D grid having vertices the object, determining input scattering values for the vertices from the incident illumination and the surface colors associated with these points, low pass filtering the input scattering values to determine modified scattering values for the vertices, determining output scattering values for these points from the modified scattering values for the vertices, and determining reflected illumination values for these points from the output scattering values, surface material colors, and incident illumination for these points
    • 用于渲染3D对象的方法包括确定对象表面点的入射照明,确定与这些点相关联的表面颜色,确定与这些点相关联的漫射照明值,将具有顶点的对象的3D网格相关联,从顶点确定输入散射值 入射照明和与这些点相关联的表面颜色,对输入散射值进行低通滤波以确定顶点的修正散射值,根据顶点的修正散射值确定这些点的输出散射值,并确定这些点的反射照明值 从这些点的输出散射值,表面材料颜色和入射照明的点
    • 9. 发明授权
    • Hair rendering method and apparatus
    • 头发渲染方法和装置
    • US07098910B2
    • 2006-08-29
    • US10439283
    • 2003-05-14
    • Lena PetrovicJohn R. Anderson
    • Lena PetrovicJohn R. Anderson
    • G06T17/00G06T15/30
    • G06T15/50G06T13/40
    • A method for rendering hair particles includes determining a grid with vertices and voxels bounding the hair particles, determining hair densities for the vertices, smoothing the hair densities, solving a distance function to form a distance field in response to the smooth hair densities, wherein a distance function returns zero at a pre-determined hair particle density, determining a surface normal direction for a hair particle in response to the distance field values, determining a hair illumination value in response to a first illumination source, and determining a shading value for the hair particle using the hair illumination value and the surface normal direction for the hair particle.
    • 用于渲染毛发颗粒的方法包括:确定具有围绕毛发颗粒的顶点和体素的网格,确定顶点的毛发密度,使毛发密度平滑,解决响应于平滑毛发密度形成距离场的距离函数,其中a 距离函数以预定的毛发颗粒密度返回零,响应于距离场值确定毛发颗粒的表面法线方向,响应于第一照明源确定毛发照射值,并且确定针对 使用毛发照射值的毛发颗粒和毛发颗粒的表面法线方向。
    • 10. 发明授权
    • Method and apparatus for using captured high density motion for animation
    • 捕获的高密度运动用于动画的方法和装置
    • US06633294B1
    • 2003-10-14
    • US09802829
    • 2001-03-09
    • Seth RosenthalJohn R. AndersonSteve Sullivan
    • Seth RosenthalJohn R. AndersonSteve Sullivan
    • G06T1570
    • G06T13/40G06T7/20
    • A technique for high-resolution motion capture according to the present invention includes a high-resolution makeup scheme and calibration object to optimize data capture. Data reduction and processing techniques reduce noise in the raw data and result in sufficient captured data to permit the use of several different image-processing techniques alone or in combination. The processed image data may be used to drive an animated character. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
    • 根据本发明的用于高分辨率运动捕获的技术包括用于优化数据捕获的高分辨率补偿方案和校准对象。 数据简化和处理技术降低原始数据中的噪声,并产生足够的捕获数据,以允许单独或组合使用几种不同的图像处理技术。 经处理的图像数据可以用于驱动动画角色。 要强调的是,该摘要被提供以符合要求抽象的规则,允许搜索者或其他读者快速确定技术公开内容的主题。 提交它的理解是,它不会用于解释或限制权利要求的范围或含义。