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    • 1. 发明申请
    • COMPUTER SYSTEM FOR MULTIPLE USER, MULTIPLE EVENT REAL-TIME ONLINE WAGERING
    • 多用户多计算机系统实时在线服务
    • US20160125691A1
    • 2016-05-05
    • US14529122
    • 2014-10-30
    • Microsoft Corporation
    • Nikhil Devanur RangarajanDavid PennockJennifer Wortman VaughanYiling Chen
    • G07F17/32
    • G07F17/3225G07F17/32G07F17/3244
    • A computer system includes a server computer that handles transactions with user devices to create and manage events, create and manage user accounts and process wagers. Transactions regarding wagers in connection with events can be processed in real-time. The wagers are processed using a payoff function that rewards participation and accurate information, yet does not permit arbitrage or otherwise reward splitting a wager by participating under multiple identities. To compute a payoff, a first score is computed based on the probability estimate by a participant and the outcome. A second score is computed based on an aggregate of wagers of all other participants for each participant, where the first score for the participant is no more than the second score for at least one outcome. The payoff for the participant is then computed as a function of the first score and the second score.
    • 计算机系统包括服务器计算机,其处理与用户设备的事务以创建和管理事件,创建和管理用户帐户以及处理投注。 可以实时处理与事件相关的投注事项。 投注使用奖励功能进行处理,奖励参与和准确的信息,但不允许套利或以其他方式奖励通过参与多个身份分配下注。 为了计算收益,基于参与者的概率估计和结果来计算第一分数。 基于每个参与者的所有其他参与者的投注总数来计算第二分数,其中参与者的第一分数不超过至少一个结果的第二分数。 然后计算参与者的收益作为第一分数和第二分数的函数。
    • 3. 发明申请
    • AUCTION MECHANISM WITH DECOUPLED SELECTION AND RANKING
    • 拍卖机制与选择和排序
    • US20150206195A1
    • 2015-07-23
    • US14157784
    • 2014-01-17
    • Microsoft Corporation
    • Nikhil Devanur RangarajanBalasubramanian SivanDenis Charles
    • G06Q30/02
    • G06Q30/0275G06Q30/0269
    • An auction mechanism that decouples advertisement selection from advertisement ranking is described herein. A page to be displayed on a client computing device has a plurality of advertisement positions. Responsive to receipt of data that is indicative of content to be included on the page, a plurality of bids corresponding to a respective plurality of advertisements are received, wherein each bid has a respective bid value. Further, a respective quality score is computed for each advertisement responsive to the receipt of the data. A subset of advertisements are selected from the plurality of advertisements based upon their respective bid values. Subsequently, the selected advertisements are ranked and assigned to the advertisement positions based upon their quality scores, which are independent of their bid values.
    • 本文描述了将广告选择与广告排名分离的拍卖机制。 要在客户端计算设备上显示的页面具有多个广告位置。 响应于指示要包括在页面上的内容的数据的接收,接收对应于相应的多个广告的多个投标,其中每个出价都具有各自的出价值。 此外,响应于数据的接收,为每个广告计算相应的质量分数。 基于其各自的出价值,从多个广告中选择广告的子集。 随后,所选择的广告基于他们的质量得分被排序并分配给广告位置,这与他们的出价值无关。
    • 7. 发明申请
    • ENERGY EFFICIENT JOB SCHEDULING
    • 能源效率工作时间表
    • US20140380321A1
    • 2014-12-25
    • US13924444
    • 2013-06-21
    • Microsoft Corporation
    • Nikhil Devanur RangarajanDebmalya PanigrahiZhiyi Huang
    • G06F9/48
    • G06F9/4893Y02D10/24
    • The subject disclosure is directed towards scheduling jobs with a speed for running a processor(s) having variable speeds to save energy yet complete in time, in which the volume of the job is not known in advance, that is, in a non-clairvoyant setting. A non-clairvoyant algorithm uses an existing clairvoyant algorithm to determine the speed based upon information known from running one or more jobs, in full or in part. Also described is rounding jobs based upon their densities into rounding queues so that a hybrid of highest density first rules and FIFO rules may be used to obtain information used by the clairvoyant algorithm.
    • 主题公开针对具有用于运行具有可变速度的处理器的速度的调度作业以节省能量,而在时间上完成该作业的量,其中该作业的数量不是预先知道的,也就是在非clairvoyant 设置。 非clairvoyant算法使用现有的clairvoyant算法来确定速度,基于从运行一个或多个作业,完全或部分已知的信息。 还描述了基于它们到舍入队列的密度的舍入作业,使得可以使用最高密度的第一规则和FIFO规则的混合来获得由clairvoyant算法使用的信息。