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    • 1. 发明申请
    • MOVING DEPLOYMENT OF IMAGES BETWEEN COMPUTERS
    • 移动计算机之间的图像部署
    • US20120023222A1
    • 2012-01-26
    • US12841539
    • 2010-07-22
    • Nicholas F. CampionDavid J. GimplGregory R. HintermeisterDavid Peraza
    • Nicholas F. CampionDavid J. GimplGregory R. HintermeisterDavid Peraza
    • G06F15/173G06F3/048
    • G06F9/5072
    • In an embodiment, a unit workload comprises an average processor speed and an average memory amount required by execution of images. If an integer multiple of the average processor speed required minus a free processor speed at a source computer is greater than a first threshold amount, an integer multiple of the average memory amount required minus a free memory amount at the source computer is greater than a second threshold amount, the integer multiple of the average processor speed required minus a processor speed requirement of a source image at the source computer is less than a third threshold amount, and the integer multiple of the average memory required minus a memory requirement of the source image at the source computer is less than a fourth threshold amount, then deployment of the source image is moved from the source computer to a destination computer.
    • 在一个实施例中,单元工作负载包括执行图像所需的平均处理器速度和平均存储量。 如果所需平均处理器速度的整数倍减去源计算机上的空闲处理器速度大于第一阈值量,则所需的平均存储器量的整数倍减去源计算机的可用存储量大于第二阈值 阈值量,所需的平均处理器速度的整数倍减去源计算机处的源图像的处理器速度要求小于第三阈值量,所需的平均存储器的整数倍减去源图像的存储器要求 在源计算机处小于第四阈值量,则源图像的部署从源计算机移动到目的地计算机。
    • 2. 发明授权
    • Moving deployment of images between computers
    • 在计算机之间移动映像的部署
    • US08543687B2
    • 2013-09-24
    • US12841539
    • 2010-07-22
    • Nicholas F. CampionDavid J. GimplGregory R. HintermeisterDavid Peraza
    • Nicholas F. CampionDavid J. GimplGregory R. HintermeisterDavid Peraza
    • G06F15/173
    • G06F9/5072
    • In an embodiment, a unit workload comprises an average processor speed and an average memory amount required by execution of images. If an integer multiple of the average processor speed required minus a free processor speed at a source computer is greater than a first threshold amount, an integer multiple of the average memory amount required minus a free memory amount at the source computer is greater than a second threshold amount, the integer multiple of the average processor speed required minus a processor speed requirement of a source image at the source computer is less than a third threshold amount, and the integer multiple of the average memory required minus a memory requirement of the source image at the source computer is less than a fourth threshold amount, then deployment of the source image is moved from the source computer to a destination computer.
    • 在一个实施例中,单元工作负载包括执行图像所需的平均处理器速度和平均存储量。 如果所需平均处理器速度的整数倍减去源计算机上的空闲处理器速度大于第一阈值量,则所需的平均存储器量的整数倍减去源计算机的可用存储量大于第二阈值 阈值量,所需的平均处理器速度的整数倍减去源计算机处的源图像的处理器速度要求小于第三阈值量,并且所需的平均存储器的整数倍减去源图像的存储器要求 在源计算机处小于第四阈值量,则源图像的部署从源计算机移动到目的地计算机。
    • 10. 发明授权
    • Movement-based dynamic filtering of search results in a graphical user interface
    • 基于运动的动态过滤搜索结果的图形用户界面
    • US07962478B2
    • 2011-06-14
    • US12057832
    • 2008-03-28
    • Zachary A. GarbowGregory R. HintermeisterCandace T. Pederson
    • Zachary A. GarbowGregory R. HintermeisterCandace T. Pederson
    • G06F17/30
    • G06F17/30398G06F17/3053G06F17/30554
    • A movement-based filtering mechanism in a graphical user interface allows a user to filter search results by simply moving a pointer, such as a mouse. One or more attributes are displayed to the user in a graphical format. By selecting the pointer (such as clicking on a mouse button), the user may dynamically filter the search results according to the attribute(s) under the pointer. Weighting of multiple attributes may be performed according to the time the pointer spends in each attribute area in the display, or according to a path length of the pointer in each attribute area in the display. In addition, the speed of the dynamic filtering may be directly controlled according to the speed of the movement of the pointer. A timeline may also be displayed that allows the user to go back to any suitable point in time in the filtering process.
    • 图形用户界面中基于移动的过滤机制允许用户通过简单地移动诸如鼠标的指针来过滤搜索结果。 以图形格式向用户显示一个或多个属性。 通过选择指针(例如单击鼠标按钮),用户可以根据指针下的属性动态过滤搜索结果。 可以根据指示器在显示器中的每个属性区域中花费的时间,或根据显示器中每个属性区域中的指针的路径长度来执行多个属性的加权。 此外,可以根据指针的移动速度直接控制动态滤波的速度。 还可以显示时间线,其允许用户在过滤过程中返回任何合适的时间点。