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    • 2. 发明授权
    • Conditional execution of rendering commands based on per bin visibility information with added inline operations
    • 有条件地执行渲染命令基于每个bin可见性信息添加内联操作
    • US09286649B2
    • 2016-03-15
    • US14059076
    • 2013-10-21
    • QUALCOMM Incorporated
    • Murat BalciChristopher Paul FrascatiAvinash Seetharamaiah
    • G06T15/40G06T1/20G06T15/00
    • G06T1/20G06T15/005
    • A GPU may determine, based on a visibility stream, whether to execute instructions stored in an indirect buffer. The instructions include instructions for rendering primitives associated with a bin of a plurality of bins and include one or more secondary operations. The visibility stream indicate if one or more of the primitives associated with the bin will be visible in a finally rendered scene. The GPU may, responsive to determining not to execute the instructions stored in the indirect buffer, execute one or more secondary operations stored in a shadow indirect buffer. The GPU may, responsive to determining to execute the instructions stored in the indirect buffer, execute the instructions for rending the primitives associated with the bin of the plurality of bins and executing the one or more secondary operations stored in the indirect buffer.
    • GPU可以基于可见性流来确定是否执行存储在间接缓冲器中的指令。 所述指令包括用于呈现与多个箱体的仓相关联的基元的指令,并且包括一个或多个次要操作。 可见性流指示与最后呈现的场景中是否可以看到与该仓相关联的一个或多个图元。 GPU可以响应于确定不执行存储在间接缓冲器中的指令,执行存储在阴影间接缓冲器中的一个或多个次要操作。 GPU可以响应于确定执行存储在间接缓冲器中的指令,执行用于重现与多个箱体的仓相关联的图元的指令,并执行存储在间接缓冲器中的一个或多个二次操作。
    • 4. 发明申请
    • CONDITIONAL EXECUTION OF RENDERING COMMANDS BASED ON PER BIN VISIBILITY INFORMATION WITH ADDED INLINE OPERATIONS
    • 基于增加的在线操作的每个可见性信息的渲染命令的条件执行
    • US20140354661A1
    • 2014-12-04
    • US14059076
    • 2013-10-21
    • QUALCOMM Incorporated
    • Murat BalciChristopher Paul FrascatiAvinash Seetharamaiah
    • G06T1/20
    • G06T1/20G06T15/005
    • A GPU may determine, based on a visibility stream, whether to execute instructions stored in an indirect buffer. The instructions include instructions for rendering primitives associated with a bin of a plurality of bins and include one or more secondary operations. The visibility stream indicate if one or more of the primitives associated with the bin will be visible in a finally rendered scene. The GPU may, responsive to determining not to execute the instructions stored in the indirect buffer, execute one or more secondary operations stored in a shadow indirect buffer. The GPU may, responsive to determining to execute the instructions stored in the indirect buffer, execute the instructions for rending the primitives associated with the bin of the plurality of bins and executing the one or more secondary operations stored in the indirect buffer.
    • GPU可以基于可见性流来确定是否执行存储在间接缓冲器中的指令。 所述指令包括用于呈现与多个箱体的仓相关联的基元的指令,并且包括一个或多个次要操作。 可见性流指示与最后呈现的场景中是否可以看到与该仓相关联的一个或多个图元。 GPU可以响应于确定不执行存储在间接缓冲器中的指令,执行存储在阴影间接缓冲器中的一个或多个次要操作。 GPU可以响应于确定执行存储在间接缓冲器中的指令,执行用于重现与多个箱体的仓相关联的图元的指令,并执行存储在间接缓冲器中的一个或多个二次操作。