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    • 6. 发明授权
    • Generating communities using a mediating server and the semantic web
    • 使用中介服务器和语义网生成社区
    • US08291017B1
    • 2012-10-16
    • US13289000
    • 2011-11-04
    • Alfredo C. IssaRichard J. WalshJames Evans
    • Alfredo C. IssaRichard J. WalshJames Evans
    • G06F15/16
    • G06Q10/10G06Q10/00
    • A system and method are provided for creating communities based on a semantic understanding of content requested by a number of user devices. More specifically, a mediating server operates to interconnect a number of user devices to destination servers. In operation, the mediating server routes requests from the user devices to the appropriate destination servers. The mediating server examines the responses from the destination servers to gain a semantic understanding of the content requested by the user devices. Thereafter, the mediating server establishes communities for the user devices based on the semantic understanding of the content requested by the user devices. For example, the mediating server may invite users of the user devices that have requested semantically similar content to join a chat session around a common topic.
    • 提供了一种基于对多个用户设备所请求的内容的语义理解来创建社区的系统和方法。 更具体地,中介服务器操作以将多个用户设备互连到目的地服务器。 在操作中,中介服务器将来自用户设备的请求路由到适当的目的地服务器。 中介服务器检查来自目的地服务器的响应,以获得对用户设备请求的内容的语义理解。 此后,中介服务器基于对用户设备请求的内容的语义理解,为用户设备建立社区。 例如,中介服务器可以邀请已经请求语义上类似的内容的用户设备的用户围绕公共主题加入聊天会话。
    • 7. 发明申请
    • SYSTEM AND METHOD FOR ADAPTIVE SEGMENT PREFETCHING OF STREAMING MEDIA
    • 用于流媒体自适应分段预处理的系统和方法
    • US20120072611A1
    • 2012-03-22
    • US13216517
    • 2011-08-24
    • Kunal KandekarRichard J. WalshAlfredo C. IssaRavi Reddy Katpelly
    • Kunal KandekarRichard J. WalshAlfredo C. IssaRavi Reddy Katpelly
    • G06F15/16
    • H04N7/17318H04N21/23406H04N21/4331H04N21/6587
    • Systems and methods are provided for obtaining look-ahead segments for a streaming media item during playback such that the viewer can easily skip to the look-ahead segments without experiencing any substantial interruption or delay in playback. In general, a streaming media source begins streaming a media item to a streaming media client for playback. In one embodiment, the streaming media client selects one or more segments of the media item as one or more look-ahead segments to prefetch from the streaming media source. Then, while the media item is being streamed to the streaming media client for playback, the streaming media client prefetches the one or more look-ahead segments of the media item from the streaming media source. The look-ahead segments are thereafter utilized to enable the viewer to skip ahead in playback without experiencing a substantial interruption or delay in playback.
    • 系统和方法被提供用于在播放期间获得用于流媒体项目的预先段,使得观看者可以容易地跳到预览段而不会在播放中经历任何实质的中断或延迟。 通常,流媒体源开始将媒体项流送到流媒体客户端进行播放。 在一个实施例中,流媒体客户机将媒体项目的一个或多个片段选择为从流媒体源预取的一个或多个预览片段。 然后,当媒体项目被流传输到流媒体客户端以进行播放时,流媒体客户端从流媒体源预取媒体项目的一个或多个预先段。 此后,先行片段用于使观众能够在播放中跳过,而不会在播放中出现实质的中断或延迟。
    • 8. 发明授权
    • Routing mobile users to secure locations based on transaction type
    • 根据交易类型将移动用户路由到安全位置
    • US08116732B2
    • 2012-02-14
    • US12535874
    • 2009-08-05
    • Alfredo C. IssaRichard J. Walsh
    • Alfredo C. IssaRichard J. Walsh
    • H04M1/66
    • H04M1/72572H04M3/42348
    • Systems and methods are disclosed for routing mobile users to safe, or secure, locations. In one embodiment, based on threat information obtained from one or more source, a threat level is determined for a location of a user of a mobile device. The threat level is indicative of physical safety and/or network safety at the location of the user of the mobile device. The threat level may be a function of a transaction type of a transaction being performed or desired to be performed by the user of the mobile device. If the location is unsafe, a safe location is identified, and the user of the mobile device is routed to the safe location.
    • 公开了将移动用户路由到安全或安全的位置的系统和方法。 在一个实施例中,基于从一个或多个源获得的威胁信息,为移动设备的用户的位置确定威胁级别。 威胁级别表示在移动设备的用户的位置处的身体安全性和/或网络安全性。 威胁级别可以是由移动设备的用户执行或期望执行的事务的事务类型的函数。 如果位置不安全,则确定安全位置,并将移动设备的用户路由到安全位置。
    • 10. 发明申请
    • PROXIMITY BASED MATCHMAKING USING COMMUNICATIONS DEVICES
    • 基于使用通信设备的基于近似匹配
    • US20110047237A1
    • 2011-02-24
    • US12544503
    • 2009-08-20
    • Richard J. WalshAlfredo C. Issa
    • Richard J. WalshAlfredo C. Issa
    • G06F15/16G06F17/30
    • G06Q10/10H04L67/18
    • The present disclosure relates to a matchmaking system that can receive a matchmaking request from a first user who wishes to establish communications with a second user. The matchmaking request includes recognition information about the second user that is leveraged upon proximity of the first user to the second user. The matchmaking system attempts to identify the second user based on the recognition information. If the identification of the second user is successful, the matchmaking system sends data to the second user's communications device to establish communications. In one embodiment of the present disclosure, the recognition information includes biometric data of the second user. In an alternate embodiment of the present disclosure, the recognition information includes location information pertaining to a current location of the second user. In an additional embodiment of the present disclosure, the recognition information includes device information associated with the second user's communications device.
    • 本公开涉及一种可以从希望与第二用户建立通信的第一用户接收匹配请求的匹配系统。 匹配请求包括关于在第一用户接近第二用户时利用的关于第二用户的识别信息。 匹配系统试图基于识别信息识别第二用户。 如果第二用户的识别成功,则匹配系统向第二用户的通信设备发送数据以建立通信。 在本公开的一个实施例中,识别信息包括第二用户的生物特征数据。 在本公开的替代实施例中,识别信息包括与第二用户的当前位置有关的位置信息。 在本公开的另外的实施例中,识别信息包括与第二用户的通信设备相关联的设备信息。