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    • 2. 发明申请
    • Nudge Features in Reel-Type Games
    • 卷轴式游戏中的微调功能
    • US20130184046A1
    • 2013-07-18
    • US13353756
    • 2012-01-19
    • Richard VermaakTheo NaickerBrendan Clyde WaltonTerence Igesund
    • Richard VermaakTheo NaickerBrendan Clyde WaltonTerence Igesund
    • A63F13/00
    • G07F17/3265G07F17/34
    • Methods, machines, and systems for additional movement of one or more symbols of a reel-type game after the reels are spun for a turn of the reel-type game, but before a next turn of the game, are described. The symbol(s) moved after the reels are spun may comprise a scatter symbol or a symbol other than a scatter symbol. A tip of an off-reel-display symbol positioned outside of a reel-display area may be visible within the reel-display area to notify a player of the reel-type game that additional movement of the off-reel-display symbol is imminent. The off-reel-display symbol may be moved, onto a symbol that is being displayed within the reel-display area, after payment of any award(s) earned for certain combinations of symbols occurring on paylines with the reel-display area and/or after payment of any awards earned for a prescribed number of scatter symbols being displayed within the reel-display area.
    • 描述了在卷轴式游戏的转动之后,但在游戏的下一个转弯之前,卷轴型游戏的一个或多个符号的附加移动的方法,机器和系统。 在卷轴旋转之后移动的符号可以包括分散符号或除散射符号之外的符号。 位于卷轴显示区域外部的离线盘显示符号的尖端可以在卷轴显示区域内可见,以通知玩家卷轴式游戏,即,即时显示符号的附加移动即将到来 。 在向具有卷轴显示区域的支付线上发生的符号的特定组合的任何奖励支付之后,可将离线盘显示符号移动到正在显示在卷轴显示区域内的符号上,和/ 或者在为在卷轴显示区域中显示的规定数量的散布符号获得的任何奖励付款之后。
    • 4. 发明授权
    • Nudge features in reel-type games
    • 卷轴式游戏中的微调功能
    • US09196124B2
    • 2015-11-24
    • US13353756
    • 2012-01-19
    • Richard VermaakTheo NaickerBrendan Clyde WaltonTerence Igesund
    • Richard VermaakTheo NaickerBrendan Clyde WaltonTerence Igesund
    • A63F9/24G07F17/32G07F17/34
    • G07F17/3265G07F17/34
    • Methods, machines, and systems for additional movement of one or more symbols of a reel-type game after the reels are spun for a turn of the reel-type game, but before a next turn of the game, are described. The symbol(s) moved after the reels are spun may comprise a scatter symbol or a symbol other than a scatter symbol. A tip of an off-reel-display symbol positioned outside of a reel-display area may be visible within the reel-display area to notify a player of the reel-type game that additional movement of the off-reel-display symbol is imminent. The off-reel-display symbol may be moved, onto a symbol that is being displayed within the reel-display area, after payment of any award(s) earned for certain combinations of symbols occurring on paylines with the reel-display area and/or after payment of any awards earned for a prescribed number of scatter symbols being displayed within the reel-display area.
    • 描述了在卷轴式游戏的转动之后,但在游戏的下一个转弯之前,卷轴型游戏的一个或多个符号的附加移动的方法,机器和系统。 在卷轴旋转之后移动的符号可以包括分散符号或除散射符号之外的符号。 位于卷轴显示区域外部的离线盘显示符号的尖端可以在卷轴显示区域内可见,以通知玩家卷轴式游戏,即,即时显示符号的附加移动即将到来 。 在向具有卷轴显示区域的支付线上发生的符号的特定组合的任何奖励支付之后,可将离线盘显示符号移动到正在显示在卷轴显示区域内的符号上,和/ 或者在为在卷轴显示区域中显示的规定数量的散布符号获得的任何奖励付款之后。
    • 5. 发明申请
    • Display of bonus game progression in reel-type games
    • 在卷轴式游戏中显示奖励游戏进展
    • US20090111566A1
    • 2009-04-30
    • US11978876
    • 2007-10-29
    • Theo NaickerTerence IgesundRichard Vermaak
    • Theo NaickerTerence IgesundRichard Vermaak
    • A63F9/24
    • G07F17/32G07F17/3244G07F17/34
    • Reel-type games are described in which a player's progress towards an award of a bonus game is displayed to the player. The required triggering event for an award of a bonus game may be accumulated over multiple turns of the game. A bonus indicator (e.g., icon) is provided on the display in association with each reel of the reels. After a spin of the reels, the bonus indicator for a given reel is activated if a symbol associated with an award of a bonus game is presented on the given reel. As the player continues to play, whenever the symbol associated with the bonus game appears for the first time on a given reel, the associated bonus indicator is activated and remains activated. When all the indicators have become activated, a bonus game is awarded to the player.
    • 描述的是卷扬式游戏,其中玩家向奖励游戏颁发的进展被显示给玩家。 奖励游戏的奖励所需的触发事件可以在多次游戏中累积。 与卷轴的每个卷轴相关联地在显示器上提供奖励指示符(例如,图标)。 在卷轴旋转后,如果在给定的卷轴上呈现与奖励游戏的奖励相关联的符号,则激活给定卷轴的奖励指示符。 随着播放器继续播放,无论何时在给定卷轴上首次出现与红利游戏相关联的符号,相关联的奖励指示器将被激活并保持激活。 当所有的指标都被激活时,玩家将奖励一个奖金游戏。
    • 6. 发明授权
    • Display of bonus game progression in reel-type games
    • 在卷轴式游戏中显示奖励游戏进展
    • US08192271B2
    • 2012-06-05
    • US11978876
    • 2007-10-29
    • Theo NaickerTerence IgesundRichard Vermaak
    • Theo NaickerTerence IgesundRichard Vermaak
    • A63F9/24
    • G07F17/32G07F17/3244G07F17/34
    • Reel-type games are described in which a player's progress towards an award of a bonus game is displayed to the player. The required triggering event for an award of a bonus game may be accumulated over multiple turns of the game. A bonus indicator (e.g., icon) is provided on the display in association with each reel of the reels. After a spin of the reels, the bonus indicator for a given reel is activated if a symbol associated with an award of a bonus game is presented on the given reel. As the player continues to play, whenever the symbol associated with the bonus game appears for the first time on a given reel, the associated bonus indicator is activated and remains activated. When all the indicators have become activated, a bonus game is awarded to the player.
    • 描述的是卷扬式游戏,其中玩家向奖励游戏颁发的进展被显示给玩家。 奖励游戏的奖励所需的触发事件可以在多次游戏中累积。 与卷轴的每个卷轴相关联地在显示器上提供奖励指示符(例如,图标)。 在卷轴旋转后,如果在给定的卷轴上呈现与奖励游戏的奖励相关联的符号,则激活给定卷轴的奖励指示符。 随着播放器继续播放,无论何时在给定卷轴上首次出现与红利游戏相关联的符号,相关联的奖励指示器将被激活并保持激活。 当所有的指标都被激活时,玩家将奖励一个奖金游戏。
    • 8. 发明授权
    • Variable payout wager games
    • 可变支付下注游戏
    • US08647187B2
    • 2014-02-11
    • US13066197
    • 2011-04-07
    • Theo Naicker
    • Theo Naicker
    • A63F13/00
    • G07F17/329G07F17/3244
    • A central gaming server communicates with a gaining workstation over a network, such as a local area network or wide area computer network. The gaming server makes an initial determination of payout percentage for an instance of a game engaged in by the workstation, and generates results of turns of the game in accordance with the initial payout percentage. In one embodiment, the payout percentage is dynamically changed by the gaming server, and it generates additional results of turns of the game using the new payout percentage. Triggers for determining a new payout percentage could be that a predetermined number of turns of play at the initial payout percentage have occurred, the elapsing of a certain amount of time, or the player logging off the game and then logging back on. In further embodiments, the gaming workstation includes a processor and instructions for locally determining an initial payout percentage, the results of play, and dynamically changing the payout percentage without requiring communication with a central gaming server.
    • 中央游戏服务器通过诸如局域网或广域计算机网络的网络与获得工作站进行通信。 游戏服务器初始确定由工作站从事的游戏的实例的支付百分比,并且根据初始支付百分比生成游戏结果。 在一个实施例中,支付百分比由游戏服务器动态地改变,并且使用新的支付百分比生成额外的游戏结果。 用于确定新的支付百分比的触发器可以是在初始支付百分比发生了预定数量的游戏圈数,经过一定时间量,或玩家注销游戏然后重新登录。 在进一步的实施例中,游戏工作站包括处理器和本地确定初始支付百分比,播放结果以及动态地改变支付百分比而不要求与中央游戏服务器通信的指令。
    • 9. 发明申请
    • Electronic gaming environment with display of multiple instances of single-player games and multiplayer bonus game
    • 电子游戏环境,显示单人游戏和多人游戏的多个实例
    • US20110034240A1
    • 2011-02-10
    • US12462730
    • 2009-08-07
    • Theo NaickerHylton David RottcherDuncan Andrew Keith McRoberts
    • Theo NaickerHylton David RottcherDuncan Andrew Keith McRoberts
    • A63F9/24
    • G07F17/32G07F17/3244
    • A gaming server, game playing apparatus and a method for facilitating play of a multiplayer game by multiple players each playing an instance of single-player wager game at a workstation having a display. Multiple single-player wager game instances are aggregated into a multiplayer game environment. In the single-player wager game, one of the possible rewards for a turn of play is an award of a multiplier credit useable in a bonus game. The bonus game is played by those players having accumulated at least one multiplier credit at the time the bonus game is triggered. A result in the bonus game is generated randomly by a bonus machine from a finite set of possible results. The winnings in the bonus game is the product of the player's multiplier credit multiplied by the result. Winnings are obtained from the game proprietor, are independent of results for other players, and are not shared with such other players. The bonus machine can take several forms, including a wheel, a reel, or a machine randomly selecting a numbered ball.
    • 一种游戏服务器,游戏装置和方法,用于在具有显示器的工作站中玩多玩家玩多玩家游戏实例的多玩家游戏。 多个单人赌注游戏实例被聚合成多人游戏环境。 在单人游戏下注游戏中,玩转的可能奖励之一是奖励游戏中可用的乘数信用。 奖金游戏由在触发奖金游戏时累积至少一个乘数信用的玩家玩。 红利游戏的结果由奖励机器从有限的可能结果集中随机生成。 奖金游戏中的奖金是玩家的乘数信用乘以结果的乘积。 胜利是从游戏所有者获得的,独立于其他玩家的结果,并不与其他玩家共享。 奖金机器可以采取几种形式,包括轮子,卷轴或机器随机选择编号的球。
    • 10. 发明申请
    • Method and System for Determining a Progressive Multiplier
    • 确定渐进乘数的方法和系统
    • US20090325688A1
    • 2009-12-31
    • US12164240
    • 2008-06-30
    • Theo Naicker
    • Theo Naicker
    • A63F9/24
    • G07F17/3244G07F17/32
    • Disclosed herein are methods, devices, and systems for determining a progressive multiplier in a bonus game associated with a networked game of chance played over a communication network. The progressive multiplier may be determined over the course of one or more rounds of the bonus game and may be awarded to a player who wagers in the game of chance or is awarded winnings in the game of chance. The value of the resulting progressive multiplier may then be applied to the player's wager or winnings to increase or decrease the value of the wager or the winnings. By offering players the opportunity to increase the yield of their wagers or winnings, an operator of the game of chance may increase the attractiveness of the game of chance to players.
    • 本文公开了用于确定与通过通信网络播放的有机会的游戏相关联的奖励游戏中的渐进乘数的方法,装置和系统。 渐进乘数可以在一轮或多轮的奖励游戏的过程中确定,并且可以授予在机会游戏中投注或在机会游戏中获得奖励的玩家。 然后,所得到的渐进乘数的值可以应用于玩家的下注或奖金,以增加或减少赌注或奖金的价值。 通过为玩家提供增加赌注或奖金收益的机会,游戏机会的运营商可能会增加玩家对机会的吸引力。