会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • GAME FOR USING REMAINDER AND PARTIAL CREDITS
    • 使用剩余部分信用的游戏
    • US20080015008A1
    • 2008-01-17
    • US11774531
    • 2007-07-06
    • Robert Luciano, Jr.Loren Nelson
    • Robert Luciano, Jr.Loren Nelson
    • A63F9/24
    • G07F17/32G07F17/3244
    • A game usable by a player to make use of either residual game credits or partial game credits is disclosed. New aspects of the game include a fixed wager amount that is convertible with valid voucher from other games in a casino, a fixed win amount per game win event per session (a game session is a plurality of individual game plays), and the game's ability to repeat game play without player intervention. These qualities allow a player to present otherwise unusable or uninteresting game credits to the game of the present invention and then watch as the game first determines the number of individual game plays and then plays an entire game session without any player interaction required.
    • 公开了玩家可以利用剩余游戏积分或部分游戏积分的游戏。 游戏的新方面包括固定的赌注金额,其可以与赌场中的其他游戏的有效凭证兑换,每场比赛的每场比赛胜利的固定胜负数(游戏会话是多个单独的游戏玩法),以及游戏的能力 重复玩游戏,无需玩家干预。 这些品质允许玩家向本发明的游戏提供其他不可用或不感兴趣的游戏信用,然后随着游戏首先确定个体游戏的数量,然后在不需要任何玩家交互的情况下播放整个游戏会话。
    • 2. 发明申请
    • Apparent Skill Games for Use with Predetermined Outcomes
    • 用于预定成果的显示技能游戏
    • US20070178969A1
    • 2007-08-02
    • US11681126
    • 2007-03-01
    • Robert Luciano, Jr.Loren Nelson
    • Robert Luciano, Jr.Loren Nelson
    • A63F9/24
    • G07F17/3244G07F17/32G07F17/3293
    • A gaming system having a game outcome generator separate from a gaming machine, where the gaming machine is operably connected to the game outcome generator and, upon a game play request from a player, generates a request for a game play result. The game outcome generator generates a specific game outcome (won amount if the game play is a winning result, or a no-win, o-value result) and sends it back to the gaming machine. The gaming machine uses the predetermined result to mimic or simulate a skill based game. The skill based game is designed to play just like an actual skill based game, which may result in poor players not getting the game to a state that has an equivalent value as that which is supposed to be awarded (equal to the predetermined game play). Each game includes a final game event, consistent with the game just played, which enables the game to make up any difference between the actual result of the skill based and the predetermined amount. This preserves the look and feel of the skill based game while allowing the game to award the player the total amount of the predetermined award.
    • 具有与游戏机分离的游戏结果生成器的游戏系统,其中游戏机可操作地连接到游戏结果生成器,并且在来自玩家的游戏播放请求时,生成游戏结果的请求。 游戏结果生成器产生特定的游戏结果(如果游戏是获胜的结果或者不成功的o值结果,则赢得数量)并将其发送回游戏机。 游戏机使用预定的结果来模拟或模拟基于技能的游戏。 基于技能的游戏被设计为像实际的基于技能的游戏一样玩,这可能导致较差的玩家不能将游戏带到与应该被授予的等价值的状态(等于预定游戏) 。 每个游戏包括与刚刚玩过的游戏一致的最终游戏事件,这使得游戏能够弥补基于技能的实际结果与预定量之间的任何差异。 这保持了基于技能的游戏的外观和感觉,同时允许游戏向玩家授予预定奖励的总量。
    • 6. 发明授权
    • Systems, methods, and devices for providing instances of a secondary game
    • 用于提供次级游戏实例的系统,方法和设备
    • US08721431B2
    • 2014-05-13
    • US12112740
    • 2008-04-30
    • Joseph KisenwetherJeff MinceyLoren Nelson
    • Joseph KisenwetherJeff MinceyLoren Nelson
    • G07F17/32
    • G07F17/3244G07F17/32G07F17/3248
    • A gaming machine is configured to selectively provide instances of a primary game and instances of a secondary game. Instances of the secondary game may be provided based at least on outcomes of primary games. The gaming machine may provide instances of the secondary game based at least on a number of secondary game credits. The number of secondary game credits may be associated with a player of the gaming machine. The number of secondary game credits may be awarded to a player of the gaming machine based at least on an outcome of the primary game and/or an outcome of the secondary game. The gaming machine may provide instances of the secondary game based at least on a number of available secondary game credits. The number of available secondary game credits may be based at least on a number of secondary game credits and/or a number of other credits.
    • 游戏机被配置为选择性地提供主游戏的实例和次要游戏的实例。 可以至少基于主要游戏的结果来提供辅助游戏的实例。 游戏机可以至少基于多个辅助游戏信用来提供辅助游戏的实例。 次要游戏积分的数量可以与游戏机的玩家相关联。 可以至少基于主游戏的结果和/或次要游戏的结果,向游戏机的玩家授予次级游戏积分的数量。 游戏机可以至少基于许多可用的次要游戏信用来提供次级游戏的实例。 可用次要游戏积分的数量可以至少基于次级游戏积分的数量和/或其他信用的数量。
    • 9. 发明申请
    • Exterior clamp slip base housing-mounting system for roadway sign post
    • 道路标志柱的外部夹具滑座基座安装系统
    • US20060175524A1
    • 2006-08-10
    • US11037849
    • 2005-01-18
    • Loren Nelson
    • Loren Nelson
    • F16M13/00
    • E04H12/2269E01F9/681E04H12/2261
    • A cost effective, durable and safe system for mounting roadway sign posts. The system increases the durability of a sign post by its use of an exterior clamping system to hold the sign post into the base housing. This clamping system creates a tighter hold on the sign post which prevents damage to the sign post caused by rotation and movement that arises from the slack or insecure grip that occurs when a sign post is mounted with current mounting. The use of heat treated washers, in addition to the bolts and nuts required to attach the system to a ground anchor, allows for easy break away of the sign post in the event of an accident thereby increasing the overall safety for motorists. The design of the system is such that it can also be used as an inexpensive, yet secure, ground anchor upon which the mounting system can attached.
    • 安装道路标志柱的成本效益高,耐用和安全的系统。 该系统通过使用外部夹紧系统来增加标志柱的耐久性,以将标志柱保持在基座壳体内。 该夹紧系统在标志柱上形成更紧的保持,防止由于当当前安装的标志柱安装时发生的松弛或不牢固的手柄产生的旋转和运动造成的标志柱损坏。 除了将系统连接到地面锚点所需的螺栓和螺母之外,使用热处理的垫圈允许在发生事故的情况下容易地消除标志柱,从而增加驾驶者的整体安全性。 该系统的设计使得它也可以用作安装系统可以安装在其上的便宜而又安全的地锚。