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    • 6. 发明申请
    • TEXTURE PROCESSING METHOD AND UNIT
    • 纹理处理方法和单元
    • US20160140688A1
    • 2016-05-19
    • US14942316
    • 2015-11-16
    • Samsung Electronics Co., Ltd.
    • Sangheon LeeSoojung RyuYeongon Cho
    • G06T1/60G06T15/80G06T15/04
    • G06T1/60G06T9/00G06T15/04G06T15/80G06T2200/04G06T2207/20021
    • A texture processing method of processing a compressed texel block in which texels constituting a texture are compressed into a predetermined block unit includes obtaining, based on the compressed texel block, a representative value of texels constituting a texel block, a weight for each of the texels constituting the texel block, and an index of the representative value and the weight corresponding to each of the texels constituting the texel block; storing the representative value, the weight, and the index in a texture cache; reading the representative value and the weight from the texture cache according to an index corresponding to a requested texel; generating texels based on the read representative value and the read weight; and performing texture filtering using the generated texels.
    • 一种处理压缩纹理块的纹理处理方法,其中构成纹理的纹素被压缩成预定的块单元包括:基于压缩的纹素块获得构成纹素块的纹理的代表值,每个纹素的权重 构成纹理块,以及与组成纹素块的每个纹素相对应的代表值和重量的索引; 将代表值,权重和索引存储在纹理高速缓存中; 根据与所请求的纹素相对应的索引从纹理高速缓存读取代表值和权重; 基于读取的代表值和读取的权重生成纹理; 并使用生成的纹素来执行纹理过滤。