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    • 1. 发明申请
    • GAMING MACHINE AND GAMING METHOD
    • 游戏机和游戏方法
    • US20140087816A1
    • 2014-03-27
    • US13624261
    • 2012-09-21
    • UNIVERSAL ENTERTAINMENT CORPORATIONARUZE GAMING AMERICA, INC.
    • Kenta KITAMURAMasumi FujisawaTatsuya TeranishiTakeshi KadaKazuo Okada
    • A63F13/02
    • G07F17/3213G07F17/32G07F17/3267
    • A controller of a gaming machine executes a normal round of a game to spin reels of a first display, and triggers a chance round of the game when a result of the normal round satisfies a predetermined condition. The controller displays a wheel and a plurality of touch areas on a second display, and the wheel includes a plurality of areas, each of the plurality of areas corresponding to a number of free rounds. When any one of the touch areas is touched and slid by a player, the controller spinning the wheel in a direction corresponding to the slid touch area, and randomly determines a number of free rounds. The controller stops the wheel at a position of an area that corresponds to the determined number of free rounds among the plurality of areas, and provides free rounds having the determined number.
    • 游戏机的控制器执行正常的一轮游戏以旋转第一显示器的卷轴,并且当正常轮的结果满足预定条件时触发游戏的机会。 所述控制器在第二显示器上显示轮和多个触摸区域,并且所述车轮包括多个区域,所述多个区域中的每一个区域对应于多个空位回合。 当任何一个触摸区域被玩家触摸和滑动时,控制器在与滑动触摸区域相对应的方向上旋转车轮,并随机地确定一个空位。 控制器将车轮停在与多个区域中确定的自由轮数相对应的区域的位置,并且提供具有确定数量的自由轮。