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    • 1. 发明申请
    • INCORPORATING TRANSIENT SYMBOLS INTO WAGERING GAMES
    • 将瞬态符号纳入到游戏中
    • US20140335933A1
    • 2014-11-13
    • US14274033
    • 2014-05-09
    • WMS Gaming, Inc.
    • Richard B. RobbinsMichael J. Irby, IIJamie W. VannThomas R. Wood
    • G07F17/34
    • G07F17/34G07F17/3267
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include providing a wagering game for presentation, wherein the wagering game includes a first symbol set used to indicate one or more wagering game outcomes before initiation of a secondary contest. The operations can further include initiating the secondary contest, wherein the secondary contest is separate from the wagering game, and providing a second symbol set for use during the secondary contest, wherein the second symbol set is configured to indicate a promotional award for the secondary contest. The operations can further include incorporating the second symbol set into the wagering game. The operations can further include ending the secondary contest, and removing the second symbol set from the wagering game after the secondary contest ends.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括提供用于呈现的投注游戏,其中投注游戏包括用于在开始次要比赛之前指示一个或多个投注游戏结果的第一符号集。 操作可以进一步包括发起次级比赛,其中次级比赛与投注游戏分离,并且提供第二符号集以供在次级比赛期间使用,其中第二符号集被配置为指示次级比赛的促销奖励 。 操作可进一步包括将第二符号集合并入投注游戏中。 操作可以进一步包括结束次要比赛,以及在比赛结束后从投注游戏中移除第二符号集。
    • 3. 发明申请
    • SYSTEMS, METHODS AND DEVICES FOR PLAYING WAGERING GAMES WITH SIMULTANEOUS REAL-TIME EVENTS AFFECTING THE WAGERING GAMES
    • 系统,方法和设备,同时播放游戏,同时影响游戏的实时事件
    • US20140094274A1
    • 2014-04-03
    • US13772566
    • 2013-02-21
    • WMS GAMING INC.
    • Andrew C. GuinnJeremie D. MollThomas R. WoodDamon E. GuraBrian C. Marrant
    • G07F17/32
    • G07F17/3244G07F17/326
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more display devices, one or more input devices, one or more processors, and one or more memory devices. The memory device(s) stores instructions that, when executed by the processor(s), cause the gaming system to: simultaneously display the wagering game and a real-time event; randomly determine an outcome of the wagering game; identify a selected incident occurring in the real-time event, the occurrence of which is not controlled by the player or the gaming system; associate the selected incident with a parameter of the wagering game; and, upon occurrence of the selected incident in the real-time event during the simultaneous display of the wagering game and the real-time event, modify the parameter for a play of the wagering game.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种玩游戏的游戏系统,其包括一个或多个显示设备,一个或多个输入设备,一个或多个处理器以及一个或多个存储设备。 存储设备存储指令,当由处理器执行时,使得游戏系统同时显示投注游戏和实时事件; 随机确定投注游戏的结果; 识别在实时事件中发生的选定事件,其发生不由玩家或游戏系统控制; 将所选事件与投注游戏的参数相关联; 并且在同时显示投注游戏和实时事件期间在实时事件中发生所选择的事件时,修改投注游戏的游戏参数。