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    • 1. 发明授权
    • External evaluator
    • 外部评估者
    • US09330532B2
    • 2016-05-03
    • US14075974
    • 2013-11-08
    • WMS Gaming, Inc.
    • Mark B. GagnerJacek A. GrabiecTimothy T. GronkowskiDamon E. GuraBudyanto Himawan
    • G06F17/00G07F17/32
    • G07F17/3225G07F17/32G07F17/3244G07F17/3267
    • Although wagering games and wagering game machines provide significant entertainment and excitement, outcomes of wagering games can be used to provide entertainment and excitement external to the wagering game machines and even distinct and/or separate from the wagering games that generate the outcomes. A wagering game machine can communicate wagering game outcome data to a machine that is external to the wagering game machine for evaluation of the wagering game outcome data (“external evaluator”). The external evaluator can evaluate the wagering game outcome data against rules and/or criteria that lead to an exciting and entertaining event separate and/or distinct from the wagering game itself. Evaluating wagering game outcome data separate from the hosting wagering game machine allows a variety of events to be associated with game outcomes and allows for events to adapt to a dynamic environment and/or to player preferences.
    • 虽然投注游戏机和投注游戏机提供了重要的娱乐和兴奋,但是投注游戏的结果可以用于在投注游戏机外部提供娱乐和兴奋,甚至与产生结果的投注游戏分开和/或分离。 投注游戏机可以将投注游戏结果数据传送到投注游戏机外部用于评估投注游戏结果数据(“外部评估者”)的机器。 外部评估者可以根据与投注游戏本身分离和/或不同的令人兴奋和有趣的事件的规则和/或标准来评估投注游戏结果数据。 评估与主机投注游戏机分开的投注游戏结果数据允许各种事件与游戏结果相关联,并且允许事件适应于动态环境和/或玩家偏好。
    • 2. 发明授权
    • Gaming system having controllable dynamic signage
    • 具有可控动态标志的游戏系统
    • US09275519B2
    • 2016-03-01
    • US14447010
    • 2014-07-30
    • WMS Gaming Inc.
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • A63F9/24G07F17/32
    • G07F17/3262G07F17/3211
    • A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.
    • 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。
    • 3. 发明授权
    • Mash-up wagering game creation
    • 混搭投注游戏创作
    • US09275518B2
    • 2016-03-01
    • US13786544
    • 2013-03-06
    • WMS Gaming, Inc.
    • Damon E. Gura
    • G07F17/32
    • G07F17/326G07F17/32G07F17/323
    • A wagering game developer can provide an online wagering game community, and receive continuous and current feedback about wagering games. The wagering game developer can use the online wagering game community to gauge popularity of wagering games, demonstrate wagering games, test wagering games, estimate wagering game life cycles, etc. Moreover, the wagering game developer can use the creativity of community members to modify and, perhaps, develop wagering games. The wagering game developer can decompose different aspects of a wagering game into executable code units that are platform independent, re-usable, and/or configurable (“wagering game widgets”). Users combine wagering game widgets, whether derived from a wagering game or user generated, to create a wagering game for playing in the online wagering game community. Wagering game developers can reward users who create the most popular wagering games, and develop proper versions of these user-created wagering games for deployment in wagering game establishments.
    • 一个下注的游戏开发商可以提供一个在线投注游戏社区,并获得关于投注游戏的持续和当前的反馈。 投注游戏开发者可以使用在线投注游戏社区来衡量投注游戏的流行度,展示投注游戏,测试投注游戏,估计投注游戏生命周期等。此外,投注游戏开发者可以利用社区成员的创造力来修改和 也许,开发投注游戏。 投注游戏开发者可以将投注游戏的不同方面分解为独立于平台的,可重用的和/或可配置的(“投注游戏小部件”)的可执行代码单元。 用户组合投注游戏小部件,无论是从投注游戏还是用户生成的,创建一个在线投注游戏社区玩的投注游戏。 投注游戏开发者可以奖励创建最受欢迎的投注游戏的用户,并开发适合这些用户创建的投注游戏的版本,用于投注游戏机构。
    • 4. 发明授权
    • Event based publishing/subscribing in a wagering game network
    • 基于事件的发布/订阅在一个投注的游戏网络
    • US09235957B2
    • 2016-01-12
    • US13920544
    • 2013-06-18
    • WMS Gaming, Inc.
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24G07F17/32
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。
    • 6. 发明授权
    • Managing grant of digital achievements
    • 管理数字成就资助
    • US09192855B2
    • 2015-11-24
    • US14052260
    • 2013-10-11
    • WMS Gaming, Inc.
    • Mark B. GagnerDamon E. GuraKrishnakumar Meluveettil
    • G07F17/32A63F13/00G06Q50/34
    • G07F17/3234A63F13/00G06Q50/34G07F17/3288
    • A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.
    • 授予和管理动态数字成果的系统可以以受控的方式授予动态数字成就,以鼓励玩家参与投注游戏机构。 动态数字成就超出了初始授权,可以随着时间的推移和/或与其他数字成就相结合而展现出不同的行为。 动态数字成就可以包括图像,图像序列,视频,可执行代码,音频等。数字成就的动态行为可以增加对数字成就的兴趣,从而增加对相应活动的兴趣,无论是投注游戏活动 或非投注游戏活动。 此外,动态数字成就的授予和管理系统不限于投注游戏网络。 系统可以与其他供应商系统进行接口,并使动态数字成就基于玩家在非游戏环境中的活动来展现行为。
    • 7. 发明申请
    • CONTROLLING APPLICATION DATA IN WAGERING GAME SYSTEMS
    • 控制游戏系统中的应用数据
    • US20150262451A1
    • 2015-09-17
    • US14721969
    • 2015-05-26
    • WMS Gaming, Inc.
    • Srinivyasa M. AdirajuDale R. BuchholzMark B. GagnerDamon E. GuraMark C. PaceLarry J. Pacey
    • G07F17/32
    • G07F17/3227G07F17/32G07F17/323G07F17/3255G07F17/3267
    • A wagering game system and its operations are described herein. In some examples, the operations can include determining, via an electronic presentation controller, that a first presentation priority of the first content exceeds a second presentation priority of the second content for presentation via an electronic output device of the wagering game system. The operations can further include analyzing, via the electronic presentation controller, presentation criteria associated with one or more of the first gaming application or the second gaming application. The operations can further include electronically modifying, via the electronic presentation controller, a presentation setting of the second content in response to determining, based on the analyzing of the presentation criteria, that modifying the presentation setting would cause the second presentation priority to increase.
    • 本文描述了投注游戏系统及其操作。 在一些示例中,操作可以包括经由电子呈现控制器确定第一内容的第一呈现优先级超过第二内容的第二呈现优先级,以经由投注游戏系统的电子输出设备呈现。 操作可以进一步包括通过电子演示控制器分析与第一游戏应用或第二游戏应用中的一个或多个相关联的呈现准则。 所述操作可以进一步包括通过电子呈现控制器电子地修改第二内容的呈现设置,以响应于基于对呈现标准的分析来确定修改呈现设置将导致第二呈现优先级增加。
    • 10. 发明申请
    • WAGERING GAME INTERFACE INCLUDING A PLURALITY OF BASE GAMES AND A COMMON VIRTUAL TOP BOX
    • 游戏界面包括多种基础游戏和普通虚拟顶盒
    • US20140256409A1
    • 2014-09-11
    • US13789344
    • 2013-03-07
    • WMS GAMING INC.
    • Thomas Robert WoodAndrew C. GuinnDamon E. GuraRichard B. RobbinsJamie W. Vann
    • G07F17/32
    • G07F17/326
    • A gaming system and method includes a primary wagering game displayed in a display area that is subdivided into display regions. The primary game includes a plurality of base games. The base games are displayed in a respective one of the display regions and each has a virtual character associated therewith. A simulated top box is displayed in one of the display regions. The simulated top box includes a secondary game common to the plurality of base games. In response to play of the primary wagering game being initiated, an outcome is determined for each of the plurality of base games and the outcomes are concurrently displayed. In response to a bonus trigger, at least two of the plurality of base games combine into a single bonus array of symbols for a bonus game. The single bonus array of symbols is displayed in one or more of the display regions.
    • 游戏系统和方法包括显示在显示区域中的主要投注游戏,其被细分为显示区域。 主要游戏包括多个基本游戏。 基本游戏显示在相应的一个显示区域中,并且每个都具有与其相关联的虚拟角色。 模拟的顶盒显示在其中一个显示区域中。 模拟的顶盒包括多个基本游戏共同的辅助游戏。 响应于正在发起的主要投注游戏的游戏,为多个基本游戏中的每一个确定结果,并且同时显示结果。 响应于奖励触发,多个基本游戏中的至少两个组合成用于奖励游戏的单个奖励​​的符号数组。 单个奖励的符号阵列显示在一个或多个显示区域中。