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    • 1. 发明授权
    • Dynamic playbook: experimentation platform for social networks
    • 动态剧本:社交网络实验平台
    • US08612375B2
    • 2013-12-17
    • US13673102
    • 2012-11-09
    • WETPAINT.COM, Inc.
    • Alex David WeinsteinBo Steven FinnemanChristopher Edgar NewellWerner KoepfDmitry Frenkel
    • G06F17/00G06Q30/00
    • G06Q30/02A63F13/12G06Q50/01H04L12/1859H04L51/06
    • Embodiments are directed towards dynamically managing contextual recommendations that can be employed with content when provided to a channel. A test for a variable having at least two outcomes may be determined to be employed with selected content. Each outcome may correspond to a different contextual recommendation. An outcome to employ with the content may be randomly determined/selected such that each of the outcomes of the test is selected a substantially similar number of times. The content may be modified and/or provided to the channel based on contextual recommendations that correspond to the determined outcome. Actions associated with a plurality of content may be monitored and/or analyzed to determine metrics for each outcome of a test. A comparison of the metrics for each outcome may be utilized to determine a preferred outcome for the test.
    • 实施例旨在动态地管理当提供给频道时可以与内容一起使用的上下文建议。 可以确定具有至少两个结果的变量的测试以与所选择的内容一起使用。 每个结果可能对应于不同的上下文推荐。 使用内容的结果可以是随机确定/选择的,使得测试的每个结果被选择为基本相似的次数。 可以基于与确定的结果相对应的语境建议来将内容修改和/或提供给该频道。 可以监视和/或分析与多个内容相关联的动作,以确定测试的每个结果的度量。 可以利用每个结果的度量的比较来确定测试的优选结果。
    • 2. 发明申请
    • DYNAMIC PLAYBOOK: EXPERIMENTATION PLATFORM FOR SOCIAL NETWORKS
    • 动态播放:社会网络实验平台
    • US20130124634A1
    • 2013-05-16
    • US13708566
    • 2012-12-07
    • WETPAINT.COM, INC.
    • Alex David WeinsteinBo Steven FinnemanChristopher Edgar NewellWerner KoepfDmitry Frenkel
    • H04L12/58
    • G06Q30/02A63F13/12G06Q50/01H04L12/1859H04L51/06
    • Embodiments are directed towards dynamically managing contextual recommendations that can be employed with content when provided to a channel. A test for a variable having at least two outcomes may be determined to be employed with selected content. Each outcome may correspond to a different contextual recommendation. An outcome to employ with the content may be randomly determined/selected such that each of the outcomes of the test is selected a substantially similar number of times. The content may be modified and/or provided to the channel based on contextual recommendations that correspond to the determined outcome. Actions associated with a plurality of content may be monitored and/or analyzed to determine metrics for each outcome of a test. A comparison of the metrics for each outcome may be utilized to determine a preferred outcome for the test.
    • 实施例旨在动态地管理当提供给频道时可以与内容一起使用的上下文建议。 可以确定具有至少两个结果的变量的测试以与所选择的内容一起使用。 每个结果可能对应于不同的上下文推荐。 使用内容的结果可以是随机确定/选择的,使得测试的每个结果被选择为基本相似的次数。 可以基于与确定的结果相对应的语境建议来将内容修改和/或提供给该频道。 可以监视和/或分析与多个内容相关联的动作,以确定测试的每个结果的度量。 可以利用每个结果的度量的比较来确定测试的优选结果。
    • 3. 发明申请
    • DYNAMIC PLAYBOOK: EXPERIMENTATION PLATFORM FOR SOCIAL NETWORKS
    • 动态播放:社会网络实验平台
    • US20130123020A1
    • 2013-05-16
    • US13673102
    • 2012-11-09
    • WETPAINT.COM, INC.
    • Alex David WeinsteinBo Steven FinnemanChristopher Edgar NewellWerner KoepfDmitry Frenkel
    • A63F13/12
    • G06Q30/02A63F13/12G06Q50/01H04L12/1859H04L51/06
    • Embodiments are directed towards dynamically managing contextual recommendations that can fee employed with content when provided to a channel. A test for a variable having at least two outcomes may be determined to be employed with selected-content. Each outcome may correspond to a different contextual recommendation. An outcome to employ with the content may be randomly determined/selected such that each of the outcomes of the test is selected a substantially similar number of times. The content may be modified and/or provided to the channel based on contextual recommendations that correspond to the determined outcome. Actions associated with a plurality of content may be monitored and/or analyzed to determine metrics for each outcome of a test A comparison of the metrics for each outcome may be utilized to determine a preferred outcome for the test.
    • 实施例旨在动态地管理当提供给频道时可与内容一起使用的上下文建议。 可以确定具有至少两个结果的变量的测试以与所选择的内容一起使用。 每个结果可能对应于不同的上下文推荐。 使用内容的结果可以是随机确定/选择的,使得测试的每个结果被选择为基本相似的次数。 可以基于与确定的结果相对应的语境建议来将内容修改和/或提供给该频道。 可以监视和/或分析与多个内容相关联的动作以确定测试的每个结果的度量。可以利用每个结果的度量的比较来确定测试的优选结果。
    • 4. 发明授权
    • Personalization based upon social value in online media
    • 基于在线媒体社会价值的个性化
    • US08762472B2
    • 2014-06-24
    • US13967976
    • 2013-08-15
    • WETPAINT.COM, Inc.
    • Alex David WeinsteinDmitry Frenkel
    • G06F15/16
    • G06F17/30867G06F15/17306G06F17/30595G06Q10/10G06Q50/01
    • Embodiments are directed towards personalizing content to be provided to a user. A recommendation score may be determined for a piece of content for a user. The recommendation score may be based on a combination of an intrinsic value and/or a social value of the content to the user. The social value may be calculated based on a combination of an individual social value for each of the user's friends, which may be determined based on the combination of a social weight, an interest probability, and a recommendation score for the friend. Online personalization of content for a user may provide the user with the tools to be a valuable, appreciated member of the user's social network. By employing embodiments, as described herein, content may be determined and provided to a user, which may help the user gain the attention of their social circles.
    • 实施例旨在个性化要提供给用户的内容。 可以为用户的一条内容确定推荐得分。 推荐分数可以基于内容的内在价值和/或社会价值与用户的组合。 可以基于每个用户的朋友的个人社会价值的组合来计算社会价值,其可以基于社交权重,兴趣概率和朋友的推荐得分的组合来确定。 用户的内容的在线个性化可以向用户提供作为用户的社交网络的有价值的赞赏成员的工具。 通过采用如本文所述的实施例,可以确定内容并将其提供给用户,这可以帮助用户获得他们的社交圈的注意。
    • 5. 发明申请
    • PERSONALIZATION THROUGH DYNAMIC SOCIAL CHANNELS
    • 通过动态社会渠道进行个性化
    • US20140095611A1
    • 2014-04-03
    • US13797311
    • 2013-03-12
    • WETPAINT.COM, INC.
    • Alex David WeinsteinBo Steven FinnemanDmitry FrenkelPeter Raymond Ondish
    • H04L29/08
    • H04L67/22H04L67/24H04W4/21
    • Embodiments are directed towards dynamically managing a plurality of channels for providing content to users. New channels may be automatically generated based on sub-interest groups of existing channels, which may generate a hierarchy of channels, where new content may be posted and/or provided to the new channel, and/or a parent channel. The new channel may be proposed to a user, that accesses content on a channel, to invite the user to subscribe to the new channel. The proposed channel may be determined based on a weight of channels associated with the accessed content. Similarly, a proposed channel may be provided to a publisher for new content based on the weight of channels associated with the new content. Channels may be discontinued if a value of the channel falls below a predetermined threshold. Channels with overlapping characteristics may be merged together if the overlapping channels satisfy merging criteria.
    • 实施例旨在动态地管理用于向用户提供内容的多个信道。 可以基于现有信道的子兴趣组自动地生成新的频道,这些频道可以生成频道层级,其中可以将新内容张贴和/或提供给新频道和/或父频道。 可以向访问频道上的内容的用户提出新频道,以邀请用户订阅新频道。 可以基于与所访问的内容相关联的频道的权重来确定所提出的频道。 类似地,可以基于与新内容相关联的频道的权重,向发布者提供所提出的频道以用于新内容。 如果通道的值低于预定阈值,则可能停止通道。 如果重叠频道满足合并标准,具有重叠特征的信道可以合并在一起。
    • 6. 发明申请
    • PERSONALIZATION BASED UPON SOCIAL VALUE IN ONLINE MEDIA
    • 基于在线媒体社会价值的个人化
    • US20150039609A1
    • 2015-02-05
    • US14312406
    • 2014-06-23
    • WETPAINT.COM, INC.
    • Alex David WeinsteinDmitry Frenkel
    • G06F17/30
    • G06F17/30867G06F15/17306G06F17/30595G06Q10/10G06Q50/01
    • Embodiments are directed towards personalizing content to be provided to a user. A recommendation score may be determined for a piece of content for a user. The recommendation score may be based on a combination of an intrinsic value and/or a social value of the content to the user. The social value may be calculated based on a combination of an individual social value for each of the user's friends, which may be determined based on the combination of a social weight, an interest probability, and a recommendation score for the friend. Online personalization of content for a user may provide the user with the tools to be a valuable, appreciated member of the user's social network. By employing embodiments, as described herein, content may be determined and provided to a user, which may help the user gain the attention of their social circles.
    • 实施例旨在个性化要提供给用户的内容。 可以为用户的一条内容确定推荐得分。 推荐分数可以基于内容的内在价值和/或社会价值与用户的组合。 可以基于每个用户的朋友的个人社会价值的组合来计算社会价值,其可以基于社交权重,兴趣概率和朋友的推荐得分的组合来确定。 用户的内容的在线个性化可以向用户提供作为用户的社交网络的有价值的赞赏成员的工具。 通过采用如本文所述的实施例,可以确定内容并将其提供给用户,这可以帮助用户获得他们的社交圈的注意。
    • 7. 发明申请
    • PORTFOLIO OPTIMIZATION FOR MEDIA MERCHANDIZING
    • PORTFOLIO媒体优化的优化
    • US20140297657A1
    • 2014-10-02
    • US14306006
    • 2014-06-16
    • WETPAINT.COM, INC.
    • Dmitry FrenkelAlex David WeinsteinSean Cappello
    • G06F17/30
    • G06F17/30861G06Q10/1093G06Q30/0201G06Q30/0278G06Q50/01G06Q50/10H04L41/50H04L67/00
    • Embodiments are directed towards modifying when to publish content to a channel for distribution based on monitored actions associated with previously published content. A plurality of publishing slots may be determined from a plurality of time slots. Each publishing slot may indicate a time to publish content to the channel. Content may be published to the channel at each of the plurality of publishing slots. User actions associated with the published content may be monitored. The plurality of publishing slots may be ranked based on these monitored actions. At least one of the plurality of publishing slots may be modified to a different time slot based on the rankings of the publishing slots. The publication of content at a publishing slot may be delayed based on a success of other content published at a previous publishing slot being above a threshold.
    • 实施例旨在基于与先前发布的内容相关联的受监视动作来修改何时将内容发布到频道以进行分发。 可以从多个时隙确定多个发布时隙。 每个发布时段都可能指示发布内容到频道的时间。 内容可以被发布到多个发布时隙中的每一个的频道。 可以监视与发布的内容相关联的用户操作。 可以基于这些被监视的动作对多个发布时隙进行排名。 可以基于发布时隙的排名将多个发布时隙中的至少一个修改为不同的时隙。 基于在先前发布时隙上发布的其他内容的成功高于阈值,可能会延迟在发布时间段发布内容。
    • 8. 发明授权
    • Portfolio optimization for media merchandizing
    • 媒体商品组合优化
    • US08812608B2
    • 2014-08-19
    • US13802722
    • 2013-03-14
    • Wetpaint.com, Inc.
    • Dmitry FrenkelAlex David WeinsteinSean Cappello
    • G06F15/16
    • G06F17/30861G06Q10/1093G06Q30/0201G06Q30/0278G06Q50/01G06Q50/10H04L41/50H04L67/00
    • Embodiments are directed towards modifying when to publish content to a channel for distribution based on monitored actions associated with previously published content. A plurality of publishing slots may be determined from a plurality of time slots. Each publishing slot may indicate a time to publish content to the channel. Content may be published to the channel at each of the plurality of publishing slots. User actions associated with the published content may be monitored. The plurality of publishing slots may be ranked based on these monitored actions. At least one of the plurality of publishing slots may be modified to a different time slot based on the rankings of the publishing slots. The publication of content at a publishing slot may be delayed based on a success of other content published at a previous publishing slot being above a threshold.
    • 实施例旨在基于与先前发布的内容相关联的受监视动作来修改何时将内容发布到频道以进行分发。 可以从多个时隙确定多个发布时隙。 每个发布时段都可能指示发布内容到频道的时间。 内容可以被发布到多个发布时隙中的每一个的频道。 可以监视与发布的内容相关联的用户操作。 可以基于这些被监视的动作对多个发布时隙进行排名。 可以基于发布时隙的排名将多个发布时隙中的至少一个修改为不同的时隙。 基于在先前发布时隙上发布的其他内容的成功高于阈值,可能会延迟在发布时间段发布内容。
    • 9. 发明授权
    • Dynamic playbook: experimentation platform for social networks
    • 动态剧本:社交网络实验平台
    • US08706673B2
    • 2014-04-22
    • US13708566
    • 2012-12-07
    • Wetpaint.com, Inc.
    • Alex David WeinsteinBo Steven FinnemanChristopher Edgar NewellWerner KoepfDmitry Frenkel
    • G06N5/02
    • G06Q30/02A63F13/12G06Q50/01H04L12/1859H04L51/06
    • Embodiments are directed towards dynamically managing contextual recommendations that can be employed with content when provided to a channel. A test for a variable having at least two outcomes may be determined to be employed with selected content. Each outcome may correspond to a different contextual recommendation. An outcome to employ with the content may be randomly determined/selected such that each of the outcomes of the test is selected a substantially similar number of times. The content may be modified and/or provided to the channel based on contextual recommendations that correspond to the determined outcome. Actions associated with a plurality of content may be monitored and/or analyzed to determine metrics for each outcome of a test. A comparison of the metrics for each outcome may be utilized to determine a preferred outcome for the test.
    • 实施例旨在动态地管理当提供给频道时可以与内容一起使用的上下文建议。 可以确定具有至少两个结果的变量的测试以与所选择的内容一起使用。 每个结果可能对应于不同的上下文推荐。 使用内容的结果可以是随机确定/选择的,使得测试的每个结果被选择为基本相似的次数。 可以基于与确定的结果相对应的语境建议来将内容修改和/或提供给该频道。 可以监视和/或分析与多个内容相关联的动作,以确定测试的每个结果的度量。 可以利用每个结果的度量的比较来确定测试的优选结果。
    • 10. 发明申请
    • OPTIMIZING CONTENT PRODUCTION BASED UPON DISTRIBUTION CHANNEL METRICS
    • 基于分配渠道量度的优化内容生产
    • US20130219282A1
    • 2013-08-22
    • US13759562
    • 2013-02-05
    • Wetpaint.com, Inc.
    • Alex David WeinsteinBo Steven FinnemanDmitry Frenkel
    • H04L12/24
    • H04L41/22G06Q30/0241H04L41/5045H04L41/5064H04L51/063
    • Embodiments are directed towards determining an overall success of a plurality of features and recommending a subset of those features to a user for generating new content. For each feature that is associated with content, an overall success may be determined based on a success of each of a plurality of content that the feature is associated. A subset of the features may be displayed to the user—from which the user can select features to utilize for generating the new content. Based on the features selected by the user, the displayed features may be dynamically updated to include one or more recommended features. A feature may be recommended to the user based on a combination of the overall success of each selected feature and the overall success of each recommended feature. The selected features may be utilized to create the new content.
    • 实施例旨在确定多个特征的整体成功并且向用户推荐这些特征的子集以生成新内容。 对于与内容相关联的每个特征,可以基于特征相关联的多个内容中的每一个的成功来确定总体成功。 可以向用户显示特征的子集,用户可以从中选择要用于生成新内容的特征。 基于用户选择的特征,显示的特征可以被动态地更新以包括一个或多个推荐的特征。 可以基于每个所选特征的整体成功与每个推荐特征的整体成功的组合来向用户推荐特征。 可以使用所选择的特征来创建新的内容。