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    • 7. 发明授权
    • Game method and apparatus for enabling a video game system console to execute video game programs originally written for execution on architecturally different video game platforms
    • 游戏方法和装置,用于使视频游戏系统控制台执行最初在架构上不同的视频游戏平台上执行的视频游戏程序
    • US08187099B2
    • 2012-05-29
    • US11205324
    • 2005-08-17
    • Sagahiro TahoHideya AkasakaTeruki Murakawa
    • Sagahiro TahoHideya AkasakaTeruki Murakawa
    • A63F9/24
    • A63F13/48A63F13/10A63F13/497A63F13/63A63F13/77A63F13/95A63F2300/207A63F2300/209
    • A video game selection program runs on a home video game console system connected to the Internet and displays on a home color television set a menu of one or more video game titles corresponding to video game programs available via the Internet from a remote server. At least some video game programs available from the server are designed for execution by a computer having a different hardware architecture than the home video game console system. The video game selection program, in response to selection of a video game title on the menu, sends game title ID information to the server and downloads and stores both a video game program corresponding to a title selected from said menu and corresponding emulator program of a type especially suited for enabling execution of the selected video game program on the home video game console. The video game selection program further creates and stores a table for associating downloaded video game titles with corresponding emulator program types and inhibits the downloading of emulator program types which have been previously downloaded and stored on the home video game system.
    • 视频游戏选择程序在连接到互联网的家庭视频游戏机系统上运行,并且在家用彩色电视机上显示与远程服务器经由因特网可用的视频游戏程序相对应的一个或多个视频游戏标题的菜单。 至少一些可从服务器获得的视频游戏程序设计为具有与家庭视频游戏机系统不同的硬件架构的计算机执行。 视频游戏选择程序响应于菜单上的视频游戏标题的选择,将游戏标题ID信息发送到服务器,并且将与从所述菜单中选择的标题和对应的仿真程序相对应的视频游戏程序下载并存储 特别适用于在家庭视频游戏机上执行所选择的视频游戏程序。 视频游戏选择程序还创建并存储用于将下载的视频游戏标题与相应的模拟器程序类型相关联的表,并禁止先前下载并存储在家庭视频游戏系统上的仿真器程序类型的下载。
    • 8. 发明授权
    • Television and method for adding datafiles therein
    • 电视和在其中添加数据文件的方法
    • US08154658B2
    • 2012-04-10
    • US12261053
    • 2008-10-30
    • Lung DaiZhi-Peng Ma
    • Lung DaiZhi-Peng Ma
    • H04N7/00H04N11/00
    • A63F13/95A63F13/02A63F13/235A63F13/338A63F2300/207A63F2300/409Y10T436/11
    • A television includes a device memory for storing a plurality of data files; an interface for connecting an external device to the television; and a detector used for detecting whether the external device is connected to the television and detecting whether the external device has files, and generating a file detected signal when the external device has files; a process module configured for detecting whether the files in the external device are the same as the files in the device memory, and outputting options for selection when the files in the external device is not the same as the files in the device memory; an input module for receiving operational inputs and generating optional selection signal when receiving the options from the process module; the process module is further configured for generating an add signal when detecting a voltage of the optional selection signal is high; an add module used for copying the files from the external device to the television based on the add signal.
    • 电视机包括用于存储多个数据文件的设备存储器; 用于将外部设备连接到电视的接口; 以及用于检测外部设备是否连接到电视并检测外部设备是否具有文件并且在外部设备具有文件时生成文件检测信号的检测器; 处理模块,用于检测外部设备中的文件是否与设备存储器中的文件相同,并且当外部设备中的文件与设备存储器中的文件不同时,输出用于选择的选项; 输入模块,用于在从所述处理模块接收到所述选项时接收操作输入并产生可选择的选择信号; 所述处理模块还被配置为当检测到所述可选择选择信号的电压高时,产生加法信号; 用于根据添加信号将文件从外部设备复制到电视机的添加模块。
    • 9. 发明申请
    • Video Game Device Case for Enhanced Playing Experience
    • 视频游戏设备案例,增强播放体验
    • US20120071248A1
    • 2012-03-22
    • US12888081
    • 2010-09-22
    • Lawrence D. Hovseth
    • Lawrence D. Hovseth
    • A63F9/24
    • A63F13/92A63F13/23A63F2300/204A63F2300/207
    • A video game device case includes a body configured to receive a hand-held video game device and a plurality of video game cartridges. In some examples, the video game device case includes a selector switch, which may be used to select between the plurality of video game cartridges housed in the video game device case. In some examples, the body of the video game device case is configured to receive a battery. Upon being electrically connected to the hand-held video game device, the video game device case may provide power to the hand-held device and different games for play at the touch of a switch, thus enhancing the length of playing time and the variety of gaming experiences available when using the hand-held gaming device.
    • 视频游戏装置壳体包括被配置为接收手持式视频游戏装置和多个视频游戏盒的主体。 在一些示例中,视频游戏装置壳体包括选择器开关,其可以用于在容纳在视频游戏装置壳体中的多个视频游戏盒之间进行选择。 在一些示例中,视频游戏机壳体被配置为接收电池。 在电连接到手持式视频游戏装置的情况下,视频游戏装置壳体可以向手持装置提供电力,并且可以在切换触摸时提供不同的玩游戏,从而增加播放时间的长短和各种各样的 使用手持式游戏设备时可以使用游戏体验。
    • 10. 再颁专利
    • Game device, game processing method and information recording medium
    • 游戏装置,游戏处理方法和信息记录介质
    • USRE43216E1
    • 2012-02-28
    • US12068571
    • 2008-02-07
    • Masaaki Ito
    • Masaaki Ito
    • G09G5/00
    • A63F13/52A63F13/10A63F13/803A63F13/95A63F2300/206A63F2300/207A63F2300/64A63F2300/66A63F2300/8017
    • Smooth, stable and high quality game image is provided by accurately pre-reading background data required for image processing each time. The game device therefore reads background data required for a game that displays a condition of a moving vehicle within a virtual three-dimensional space together with a background in the main memory from a CD-ROM (recording medium) prior to image processing. This device comprises a pre-reading unit for pre-reading background data from a recording medium when reading a start line (reference line) set at a distant position in a specified distance away from the limit line of the visual field direction of display is crossing a new area. A recording medium is a medium that records background data by dividing it into a plurality of areas in advance, and the pre-reading unit comprises a unit for judging on which of the areas the reference line is crossing, and a reading unit for reading in memory the background data of the area judged as being crossed with the reference line.
    • 通过准确预读每次图像处理所需的背景数据,提供平滑,稳定和高质量的游戏图像。 因此,游戏装置从图像处理之前的CD-ROM(记录介质)读取显示虚拟三维空间内的移动车辆的状态以及主存储器中的背景所需的游戏所需的背景数据。 该装置包括预读单元,用于在读取距离显示器的视野方向的限制线正在交叉的指定距离处的远距离位置处读取起始线(参考线)时从记录介质预读取背景数据 一个新的领域。 记录介质是通过将背景数据预先分成多个区域来记录背景数据的介质,并且预读单元包括用于判断参考线正在交叉的区域的单元和用于读取的读取单元 记录被判断为与参考线交叉的区域的背景数据。