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    • 5. 发明申请
    • WORD GAME
    • 文字游戏
    • US20150021857A1
    • 2015-01-22
    • US13947295
    • 2013-07-22
    • GAYLORD CRAIG, III
    • GAYLORD CRAIG, III
    • A63F1/00A63F1/04A63F1/02
    • A63F1/04A63F9/0098A63F9/0413A63F2001/0408A63F2011/0081
    • The present invention provides a word game that can be played for purely entertainment purposes or also as a learning experience. This is single- or multi-player game. As a one-player game, it resembles a memory or concentration game. The player is playing against himself. As a multi-player game, the players play against each other, involving memory and chance of the card deck and the game cubes.The game contains a single deck of cards. Each card contains a sentence that the players need to complete. These sentences are of varying lengths. A set number of tiles are part of the game. The words necessary to complete the sentences on the cards are printed on the tiles. The tiles are shaped in such a way that they fit together to form the sentences.During play, two (2) game cubes are rolled dictating the number of tiles that the player can turn over. The game cubes add an additional element of chance to the game, varying the number of tiles each player can turn over during his/her turn.The player completing the most sentences wins the game. The win is contingent on remembering the position of needed tiles and the roll of the game cubes.
    • 本发明提供一种可以纯粹为娱乐目的或作为学习体验而玩的单词游戏。 这是单人或多人游戏。 作为单人游戏,它类似于记忆或集中游戏。 玩家正在反对自己。 作为一个多玩家游戏,玩家互相玩耍,涉及卡牌和游戏立方体的记忆和机会。 游戏包含一张卡片。 每张卡片包含玩家需要完成的一个句子。 这些句子有不同的长度。 一组数量的瓦片是游戏的一部分。 将完成卡上的句子所需的单词印在瓦片上。 瓷砖以这样的方式成形,使得它们组合在一起以形成句子。 在游戏中,两(2)个游戏立方体被滚动,规定玩家可以翻身的瓦片数量。 游戏多维数据集为游戏添加了一个额外的机会元素,改变了每个玩家在他/她回合期间可以转过的瓦片数量。 完成最多句子的玩家赢得了比赛。 胜利取决于记住所需的瓦片和游戏立方体的位置。
    • 7. 发明授权
    • Auto racing board game
    • 汽车赛车游戏
    • US07261296B1
    • 2007-08-28
    • US11189574
    • 2005-07-26
    • Raymond Duncan
    • Raymond Duncan
    • A63F3/00
    • A63F3/00A63F9/0413A63F9/0415A63F9/14A63F2009/0479A63F2009/0484A63F2009/0486
    • An automobile race game and method for playing same, is provided, comprised of a playing surface have printed on one side thereof a closed circuit race trace. The race track is divided across its width into parallel lanes. Each lane is divided into a sequence of spaces. A token is provided for each player set on a space on the race track. Players advance their tokens around the circuit according to the roll of three dice—two conventional dice and one supplemental dice. Some spaces are designated to “DRAW CARD,” requiring player landing on such spaces to draw an event card from the top of an invented stack of event cards. The supplemental die has one face permitting lane change, and another multiplying the value of the other two dice. Players may change lanes only if they roll doubles, roll appropriately on the supplemental die, or draw an appropriate event card. The first player to complete a pre-determined number of laps or circuits of the race track is declared the winner.
    • 提供了一种用于播放相同的汽车比赛游戏和方法,其包括在其一侧上打印有闭路赛道轨迹的游戏表面。 赛道的宽度分为平行车道。 每条车道分为一系列空格。 为在赛道上的空间设置的每个玩家提供令牌。 根据三个骰子 - 两个常规骰子和一个补充骰子的滚动,玩家在电路周围提前他们的令牌。 一些空间被指定为“绘图卡”,要求玩家在这样的空间上着陆,从发明的事件卡堆顶部画出事件卡。 补充模具有一个面允许车道改变,另一个乘以另外两个骰子的值。 玩家可能会改变车道,只有他们滚动双打,适当地在补充的模具上滚动,或画一张适当的事件卡。 第一名完成预先确定的赛道或赛道数的球员被宣布获胜。
    • 8. 再颁专利
    • Method of playing a dice game
    • 玩骰子游戏的方法
    • USRE39770E1
    • 2007-08-14
    • US10689581
    • 2003-10-20
    • Rocco R. Promutico
    • Rocco R. Promutico
    • A63F3/08A63F9/04
    • A63F3/00157A63F9/0413
    • A novel game and board or surface is played in combination with two sets of playing pieces consisting of three dice each, one set being visibly distinguishable from the second set and wherein in one embodiment all bets are placed on the board or surface before the first set of dice is throw to speed up the method of play and payoffs for each bet are set by the house. Optionally, the house may set and take additional bets between a throw of the first set of dice and a throw of the second set of dice. In another embodiment of the invention, players use the two sets of dice in sequence wherein winning bets are related to poker hands such as open numbers from 3-35; 3 of a kind; 4 of a kind; 5 of a kind, straight; any 3 pair; 6 of a kind, and six sixes (but specifically excluding two of a kind to provide decisive winning odds for the house) and where the payoffs for each bet are 2 for 1, 3 for 1, 4 for 1, 5 for 1, 8 for 1, 8 for 1, 12 for 1, and 20 for 1, respectively, for example. In yet another embodiment of the invention, odds for all bets are again set by the house and a defined whole or percentage of the remaining losing bets form a progressive pot for 6 of a kind and/or six sixes comprises part of the betting.
    • 一组新的游戏和棋盘或表面与两组由三个骰子组成的演奏组合组合起来,一组与第二组可视地区分开,并且在一个实施例中,所有投注都放置在第一组之前的板或表面上 骰子是为了加快玩家的方法,每个赌注的收益都由房屋设定。 可选地,房屋可以设置并在第一组骰子的投掷和第二组骰子的投掷之间进行额外的投注。 在本发明的另一个实施例中,玩家按顺序使用两组骰子,其中获胜投注与扑克牌相关,例如3-35的开放号码; 3种; 4种; 5一种,直的; 任何3对; 六种六种(但特别排除了一种为房屋提供决定性胜算的两种),每次下注的收益为1,3为1,4为1,5为1,8 例如1,8为1,12为1,20为1。 在本发明的另一个实施例中,所有投注的赔率再次由房屋设定,剩下的投注的定义的整体或百分比形成一种逐步投篮,并且/或六个六进制包括投注的一部分。
    • 9. 发明授权
    • Method of playing a dice game
    • 玩骰子游戏的方法
    • US06789796B2
    • 2004-09-14
    • US10184435
    • 2002-07-01
    • Eugene Joseph Cherven
    • Eugene Joseph Cherven
    • A63F904
    • A63F9/0413A63F3/00157A63F2009/0473A63F2009/0477
    • The Payroll22 Dice Set has with Letter and Number Characters in place of Dots. The Dice produce scores ranging from 6 to 22 when totaling the point value of each Die rolled. An “A” and “X” score is called a PAYROLL. Alpha-numeric Characters are used to play a Game similar to Blackjack. The Game is played on a Unique Cloth Layout 3 Special Bets are New with the Game and pay 33 to 1 if the Shooter or the House get a PAYROLL score. If both the Shooter and House get a PAYROLL score the payoff is 1000 to 1. For Regular bets, PAYROLL scores pay 3 to 2 and Tie scores are Pushes. Both the Shooter and House roll the Dice to compete for the highest Score and both may roll a second time.
    • Payroll22骰子套装带有字母和数字字符代替点。 骰子产生的分数范围从6到22,当合计每个模具的点数。 “A”和“X”分数称为PAYROLL。 字母数字字符用于播放类似于二十一点的游戏。 游戏在独特的布局布局3玩特别赌注是新的游戏,并支付33到1如果射手或房子得到PAYROLL得分。 如果“射手”和“House”均获得PAYROLL分数,则收益为1000至1.对于常规投注,PAYROLL分数支付3至2,Tie分数为Pushes。 射手和房子都会掷骰子来争取最高的分数,两者都可能会再次滚动。