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    • 8. 发明授权
    • Modeling skin-covered robotics devices including artistic digital iterative design processes
    • 建模皮肤覆盖的机器人设备,包括艺术数字迭代设计过程
    • US09403099B2
    • 2016-08-02
    • US12971317
    • 2010-12-17
    • Bryan S. TyePhilip John Jackson
    • Bryan S. TyePhilip John Jackson
    • A63H9/00B29C33/38B29C39/02
    • A63H9/00B29C33/3835B29C39/025
    • A method for fabricating a product, such as an animatronic character, with artificial skin. The method includes providing data defining an exterior surface geometry of the product. A base geometry model of the product is generated based on the exterior surface geometry data, which in turn is used to fabricate a prototype of the product. Then, an exterior skin mold is formed using the product prototype mounted on an alignment block. The method includes fabricating an inner support structure based on the base geometry model having an exterior geometry smaller than the 3D base geometry model by the thickness of the exterior skin. The inner support structure is positioned within the mold with the inner support structure mounted upon the alignment block, which is received in the mold. The product is formed by pouring material for an exterior skin layer into the mold and over the inner support structure.
    • 用于制造具有人造皮肤的诸如电动机字符的产品的方法。 该方法包括提供定义产品的外表面几何形状的数据。 产品的基本几何模型是基于外表面几何数据生成的,这些数据依次用于制造产品的原型。 然后,使用安装在对准块上的产品原型形成外部皮肤模具。 该方法包括基于具有小于3D基础几何模型的外部几何形状的基本几何模型来制造内部支撑结构以外部皮肤的厚度。 内部支撑结构定位在模具内,内部支撑结构安装在对准块上,该对准块被容纳在模具中。 该产品通过将用于外部皮肤层的材料倒入模具中并在内部支撑结构上而形成。