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    • 7. 发明申请
    • BLOCK-BASED BOUNDING VOLUME HIERARCHY
    • 基于块的边界体积分数
    • US20160071312A1
    • 2016-03-10
    • US14589904
    • 2015-01-05
    • NVIDIA Corporation
    • Samuli Matias LaineTimo Oskari AilaTero Tapani Karras
    • G06T15/10G06T15/08
    • G06F17/30961G06F17/30327G06F17/30563G06T1/60G06T9/40G06T15/005G06T15/06G06T15/08G06T15/10G06T15/80G06T17/10H04N19/174H04N19/44
    • A system, method, and computer program product for implementing a tree traversal operation for a tree data structure divided into compression blocks is disclosed. The method includes the steps of receiving at least a portion of a tree data structure that represents a tree having a plurality of nodes, pushing a root node of the tree data structure onto a traversal stack data structure associated with an outer loop of a tree traversal operation algorithm, and, for each iteration of an outer loop of a tree traversal operation algorithm, popping a top element from the traversal stack data structure and processing, via an inner loop of the tree traversal operation algorithm, the compression block data structure that corresponds with the top element. The tree data structure may be encoded as a plurality of compression block data structures that each include data associated with a subset of nodes of the tree.
    • 公开了一种用于实现分为压缩块的树数据结构的树遍历操作的系统,方法和计算机程序产品。 该方法包括以下步骤:接收表示具有多个节点的树的树数据结构的至少一部分,将树数据结构的根节点推送到与树遍历的外循环相关联的遍历栈数据结构 操作算法,并且对于树遍历操作算法的外循环的每次迭代,从遍历堆栈数据结构中弹出顶元素,并且经由树遍历操作算法的内循环处理与之对应的压缩块数据结构 与顶部元素。 树数据结构可以被编码为多个压缩块数据结构,每个压缩块数据结构包括与树的节点的子集相关联的数据。
    • 8. 发明授权
    • Accelerated three-dimensional intersection testing using compressed volumes
    • 使用压缩卷加速三维交点测试
    • US09245383B2
    • 2016-01-26
    • US13897553
    • 2013-05-20
    • Google Inc.
    • Christopher S. Co
    • G06T17/00G06T17/20G06T9/00G06T9/40
    • G06T17/20G06T9/001G06T9/40G06T17/005
    • Aspects of the present disclosure relate to building volumetric data structures for intersection testing. For example, 3D data may be represented by points associated with triangles. The triangles may be rasterized to a 3D grid. Each cell of the grid may contain a set of triangles. The grid may be used to generate a new grid of larger grid cells, where each larger grid cell represents some portion of cells of the original grid. The triangle data from each new cell may then be encoded as a list of integers including the triangle data. The list of values may be run-length-encoded. The result is a single octree cube. This process may be repeated in order to generate additional octree cubes for the volumetric structure. The volumetric structure may then be used to identify triangles that intersect with a given ray.
    • 本公开的方面涉及建立用于交叉测试的体积数据结构。 例如,3D数据可以由与三角形相关联的点来表示。 三角形可以被光栅化到3D网格。 网格的每个单元格可能包含一组三角形。 网格可以用于生成较大网格单元的新网格,其中每个较大的网格单元表示原始网格的单元格的一部分。 然后可以将来自每个新单元的三角形数据编码为包括三角形数据的整数列表。 值列表可以被运行长度编码。 结果是单个八叉树立方体。 可以重复该过程,以便为体积结构生成附加的八叉树立方体。 然后可以使用体积结构来识别与给定射线相交的三角形。
    • 10. 发明授权
    • Method, medium and apparatus for encoding and decoding 3D data using adaptive octrees
    • 使用自适应八叉树对3D数据进行编码和解码的方法,介质和装置
    • US08558834B2
    • 2013-10-15
    • US11059462
    • 2005-02-16
    • Shinjun Lee
    • Shinjun Lee
    • G06T17/00
    • G06T9/40G06T17/005H04N19/90H04N19/96
    • A method, medium, and apparatus for encoding and decoding three-dimensional (3D) data. The method of encoding includes converting 3D data having at least of any one of PointTexture, voxel, and octree data into adaptive octree data where intermediate nodes are given labels, encoding nodes of the adaptive octree, and generating a bitstream from the encoded data. The method of decoding includes reading nodes making up a tree from a bitstream of the 3D data, decoding the read nodes, recovering an adaptive octree from the decoded nodes, and recovering at least any one of octree, voxel, and PointTexture data from the adaptive octree. It is possible to efficiently encode a huge amount of 3D data, and to recover the high-definition 3D data with a small amount of data since it is possible to efficiently encode the volume data with a certain resolution as well as a fixed resolution.
    • 一种用于对三维(3D)数据进行编码和解码的方法,介质和装置。 编码方法包括将具有至少任一个点纹理,体素和八叉树数据的3D数据转换成其中中间节点被给予标签的自适应八叉树数据,编码自适应八叉树的节点,以及从编码数据生成比特流。 解码方法包括从3D数据的比特流中读取构成树的节点,对读节点进行解码,从解码节点恢复自适应八叉树,以及从自适应中恢复八叉树,体元和点纹理数据中的至少一个 八卦 可以有效地编码大量的3D数据,并且可以用少量的数据来恢复高分辨率3D数据,因为可以以一定的分辨率和固定的分辨率有效地对体数据进行编码。