会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明授权
    • Mastery-based drill and practice algorithm
    • 基于练习的练习算法
    • US07708562B2
    • 2010-05-04
    • US11130040
    • 2005-05-16
    • Timothy D. Taylor
    • Timothy D. Taylor
    • G09B3/00
    • G09B7/00G09B5/00Y10S706/927
    • A method and system for learning. Items to be learned are distributed among an unmastered pool, a ready pool, a mastered pool, and a delayed pool. Items from the unmastered pool are placed in the ready pool. A current item randomly selected from the ready pool is presented to a user who responds to the item. The current item is sent to the mastered pool if the user's response is correct and (the current item was not previously presented to the user or the user responded correctly to the current item during the last J times that the user responded to the current item). Otherwise, the current item is sent to the delayed pool followed by transferring the current item to the ready pool after K additional items are presented to by the user. J and K are each at least 1.
    • 一种学习的方法和系统。 要学习的项目分布在未加密的池,准备池,已掌握的池和延迟池中。 来自未加密的游泳池的物品被放置在准备池中。 从就绪池中随机选择的当前项目被呈现给响应该项目的用户。 如果用户的响应是正确的(当前项目以前没有呈现给用户或用户在用户对当前项目的最后J次的响应时间内对当前项目进行了正确响应),则将当前项目发送到已掌握的池。 。 否则,将当前项目发送到延迟池,然后在用户呈现K个附加项目之后将当前项目传送到就绪池。 J和K各自至少为1。
    • 8. 发明授权
    • Goal based flow of a control presentation system
    • 基于目标的控制演示系统的流程
    • US07194444B1
    • 2007-03-20
    • US09868752
    • 1999-02-08
    • Mark Stewart Nichols
    • Mark Stewart Nichols
    • G06F17/00G06F17/20G09B19/00G09B3/00G09B7/00G06N5/02
    • G09B5/00Y10S706/927Y10S706/934
    • A system is disclosed that provides a goal based learning system utilizing a rule based expert training system to provide a cognitive educational experience. The system provides the user with a simulated environment that presents a business opportunity to understand and solve optimally. Mistakes are noted and remedial educational material presented dynamically to build the necessary skills that a user requires for success in the business endeavor. The system utilizes an artificial intelligence engine driving individualized and dynamic feedback with synchronized video and graphics used to simulate real-world environment and interactions. Multiple “correct” answers are integrated into the learning system to allow individualized learning experiences in which navigation through the system is at a pace controlled by the learner. A robust business model provides support for realistic activities and allows a user to experience real world consequences for their actions and decisions and entails realtime decision-making and synthesis of the educational material. The system provides student controls that guide a student through a presentation in a manner designed to optimize the learning experience.
    • 公开了一种系统,其提供基于目标的学习系统,其利用基于规则的专家训练系统来提供认知教育经验。 该系统为用户提供了一个模拟环境,为您提供了理解和最佳解决方案的商机。 注意到错误,并动态呈现补救性教材,以建立用户在业务活动中获得成功所需的必要技能。 该系统利用人造智能引擎,驱动具有同步视频和图形的个性化和动态反馈,用于模拟现实环境和交互。 将多个“正确”答案整合到学习系统中,以允许个人化的学习体验,其中通过系统的导航处于学习者控制的步伐。 强大的商业模式提供对现实活动的支持,并允许用户体验现实世界对他们的行为和决策的后果,并需要实时决策和综合教材。 该系统提供学生控制,指导学生通过演示,以优化学习体验。
    • 9. 发明申请
    • Mastery-based drill and practice algorithm
    • 基于练习的练习算法
    • US20060257838A1
    • 2006-11-16
    • US11130040
    • 2005-05-16
    • Timothy Taylor
    • Timothy Taylor
    • G09B3/00G09B7/00
    • G09B7/00G09B5/00Y10S706/927
    • A method and system for learning. Items to be learned are distributed among an unmastered pool, a ready pool, a mastered pool, and a delayed pool. Items from the unmastered pool are placed in the ready pool. A current item randomly selected from the ready pool is presented to a user who responds to the item. The current item is sent to the mastered pool if the user's response is correct and (the current item was not previously presented to the user or the user responded correctly to the current item during the last J times that the user responded to the current item). Otherwise, the current item is sent to the delayed pool followed by transferring the current item to the ready pool after K additional items are presented to by the user. J and K are each at least 1.
    • 一种学习的方法和系统。 要学习的项目分布在未加密的池,准备池,已掌握的池和延迟池中。 来自未加密的游泳池的物品被放置在准备池中。 从就绪池中随机选择的当前项目被呈现给响应该项目的用户。 如果用户的响应是正确的(当前项目以前没有呈现给用户或用户在用户对当前项目的最后J次的响应时间内对当前项目进行了正确响应),则将当前项目发送到已掌握的池。 。 否则,将当前项目发送到延迟池,然后在用户呈现K个附加项目之后将当前项目传送到就绪池。 J和K各自至少为1。
    • 10. 发明申请
    • Inexpensive computer-aided learning methods and apparatus for learners
    • 针对学习者的廉价计算机辅助学习方法和设备
    • US20040142312A1
    • 2004-07-22
    • US10692274
    • 2003-10-22
    • Chi Fai HoJohn P. Del Favero JR.Peter P. Tong
    • G09B019/00
    • G09B7/04Y10S706/927Y10S707/99945Y10S707/99948
    • A computer-aided learning method and apparatus for a learning user to learn materials inexpensively. Not only does the apparatus provide the user the freedom as to where and when to learn, and the guidance as to what to learn, the apparatus also reduces a significant hurdle to learningnullTuition. The apparatus retrieves a user identifier entered by the user, and determines whether the user is a learning user or an institute user. If the user is a learning user, the apparatus allows the user to access information regarding learning materials. If the user is an institute user, the apparatus permits the user to access information regarding at least one learning user. The institute user might be interested to use the apparatus to recruit employees to fill job openings. A learning user pays significantly less than an institute user to access information, so as to encourage the learning user to work on learning materials. The apparatus can also track and update information regarding the users.
    • 一种用于学习用户廉价学习材料的计算机辅助学习方法和装置。 该设备不仅可以让用户在何地何时学习自由,还可以获得有关学习的指导,该设备也减少了学习的重大障碍。 该装置检索由用户输入的用户标识符,并确定用户是学习用户还是研究所用户。 如果用户是学习用户,则该设备允许用户访问关于学习材料的信息。 如果用户是机构用户,则该设备允许用户访问关于至少一个学习用户的信息。 学院用户可能有兴趣使用该设备招聘员工填补工作空缺。 学习用户的支付明显少于机构用户访问信息,以鼓励学习用户从事学习资料。 该装置还可以跟踪和更新关于用户的信息。