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    • 3. 发明申请
    • METHODS, APPARATUS, AND SYSTEMS FOR FIRST LOOK MATCHING OF ORDERS
    • 方法,装置和系统第一次查询订单
    • WO2015069971A1
    • 2015-05-14
    • PCT/US2014/064467
    • 2014-11-07
    • CFPH, LLC
    • LOVELESS, Jacob
    • G06Q40/00
    • G06Q40/04
    • Various embodiments are directed to a trading system and method for matching orders between liquidity takers and liquidity providers. A memory stores instructions which, when executed, direct the processor to perform various actions, such as the following. The processor may receive from a liquidity taker, an order to trade on an exchange. The order is routed to at least one liquidity provider with a target fill rate above a specific percentage. A response is received from the at least one liquidity provider. Based on the received response, the processor may update an actual fill rate of the at least one liquidity provider. The processor may determine, based on comparing the liquidity provider's actual fill rate with the target fill rate, a level of performance for the at least one liquidity provider. The processor may transmit a report about the at least one liquidity provider's level of performance.
    • 各种实施例涉及用于在流动性接受者和流动性提供者之间匹配订单的交易系统和方法。 存储器存储指令,其在执行时指示处理器执行各种动作,诸如以下。 处理器可以从流动性接收者接收交易所交易的订单。 该订单将路由至少一个流动性提供商,目标填充率高于特定百分比。 从至少一个流动性提供者收到答复。 基于接收到的响应,处理器可以更新至少一个流动性提供者的实际填充率。 处理器可以基于将流动性提供者的实际填充率与目标填充率进行比较来确定至少一个流动性提供者的绩效水平。 处理器可以传送关于至少一个流动性提供者的性能水平的报告。
    • 4. 发明申请
    • TRADING BASED ON FILL RATE
    • 基于填充率进行交易
    • WO2015069349A1
    • 2015-05-14
    • PCT/US2014/050970
    • 2014-08-13
    • CFPH, LLC
    • LOVELESS, Jacob
    • G06Q40/00
    • G06Q40/04
    • According to various embodiments, trades may be filled based at in part on order price and fill rates determined for providers of orders. In some embodiments, orders at a given price in an order book may be ordered in order of decreasing fill rate, such that orders associated with a higher fill rate (or higher probability of fill) are preferred above orders associated with a lower fill rate. In some embodiments, order books may also be ordered based in part on response times from order providers. For example, orders in an order book may be ordered according to an algorithm that preferences higher fill rates and shorter response times ahead of orders with lower fill rates and longer response times. Order book ordering algorithms may also consider order quantity and interdependence and duplication of order quantity.
    • 根据各种实施例,可以部分地基于为订单提供商确定的订单价格和填充率来填充交易。 在一些实施例中,订单中的给定价格的订单可以按照填充率减小的顺序排序,使得与更高填充率相关联的订单(或更高的填充概率)优选在与较低填充率相关联的订单之上。 在一些实施例中,订单也可以部分地基于订单提供商的响应时间来订购。 例如,订单中的订单可以根据一种算法进行订购,该算法的优先级较高的填充率和更短的响应时间超出了具有较低填充率和较长响应时间的订单。 订单订单算法也可以考虑订单数量和订单数量的相互依赖和重复。
    • 5. 发明申请
    • DEVICES FOR GAMING
    • 游戏设备
    • WO2014164504A1
    • 2014-10-09
    • PCT/US2014/022632
    • 2014-03-10
    • CFPH, LLC
    • WILLIAMS, PaulFLAHERTY, PhillipSINGLETON, QuintonTAM, KathleenMORRISSETTE, Matthew
    • G07F17/32
    • G06Q20/40145G07F17/3206G07F17/3209G07F17/3237
    • A computing device for gaming by patrons. An identification acceptor may scan an identification document into digital form. A biological sensor such as a camera may obtain biological data describing a human patron. Input-output device(s) mounted in the computing device may present information and accept registration/login information and gaming commands from a human patron. A currency acceptor and dispenser may accept money. The computing device may ask a patron to insert an identification document into the identification acceptor, and scan the document. The computing device may obtain biological data describing the patron. The computing device may verify the identity of the patron and acceptability of the patron for gaming based at least in part on the digital form of the patron's identification and the biological data.
    • 用户游戏的计算设备。 识别接受者可以将身份证件扫描成数字形式。 诸如相机的生物传感器可以获得描述人类顾客的生物学数据。 安装在计算设备中的输入输出设备可以呈现信息并且接受来自人类顾客的注册/登录信息和游戏命令。 货币接收者和分配器可以接受货币。 计算设备可以要求顾客将识别文档插入识别接收器,并扫描文档。 计算设备可以获得描述顾客的生物学数据。 该计算设备可以至少部分地基于数字形式的顾客识别和生物数据来验证游客的身份和游客的可接受性。
    • 8. 发明申请
    • CARD GAME WITH RAKE
    • 与瑞克的卡片游戏
    • WO2014011834A3
    • 2014-03-20
    • PCT/US2013050015
    • 2013-07-11
    • CFPH LLC
    • FLAHERTY PHILLIP
    • A63F9/24
    • G07F17/3293G07F17/3276
    • Some embodiments may relate to a game in which a house takes a rake as a fee for playing a game. A game may include a multiplayer baccarat game that may add a skill element. For example, a baccarat game may add the ability for player's to bluff, choose whether to request cards, raise, fold, and so on. Other example methods and apparatus are described. Some embodiments may include a rake version of Chinese poker. Some embodiments include an open face version of a card game. Some embodiments include a card game with a virtual player position that allows users to play in the virtual player position.
    • 一些实施例可以涉及其中房屋将耙子作为玩游戏的费用的游戏。 游戏可能包含多人百家乐游戏,可能会添加技能元素。 例如,百家乐游戏可以增加玩家虚张声势的能力,选择是否请求卡片,加注,折叠等等。 描述了其他示例性方法和设备。 一些实施例可以包括中国扑克的耙子版本。 一些实施例包括纸牌游戏的开放式版本。 一些实施例包括具有允许用户玩虚拟玩家位置的虚拟玩家位置的纸牌游戏。