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    • 94. 发明授权
    • Deforming a skin representation using muscle geometries
    • 使用肌肉几何变形皮肤表现
    • US08988435B1
    • 2015-03-24
    • US14020279
    • 2013-09-06
    • Lucasfilm Entertainment Company, Ltd.
    • Julien F. Cohen Bengio
    • G06T13/00G06T13/40
    • G06T13/40
    • Methods, systems, and apparatus, including computer programs encoded on a computer storage medium, are disclosed for animations that simulate skin deformation relative to a muscle. Displacement of a skin representation in response to deformation of a muscle representation and sliding of the skin representation over the deformed muscle representation can be determined quickly and interactively by monitoring changes in position and scale of defining ring elements of the muscle representation's geometry. The determined in displacements can be constrained to prevent portions of the displaced skin representation from sinking into the underlying muscle representation's geometry.
    • 公开了包括计算机存储介质上编码的计算机程序的方法,系统和装置,用于模拟相对于肌肉的皮肤变形的动画。 可以通过监测肌肉表达几何形状的环形元素的位置和比例的变化来快速和交互地确定皮肤表现的位移以响应于肌肉表现的变形和皮肤表示在变形的肌肉表现上的滑动。 可以限制位移中确定的位移,以防止移位的皮肤表面的部分沉入下面的肌肉表面的几何形状。
    • 95. 发明申请
    • CONSTRAINED VIRTUAL CAMERA CONTROL
    • 受约束的虚拟相机控制
    • US20140313220A1
    • 2014-10-23
    • US14194253
    • 2014-02-28
    • LUCASFILM ENTERTAINMENT COMPANY LTD.
    • Steve Sullivan
    • G06T3/20
    • A method is described that includes receiving, from a first device, input used to select a first object in a computer-generated environment. The first device has at least two degrees of freedom with which to control the selection of the first object. The method also includes removing, in response to the selection of the first object, at least two degrees of freedom previously available to a second device used to manipulating a second object in the computer-generated environment. The removed degrees of freedom correspond to the at least two degrees of freedom of the first device and specify an orientation of the second object relative to the selected first object. Additionally, the method includes receiving, from the second device, input including movements within the reduced degrees of freedom used to manipulate a position of the second object while maintaining the specified orientation relative to the selected first object.
    • 描述了一种方法,其包括从第一设备接收用于在计算机生成的环境中选择第一对象的输入。 第一装置具有至少两个自由度,用于控制第一物体的选择。 该方法还包括响应于第一对象的选择移除先前可用于在计算机生成的环境中用于操纵第二对象的第二设备的至少两个自由度。 去除的自由度对应于第一装置的至少两个自由度并且指定第二对象相对于所选择的第一对象的取向。 另外,该方法包括从第二设备接收包括用于操纵第二对象的位置的减小的自由度内的运动的输入,同时保持相对于所选择的第一对象的指定取向。