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    • 3. 发明授权
    • Use of online messaging to facilitate selection of participants in game play
    • 使用在线消息来促进游戏玩家的选择
    • US08475279B2
    • 2013-07-02
    • US12750446
    • 2010-03-30
    • Damon V. DanieliJohn R. SelbieMatthew J. StipesJohn P. PennockDrew C. Bamford
    • Damon V. DanieliJohn R. SelbieMatthew J. StipesJohn P. PennockDrew C. Bamford
    • A63F13/00A63F9/24
    • A63F13/87A63F13/12A63F13/215A63F13/335A63F13/795A63F2300/1081A63F2300/556A63F2300/572A63F2300/6063A63F2300/6072A63F2300/6081G07F17/32G07F17/3276H04L51/04H04L67/14H04L67/24
    • A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
    • 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。
    • 4. 发明授权
    • Voice instant messaging between mobile and computing devices
    • 移动和计算设备之间的语音即时消息
    • US07738887B2
    • 2010-06-15
    • US11273619
    • 2005-11-14
    • Sanjay ManglaAlpesh R GaglaniJohn R. SelbieKevin Durdle
    • Sanjay ManglaAlpesh R GaglaniJohn R. SelbieKevin Durdle
    • H04W4/00
    • H04L67/02H04L51/04H04L51/38H04M1/7253H04M1/7255
    • Voice instant messaging between mobile and computing devices is described. In an embodiment, a messaging service receives a recorded voice clip from a mobile communication-enabled device via a wireless communication link. The messaging service then processes the recorded voice clip for communication via a data network to a computing-based device that renders an audio message from the recorded voice clip. A virtual connection protocol manages and sequences transmission control protocol (TCP) connection events to provide reliable wireless transfer of recorded voice clip(s) via wireless communication link. The mobile communication-enabled device logs a first instant messaging contact into the messaging service, and the computing-based device logs a second instant messaging contact into the messaging service to enable two-way voice instant messaging between the first instant messaging contact and the second instant messaging contact at the respective devices.
    • 描述移动和计算设备之间的语音即时消息。 在一个实施例中,消息收发服务经由无线通信链路从启用移动通信的设备接收记录的语音剪辑。 然后,消息接发服务经由数据网络处理所记录的语音剪辑用于通信到基于计算的设备,其从记录的语音剪辑呈现音频消息。 虚拟连接协议管理和排序传输控制协议(TCP)连接事件,以通过无线通信链路提供记录的话音片段的可靠的无线传输。 支持移动通信的设备将第一即时消息联系人记录到消息收发服务中,并且基于计算的设备将第二即时消息联系人记录到消息收发服务中,以便在第一即时消息接发和第二即时消息接发之间实现双向语音即时通讯 在各个设备上的即时消息联系。
    • 5. 发明授权
    • Automatic and selective assignment of channels to recipients of voice chat data
    • 自动和选择性地将频道分配给语音聊天数据的收件人
    • US06807562B1
    • 2004-10-19
    • US09515966
    • 2000-02-29
    • John P. PennockDrew C. BamfordDamon V. DanieliMatthew J. StipesJohn R. Selbie
    • John P. PennockDrew C. BamfordDamon V. DanieliMatthew J. StipesJohn R. Selbie
    • G06F1516
    • H04L65/403H04L12/1818H04L29/06027H04L51/04
    • A method and system for selecting contacts to participate in a voice chat session over a communications network, such as the Internet, and for assigning contacts to a plurality of chat channels both automatically and manually. In a multiplayer game application, the method enables a player to host a chat session by providing a list of contacts from which the host can choose other player who will be invited to join the chat session and thereafter, to participate in the game. Upon joining the chat session, players are automatically assigned to chat channels, for example, based on an order in which they join the session. Optionally, chat channel assignments may be pre-assigned by the host, or reassigned by individual users after the initial automatic assignment. In addition, players can be selectively assigned to a “team” channel. The system employs an online messaging service to provide the list of contacts for each player, and implements a gaming utility application that enables the users to easily host and join chat sessions, and selectively control channel assignments. The system further includes a channel controller device that is connected to each user's computer and enables each user to selectively control which other players are able to hear them during a voice chat session, which is particularly advantageous during the playing of multiplayer games over the Internet or other network. Each of the channel controller devices is connected to a headset that includes a pair of headphones and a microphone.
    • 一种用于选择联系人以通过诸如因特网的通信网络参与语音聊天会话的方法和系统,并且用于将联系人自动和手动地分配给多个聊天频道。 在多人游戏应用程序中,该方法使玩家可以通过提供一个联系人列表来主持聊天会话,主机可以从该列表中选择要被邀请加入聊天会话的其他玩家,此后参与游戏。 参加聊天会话后,玩家被自动分配到聊天频道,例如,根据他们加入会话的顺序。 可选地,聊天频道分配可以由主机预分配,或者在初始自动分配之后由个体用户重新分配。 此外,玩家可以选择性地分配到“团队”频道。 该系统采用在线消息服务来提供每个播放器的联系人列表,并且实现游戏实用程序应用程序,使得用户能够容易地主持和加入聊天会话,并且选择性地控制频道分配。 该系统还包括连接到每个用户的计算机的通道控制器设备,并且使得每个用户能够选择性地控制在语音聊天会话期间哪些其他玩家能够听到它们,这在通过互联网播放多人游戏期间特别有利,或者 其他网络 每个通道控制器设备连接到包括一对耳机和麦克风的耳机。
    • 8. 发明授权
    • Use of online messaging to facilitate selection of participants in game play
    • 使用在线消息来促进游戏玩家的选择
    • US07686693B2
    • 2010-03-30
    • US11090826
    • 2005-03-24
    • Damon V. DanieliJohn R. SelbieMatthew J. StipesJohn P. PennockDrew C. Bamford
    • Damon V. DanieliJohn R. SelbieMatthew J. StipesJohn P. PennockDrew C. Bamford
    • A63F13/00A63F9/24
    • A63F13/87A63F13/12A63F13/215A63F13/335A63F13/795A63F2300/1081A63F2300/556A63F2300/572A63F2300/6063A63F2300/6072A63F2300/6081G07F17/32G07F17/3276H04L51/04H04L67/14H04L67/24
    • A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
    • 一种促进多人在线电子游戏参与者选择的方法和系统。 该方法为玩家提供了一个有效的过程,用于主持和加入多人在线电子游戏的新例子,并提供一种使玩家能够加入已经在进行中的多人在线电子游戏的方案。 该方法通过在每个玩家的电子设备(例如PC)上运行的游戏实用程序来实现,并且与在线消息服务在幕后交互。 播放器主机能够从他们想要邀请加入聊天会话的在线消息传递服务提供的联系人列表中选择播放器。 所选择的多人在线电子游戏通过主机发出的单一命令在所有玩家的计算机上选择性地启动。 此外,游戏实用程序为玩家提供由其他玩家托管的现有聊天会话的列表,以使得玩家能够加入已经在进行的多玩家在线电子游戏。 该系统包括通过诸如LAN或因特网之类的通信网络进行通信的多个电子设备。 每个电子设备可操作地耦合到具有一对耳机和麦克风的耳机。 耳机由玩家佩戴,使得玩家能够在口头聊天会话中与其他人口头沟通。