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    • 3. 发明申请
    • SINGLE SIGN-ON FOR WAGER GAMING PLAYERS OVER A WIDE-AREA NETWORK
    • WAGER游戏玩家在宽域网络上的单一登录
    • US20140018154A1
    • 2014-01-16
    • US13546845
    • 2012-07-11
    • Erik B. PETERSENKevin M. HIGGINSSteven G. LeMAYWilliam C. LITTLE
    • Erik B. PETERSENKevin M. HIGGINSSteven G. LeMAYWilliam C. LITTLE
    • A63F9/24
    • G07F17/3241G07F17/3225G07F17/3237G07F17/3239G07F17/3244
    • When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.
    • 当玩家将其自己识别到娱乐场上的游戏机时,例如通过将玩家追踪卡插入读卡器,她通常同时登录到游戏提供商的后端系统(游戏提供者不同于 赌场经营者)。 游戏供应商系统的并发登录是以非侵入性,透明和被动的方式完成的。 播放器不会导致在机器上导致游戏的正常步骤,直到她准备好与游戏提供商兑换积分,或者由于某种原因需要来自播放器的附加认证。 凭借对游戏提供商网络的单一登录,除了在不同赌场之间持续的游戏外,玩家可以将事件发布到互联网,例如在社交网站上,利用专门针对她的优惠,或者 促进负责任的游戏程序。
    • 7. 发明授权
    • Single sign-on for wager gaming players over a wide-area network
    • 在广域网上投注游戏玩家的单次登录
    • US09039518B2
    • 2015-05-26
    • US13546845
    • 2012-07-11
    • Erik B. PetersenKevin M. HigginsSteven G. LeMayWilliam C. Little
    • Erik B. PetersenKevin M. HigginsSteven G. LeMayWilliam C. Little
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32
    • G07F17/3241G07F17/3225G07F17/3237G07F17/3239G07F17/3244
    • When the player identifies herself to a gaming machine at a casino, for example by inserting a player tracking card into the card reader, she is, at generally the same time, logging onto a game provider's backend system (the game provider being different from the casino operator). This concurrent sign-on to the game provider's system is done in a non-intrusive, transparent, and passive manner. The player is not distracted from the normal steps leading to game play on the machine until she is ready to redeem points with the game provider or for some reason additional authentication is needed from the player. By virtue of this single sign-on to the game provider network, in addition to continuing game play across different casinos, the player can publish events to the Internet, such as on social networking sites, take advantage of offers targeted specifically for her, or facilitate responsible gaming programs.
    • 当玩家将其自己识别到娱乐场上的游戏机时,例如通过将玩家追踪卡插入读卡器,她通常同时登录到游戏提供商的后端系统(游戏提供者不同于 赌场经营者)。 游戏供应商系统的并发登录是以非侵入性,透明和被动的方式完成的。 播放器不会导致在机器上导致游戏的正常步骤,直到她准备好与游戏提供商兑换积分,或者由于某种原因需要来自播放器的附加认证。 凭借对游戏提供商网络的单一登录,除了在不同赌场之间持续的游戏外,玩家可以将事件发布到互联网,例如在社交网站上,利用专门针对她的优惠,或者 促进负责任的游戏程序。