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    • 1. 发明授权
    • Method and apparatus for generating and interfacing with a haptic virtual reality environment
    • 用于生成和与触觉虚拟现实环境相互连接的方法和装置
    • US07800609B2
    • 2010-09-21
    • US11968474
    • 2008-01-02
    • Christopher TarrJ. Kenneth Salisbury, Jr.Thomas Harold MassieWalter A. Aviles
    • Christopher TarrJ. Kenneth Salisbury, Jr.Thomas Harold MassieWalter A. Aviles
    • G06T15/00G06F3/01
    • G06T15/00
    • A method for generating a haptic interactive representation including the steps of defining a haptic interaction space and building a hierarchical construct, for use within the haptic interaction space, using a plurality of underlying constructs. In one embodiment the method includes determining the forces to be applied to a user by generating a haptic interactive, sensing a position of a user in real space, determining a haptic interface location in the haptic interaction space in response to the position of the user in real space and determining whether the virtual object collides with the haptic interface location. The invention also relates to a method for interacting with a haptic interactive representation. The method includes creating a haptic process having the haptic interactive representation, associating a callback with the haptic process, connecting to a second process which interacts with the haptic process and associating the callback which is associated with the haptic process with the second process. The method further includes requesting the callback by the second process, and returning, by the haptic process through the callback to the second process, at least one parameter associated with the haptic interactive representation.
    • 一种用于生成触觉交互表示的方法,包括以下步骤:使用多个底层构造来定义触觉交互空间并构建使用在所述触觉交互空间内的分层结构。 在一个实施例中,该方法包括通过生成触觉交互来确定要施加给用户的力,感测用户在实际空间中的位置,响应于用户的位置来确定触觉交互空间中的触觉界面位置 确定虚拟对象是否与触觉界面位置相冲突。 本发明还涉及一种用于与触觉交互表示相互作用的方法。 该方法包括创建具有触觉交互表示的触觉过程,将回调与触觉过程相关联,连接到与触觉过程相互作用的第二进程并将与触觉进程相关联的回调与第二进程相关联。 该方法还包括请求第二进程的回调,并且通过触觉处理通过回调向第二进程返回与触觉交互表示相关联的至少一个参数。
    • 2. 发明授权
    • Method and apparatus for generating and interfacing with a haptic virtual reality environment
    • 用于生成和与触觉虚拟现实环境相互连接的方法和装置
    • US07319466B1
    • 2008-01-15
    • US09574131
    • 2000-05-18
    • Christopher TarrKenneth Salisbury, Jr.Thomas Harold MassieWalter A. Aviles
    • Christopher TarrKenneth Salisbury, Jr.Thomas Harold MassieWalter A. Aviles
    • G06T15/00
    • G06T15/00
    • A method for generating a haptic interactive representation including the steps of defining a haptic interaction space and building a hierarchical construct, for use within the haptic interaction space, using a plurality of underlying constructs. In one embodiment the method includes determining the forces to be applied to a user by generating a haptic interactive, sensing a position of a user in real space, determining a haptic interface location in the haptic interaction space in response to the position of the user in real space and determining whether the virtual object collides with the haptic interface location. The invention also relates to a method for interacting with a haptic interactive representation. The method includes creating a haptic process having the haptic interactive representation, associating a callback with the haptic process, connecting to a second process which interacts with the haptic process and associating the callback which is associated with the haptic process with the second process. The method further includes requesting the callback by the second process, and returning, by the haptic process through the callback to the second process, at least one parameter associated with the haptic interactive representation.
    • 一种用于生成触觉交互表示的方法,包括以下步骤:使用多个底层构造来定义触觉交互空间并构建使用在所述触觉交互空间内的分层结构。 在一个实施例中,该方法包括通过生成触觉交互来确定要施加给用户的力,感测用户在实际空间中的位置,响应于用户的位置来确定触觉交互空间中的触觉界面位置 确定虚拟对象是否与触觉界面位置相冲突。 本发明还涉及一种用于与触觉交互表示相互作用的方法。 该方法包括创建具有触觉交互表示的触觉过程,将回调与触觉过程相关联,连接到与触觉过程相互作用的第二进程并将与触觉进程相关联的回调与第二进程相关联。 该方法还包括请求第二进程的回调,并且通过触觉处理通过回调向第二进程返回与触觉交互表示相关联的至少一个参数。
    • 3. 发明申请
    • METHOD AND APPARATUS FOR GENERATING AND INTERFACING WITH A HAPTIC VIRTUAL REALITY ENVIRONMENT
    • 用于生成和接触虚拟现实环境的方法和装置
    • US20110102434A1
    • 2011-05-05
    • US12869975
    • 2010-08-27
    • Christopher TarrJ. Kenneth Salisbury, JR.Thomas Harold MassieWalter A. Aviles
    • Christopher TarrJ. Kenneth Salisbury, JR.Thomas Harold MassieWalter A. Aviles
    • G09G5/00
    • G06T15/00
    • A method for generating a haptic interactive representation including the steps of defining a haptic interaction space and building a hierarchical construct, for use within the haptic interaction space, using a plurality of underlying constructs. In one embodiment the method includes determining the forces to be applied to a user by generating a haptic interactive, sensing a position of a user in real space, determining a haptic interface location in the haptic interaction space in response to the position of the user in real space and determining whether the virtual object collides with the haptic interface location. The invention also relates to a method for interacting with a haptic interactive representation. The method includes creating a haptic process having the haptic interactive representation, associating a callback with the haptic process, connecting to a second process which interacts with the haptic process and associating the callback which is associated with the haptic process with the second process. The method further includes requesting the callback by the second process, and returning, by the haptic process through the callback to the second process, at least one parameter associated with the haptic interactive representation.
    • 一种用于生成触觉交互表示的方法,包括以下步骤:使用多个底层构造来定义触觉交互空间并构建使用在所述触觉交互空间内的分层结构。 在一个实施例中,该方法包括通过生成触觉交互来确定要施加给用户的力,感测用户在实际空间中的位置,响应于用户的位置来确定触觉交互空间中的触觉界面位置 确定虚拟对象是否与触觉界面位置相冲突。 本发明还涉及一种用于与触觉交互表示相互作用的方法。 该方法包括创建具有触觉交互表示的触觉过程,将回调与触觉过程相关联,连接到与触觉过程相互作用的第二进程并将与触觉进程相关联的回调与第二进程相关联。 该方法还包括请求第二进程的回调,并且通过触觉处理通过回调向第二进程返回与触觉交互表示相关联的至少一个参数。
    • 4. 发明授权
    • Method and apparatus for generating and interfacing with a haptic
virtual reality environment
    • 用于生成和与触觉虚拟现实环境相互连接的方法和装置
    • US6084587A
    • 2000-07-04
    • US691247
    • 1996-08-02
    • Christopher TarrJ. Kenneth Salisbury, Jr.Thomas Harold MassieWalter A. Aviles
    • Christopher TarrJ. Kenneth Salisbury, Jr.Thomas Harold MassieWalter A. Aviles
    • G06T15/00
    • G06T15/00
    • A method for generating a haptic interactive representation including the steps of defining a haptic interaction space and building a hierarchical construct, for use within the haptic interaction space, using a plurality of underlying constructs. In one embodiment the method includes determining the forces to be applied to a user by generating a haptic interactive, sensing a position of a user in real space, determining a haptic interface location in the haptic interaction space in response to the position of the user in real space and determining whether the virtual object collides with the haptic interface location. The invention also relates to a method for interacting with a haptic interactive representation. The method includes creating a haptic process having the haptic interactive representation, associating a callback with the haptic process, connecting to a second process which interacts with the haptic process and associating the callback which is associated with the haptic process with the second process. The method further includes requesting the callback by the second process, and returning, by the haptic process through the callback to the second process, at least one parameter associated with the haptic interactive representation.
    • 一种用于生成触觉交互表示的方法,包括以下步骤:使用多个底层构造来定义触觉交互空间并构建使用在所述触觉交互空间内的分层结构。 在一个实施例中,该方法包括通过生成触觉交互来确定要施加给用户的力,感测用户在实际空间中的位置,响应于用户的位置来确定触觉交互空间中的触觉界面位置 确定虚拟对象是否与触觉界面位置相冲突。 本发明还涉及一种用于与触觉交互表示相互作用的方法。 该方法包括创建具有触觉交互表示的触觉过程,将回调与触觉过程相关联,连接到与触觉过程相互作用的第二进程并将与触觉进程相关联的回调与第二进程相关联。 该方法还包括请求第二进程的回调,并且通过触觉处理通过回调向第二进程返回与触觉交互表示相关联的至少一个参数。
    • 5. 发明申请
    • METHOD AND APPARATUS FOR GENERATING AND INTERFACING WITH A HAPTIC VIRTUAL REALITY ENVIRONMENT
    • 用于生成和接触虚拟现实环境的方法和装置
    • US20080218514A1
    • 2008-09-11
    • US11968474
    • 2008-01-02
    • Christopher TarrJ. Kenneth SalisburyThomas Harold MassieWalter A. Aviles
    • Christopher TarrJ. Kenneth SalisburyThomas Harold MassieWalter A. Aviles
    • G06T17/00G06T15/00
    • G06T15/00
    • A method for generating a haptic interactive representation including the steps of defining a haptic interaction space and building a hierarchical construct, for use within the haptic interaction space, using a plurality of underlying constructs. In one embodiment the method includes determining the forces to be applied to a user by generating a haptic interactive, sensing a position of a user in real space, determining a haptic interface location in the haptic interaction space in response to the position of the user in real space and determining whether the virtual object collides with the haptic interface location. The invention also relates to a method for interacting with a haptic interactive representation. The method includes creating a haptic process having the haptic interactive representation, associating a callback with the haptic process, connecting to a second process which interacts with the haptic process and associating the callback which is associated with the haptic process with the second process. The method further includes requesting the callback by the second process, and returning, by the haptic process through the callback to the second process, at least one parameter associated with the haptic interactive representation.
    • 一种用于生成触觉交互表示的方法,包括以下步骤:使用多个底层构造来定义触觉交互空间并构建使用在所述触觉交互空间内的分层结构。 在一个实施例中,该方法包括通过生成触觉交互来确定要施加给用户的力,感测用户在实际空间中的位置,响应于用户的位置来确定触觉交互空间中的触觉界面位置 确定虚拟对象是否与触觉界面位置相冲突。 本发明还涉及一种用于与触觉交互表示相互作用的方法。 该方法包括创建具有触觉交互表示的触觉过程,将回调与触觉过程相关联,连接到与触觉过程相互作用的第二进程并将与触觉进程相关联的回调与第二进程相关联。 该方法还包括请求第二进程的回调,并且通过触觉处理通过回调向第二进程返回与触觉交互表示相关联的至少一个参数。
    • 7. 发明授权
    • Systems and methods for three-dimensional modeling
    • 用于三维建模的系统和方法
    • US07710415B2
    • 2010-05-04
    • US11179038
    • 2005-07-11
    • Ralph E. Jennings, Jr.Thomas Harold MassieBradley A. PayneWalter C. Shannon, III
    • Ralph E. Jennings, Jr.Thomas Harold MassieBradley A. PayneWalter C. Shannon, III
    • G06T17/00
    • G06T17/00G06F3/0484G06T19/20G06T2210/28G06T2219/2021Y10S345/952
    • Systems and methods for modifying a virtual object stored within a computer. The systems and methods allow virtual object modifications that are otherwise computationally inconvenient. The virtual object is represented as a volumetric representation. A portion of the volumetric model is converted into an alternative representation. The alternative representation can be a representation having a different number of dimensions from the volumetric representations. A stimulus is applied to the alternative representation, for example by a user employing a force-feedback haptic interface. The response of the alternative representation to the stimulus is calculated. The change in shape of the virtual object is determined from the response of the alternative representation. The representations of the virtual object can be displayed at any time for the user. The user can be provided a force-feedback response. Multiple stimuli can be applied in succession. Multiple alternative representations can be employed in the system and method.
    • 用于修改存储在计算机内的虚拟对象的系统和方法。 系统和方法允许虚拟对象修改,否则计算不方便。 虚拟对象被表示为体积表示。 体积模型的一部分被转换为替代表示。 替代表示可以是具有与体积表示不同数量的维度的表示。 刺激被应用于替代表示,例如通过使用力 - 反馈触觉界面的用户。 计算替代表示对刺激的反应。 虚拟对象的形状变化由替代表示的响应确定。 可以随时为用户显示虚拟对象的表示。 可以向用户提供力反馈响应。 多次刺激可以连续应用。 在系统和方法中可以采用多种替代表示。
    • 8. 发明授权
    • Systems and methods for three-dimensional modeling
    • 用于三维建模的系统和方法
    • US06958752B2
    • 2005-10-25
    • US10017148
    • 2001-12-14
    • Ralph E. Jennings, Jr.Thomas Harold MassieBradley A. PayneWalter C. Shannon, III
    • Ralph E. Jennings, Jr.Thomas Harold MassieBradley A. PayneWalter C. Shannon, III
    • G06T19/20G06T17/00
    • G06T17/00G06F3/0484G06T19/20G06T2210/28G06T2219/2021Y10S345/952
    • Systems and methods for modifying a virtual object stored within a computer. The systems and methods allow virtual object modifications that are otherwise computationally inconvenient. The virtual object is represented as a volumetric representation. A portion of the volumetric model is converted into an alternative representation. The alternative representation can be a representation having a different number of dimensions from the volumetric representations. A stimulus is applied to the alternative representation, for example by a user employing a force-feedback haptic interface. The response of the alternative representation to the stimulus is calculated. The change in shape of the virtual object is determined from the response of the alternative representation. The representations of the virtual object can be displayed at any time for the user. The user can be provided a force-feedback response. Multiple stimuli can be applied in succession. Multiple alternative representations can be employed in the system and method.
    • 用于修改存储在计算机内的虚拟对象的系统和方法。 系统和方法允许虚拟对象修改,否则计算不方便。 虚拟对象被表示为体积表示。 体积模型的一部分被转换为替代表示。 替代表示可以是具有与体积表示不同数量的维度的表示。 刺激被应用于替代表示,例如通过使用力 - 反馈触觉界面的用户。 计算替代表示对刺激的反应。 虚拟对象的形状变化由替代表示的响应确定。 可以随时为用户显示虚拟对象的表示。 可以向用户提供力反馈响应。 多次刺激可以连续应用。 在系统和方法中可以采用多种替代表示。