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    • 1. 发明授权
    • Controlling presentation engine on remote device
    • 在远程设备上控制演示引擎
    • US08301689B2
    • 2012-10-30
    • US12206166
    • 2008-09-08
    • Luc Dion
    • Luc Dion
    • G06F15/16
    • H04L67/04
    • A communication mechanism or facility for enabling interaction with, and control of, a remote presentation engine for presenting a rich media application, such as one written using animated graphics allows the presentation engine to be configured or instructed remotely to perform certain actions, to send requests, and/or to send information, independently of the animated graphics application being executed. The communication facility between a workstation enables a presentation engine to pass a request by the application for resource stored on a workstation—an image file or a data file, for example—thereby creating a virtual file system. Local resource references can thus be maintained in the application during development without having to download all resources to the device in connection with testing.
    • 用于实现与远程呈现引擎的交互和控制以呈现诸如使用动画图形编写的富媒体应用的通信机制或设施允许配置或指示远程执行某些动作的演示引擎,以发送请求 ,和/或独立于正在执行的动画图形应用来发送信息。 工作站之间的通信设施使得呈现引擎能够通过应用程序传递存储在工作站上的资源的请求 - 例如图像文件或数据文件,从而创建虚拟文件系统。 因此,本地资源引用可以在开发过程中在应用程序中维护,而无需将所有资源下载到与测试相关的设备。
    • 2. 发明申请
    • Development Tool for Animated Graphics Application
    • 动画图形应用开发工具
    • US20090066702A1
    • 2009-03-12
    • US12206185
    • 2008-09-08
    • Luc DionJohn McCalla
    • Luc DionJohn McCalla
    • G06T15/70
    • G06T13/00G06T2210/08
    • A presentation engine collects information concerning the rendering of the frames of an animated graphics application, such the time taken for rendering the frame and the amount of memory used. This information quantifies the amount of certain computing resources being utilized on a per-frame basis, enabling identification by the authors of the animated graphics application, particularly by the designers of the animated graphics, of frames that are problematic, especially on resource-limited devices. The generation of information does not depend on the animated graphics application being instrumented to generate the metrics. The method is adaptable to any resource-limited device, to which the presentation engine is ported or adapted to run. When executing on a resource-limited device, the information is sent to a workstation for analysis. An analysis tool, which may be a stand-alone program or part of an authoring tool or other program, displays the collected metrics graphically in relation to the frame.
    • 呈现引擎收集关于动画图形应用的帧的呈现的信息,例如渲染帧所花费的时间和所使用的存储器的量。 该信息量化了在每个帧的基础上利用的某些计算资源的数量,使得动画图形应用的作者特别是动画图形的设计者能够识别有问题的帧,特别是在资源有限的设备上 。 信息的生成并不取决于被用来生成指标的动画图形应用程序。 该方法适用于任何资源有限的设备,呈现引擎被移植或适应于其运行。 当在资源有限的设备上执行时,将信息发送到工作站进行分析。 可以是独立程序或创作工具或其他程序的一部分的分析工具以与帧相关的方式显示所收集的指标。
    • 3. 发明申请
    • CONTROLLING PRESENTATION ENGINE ON REMOTE DEVICE
    • 远程设备控制演示发动机
    • US20090070440A1
    • 2009-03-12
    • US12206166
    • 2008-09-08
    • Luc Dion
    • Luc Dion
    • G06F15/177G06F15/16
    • H04L67/04
    • A communication mechanism or facility for enabling interaction with, and control of, a remote presentation engine for presenting a rich media application, such as one written using animated graphics allows the presentation engine to be configured or instructed remotely to perform certain actions, to send requests, and/or to send information, independently of the animated graphics application being executed. The communication facility between a workstation enables a presentation engine to pass a request by the application for resource stored on a workstation—an image file or a data file, for example—thereby creating a virtual file system. Local resource references can thus be maintained in the application during development without having to download all resources to the device in connection with testing
    • 用于实现与远程呈现引擎的交互和控制以呈现诸如使用动画图形编写的富媒体应用的通信机制或设施允许配置或指示远程执行某些动作的演示引擎,以发送请求 ,和/或独立于正在执行的动画图形应用来发送信息。 工作站之间的通信设施使得呈现引擎能够通过应用程序传递存储在工作站上的资源的请求 - 例如图像文件或数据文件,从而创建虚拟文件系统。 因此,本地资源引用可以在开发过程中在应用程序中维护,而无需将所有资源下载到与测试相关的设备
    • 4. 发明申请
    • Interger-based calculation method
    • 基于统计的计算方法
    • US20060174232A1
    • 2006-08-03
    • US11049477
    • 2005-02-02
    • John McCallaLuc Dion
    • John McCallaLuc Dion
    • G06F9/45
    • G06F9/45508G06F9/3001
    • A process running on, for example, an embedded device without a floating point unit performs a calculation or series of calculations called for in a program written in an language that specifies floating point representation of all numbers using integer arithmetic, unless or until it must execute the calculation using floating point arithmetic due to presence of a non-integer number. Once this happens, the remaining calculations in the series of calculations are automatically handled using floating point arithmetic. Substantially fewer processor operations are necessary to perform the calculations using integer values than floating point values.
    • 在例如没有浮点单元的嵌入式设备上运行的过程执行在用指定使用整数运算指定所有数字的浮点表示的语言中编写的计算或一系列计算,除非或直到它必须执行 由于存在非整数而使用浮点运算进行计算。 一旦发生这种情况,使用浮点算术自动处理一系列计算中的剩余计算。 使用整数值比浮点值执行计算所需的处理器操作基本上较少。