会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • Control of Vehicles in Three Dimensional Space
    • 三维空间车辆控制
    • US20140099606A1
    • 2014-04-10
    • US13768420
    • 2013-02-15
    • WARGAMING.NET, LLP
    • Anton Sitnikau
    • G09B9/02
    • A63F13/10A63F9/24A63F13/12A63F13/5252A63F13/5258A63F13/803A63F2300/303A63F2300/8017G09B9/02
    • Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces.
    • 本文描述了用于在图形模拟环境中控制车辆的方法和系统。 诸如基于车辆的战斗游戏的视频游戏可以具有在模拟的三维空间中操作的车辆(诸如飞机)。 在基于目的地的控制模式中,用户可以通过输入车辆的新目的地来部分地控制使用二维输入装置的车辆,并且游戏的控制逻辑然后可以自动计算如何控制车辆朝向新航向。 可以提供打击和攻击(轰炸)控制子模式。 此外,在即时控制模式中,用户可以提供指示旋转的方向和速度的输入,以提供对车辆控制系统和/或控制表面的更直接的控制。
    • 2. 发明申请
    • CONTROL OF VEHICLES IN THREE DIMENSIONAL VIRTUAL ENVIRONMENTS
    • 三维虚拟环境中车辆的控制
    • US20140221061A1
    • 2014-08-07
    • US14251251
    • 2014-04-11
    • WARGAMING.NET LLP
    • Anton Sitnikau
    • A63F13/40
    • A63F13/10A63F9/24A63F13/12A63F13/5252A63F13/5258A63F13/803A63F2300/303A63F2300/8017G09B9/02
    • Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces.
    • 本文描述了用于在图形模拟环境中控制车辆的方法和系统。 诸如基于车辆的战斗游戏的视频游戏可以具有在模拟的三维空间中操作的车辆(诸如飞机)。 在基于目的地的控制模式中,用户可以通过输入车辆的新目的地来部分地控制使用二维输入装置的车辆,并且游戏的控制逻辑然后可以自动计算如何控制车辆朝向新航向。 可以提供打击和攻击(轰炸)控制子模式。 此外,在即时控制模式中,用户可以提供指示旋转的方向和速度的输入,以提供对车辆控制系统和/或控制表面的更直接的控制。
    • 3. 发明授权
    • Control of vehicles in three dimensional space
    • 三维空间车辆的控制
    • US08734250B2
    • 2014-05-27
    • US13768420
    • 2013-02-15
    • Wargaming.net, LLP
    • Anton Sitnikau
    • A63F9/00A63F13/00G06F17/00G06F19/00
    • A63F13/10A63F9/24A63F13/12A63F13/5252A63F13/5258A63F13/803A63F2300/303A63F2300/8017G09B9/02
    • Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces.
    • 本文描述了用于在图形模拟环境中控制车辆的方法和系统。 诸如基于车辆的战斗游戏的视频游戏可以具有在模拟的三维空间中操作的车辆(诸如飞机)。 在基于目的地的控制模式中,用户可以通过输入车辆的新目的地来部分地控制使用二维输入装置的车辆,并且游戏的控制逻辑然后可以自动计算如何控制车辆朝向新航向。 可以提供打击和攻击(轰炸)控制子模式。 此外,在即时控制模式中,用户可以提供指示旋转的方向和速度的输入,以提供对车辆控制系统和/或控制表面的更直接的控制。
    • 5. 发明授权
    • Multimodal control of vehicles in three dimensional space
    • 三维空间车辆多模态控制
    • US08734251B2
    • 2014-05-27
    • US13943885
    • 2013-07-17
    • Wargaming.net, LLP
    • Anton Sitnikau
    • A63F9/00A63F13/00G06F17/00G06F19/00
    • A63F13/10A63F9/24A63F13/12A63F13/5252A63F13/5258A63F13/803A63F2300/303A63F2300/8017G09B9/02
    • Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces.
    • 本文描述了用于在图形模拟环境中控制车辆的方法和系统。 诸如基于车辆的战斗游戏的视频游戏可以具有在模拟的三维空间中操作的车辆(诸如飞机)。 在基于目的地的控制模式中,用户可以通过输入车辆的新目的地来部分地控制使用二维输入装置的车辆,并且游戏的控制逻辑然后可以自动计算如何控制车辆朝向新航向。 可以提供打击和攻击(轰炸)控制子模式。 此外,在即时控制模式中,用户可以提供指示旋转的方向和速度的输入,以提供对车辆控制系统和/或控制表面的更直接的控制。
    • 6. 发明授权
    • Computer based education for use with multiuser software
    • 用于多用户软件的基于计算机的教育
    • US08554705B1
    • 2013-10-08
    • US13662637
    • 2012-10-29
    • Wargaming.net, LLP
    • Anton Sitnikau
    • G06F15/18
    • A63F13/10A63F13/12A63F2300/6027A63F2300/6054G09B9/08
    • Methods and systems for performing computer based education are described herein. According to various aspects, a user is presented with computer-based education regarding completion of an objective within an interactive computing environment. When the user is ready to perform (or attempt to perform) the objective in a real-world or “live” situation, the software may place the user in a training session where other users are actually computer-controlled participants, or bots, having a prescribed level of artificial intelligence. If the user successfully completes the objective, the software may increment the level of AI until the user completes the objective while interacting with bots having a required level of AI. The user may thereafter be allowed to participate in dynamic sessions with other human users. During training sessions the user may be affirmatively led to believe that other participants are human, rather than bots.
    • 本文描述了用于执行基于计算机的教育的方法和系统。 根据各个方面,向用户呈现关于完成交互式计算环境内的目标的基于计算机的教育。 当用户准备好在现实世界或“实时”情况下执行(或尝试执行)目标时,软件可以将用户置于训练会话中,其他用户实际上是计算机控制的参与者或机器人,具有 规定的人造智能水平。 如果用户成功完成了目标,则软件可以增加AI的级别,直到用户在与具有所需AI级别的机器人交互时完成目标。 此后,用户可以被允许参与与其他人类用户的动态会话。 在培训期间,用户可能会被肯定地导致相信其他参与者是人,而不是机器人。