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    • 15. 发明申请
    • Media stream slicing and processing load allocation for multi-user media systems
    • 媒体流切片和处理多用户媒体系统的负载分配
    • US20080162713A1
    • 2008-07-03
    • US11645885
    • 2006-12-27
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • Todd BowraAshley C. SpeicherNicholas J. Fang
    • G06F15/16
    • H04L65/601H04L67/28H04L67/2823H04L67/325H04N21/4344H04N21/43615H04N21/440236
    • Transrate/transcode functionality of media processing units in devices distributed within a networked media system are harnessed to enable media streaming to devices across networks while overcoming insufficient bandwidth to transmit the source content or while providing reformatted media to devices that do not support the source format. A policy engine may reallocate media processing resources for greater efficiency. The policy engine may further schedule time-slicing of media segments in available hardware and software-based codecs. Time-slicing may be used to transformatively process one or more media streams across potentially multiple media processing units connected within a network. The media streams are divided into independently processable segments based upon knowledge of underlying media formats. Processing requirements and a priority processing order may be determined for and assigned to each independently processable segment. The segments may be scheduled for delivery to the media processing units based upon the assigned priority and processing requirements.
    • 利用在网络媒体系统内分发的设备中的媒体处理单元的转换/转码功能,以便能够跨网络实现媒体流传输到设备,同时克服不足的带宽来传输源内容,或者将重新格式化的媒体提供给不支持源格式的设备。 策略引擎可以重新分配媒体处理资源以提高效率。 策略引擎可以进一步调度可用硬件和基于软件的编解码器中媒体段的时间分片。 时间分片可用于跨网络中连接的潜在的多个媒体处理单元变换处理一个或多个媒体流。 基于底层媒体格式的知识,媒体流被分成可独立处理的片段。 处理要求和优先处理顺序可以被确定并分配给每个可独立处理的段。 可以基于所分配的优先级和处理要求来调度段以传送到媒体处理单元。
    • 17. 发明授权
    • Composition of local media playback with remotely generated user interface
    • 使用远程生成的用户界面组合本地媒体播放
    • US07844661B2
    • 2010-11-30
    • US11454020
    • 2006-06-15
    • Nicholas J. FangTodd BowraAshley C. Speicher
    • Nicholas J. FangTodd BowraAshley C. Speicher
    • G06F15/16
    • H04L12/282H04L65/1083H04L65/604H04L67/34H04N21/42207H04N21/43615H04N21/84
    • A media server in a home entertainment network coordinates with a media player connected with the network to provide a media presentation with a combined user interface (UI) on an attached display device. Media content is sourced locally on a networked media player. The media player extracts metadata related to the media content and transmits the metadata to the media server. The media server creates the UI to include components related to the media content rendered by the media player. The media server then transmits the UI to the media player for combination with the rendered media content for a composite output to a presentation device. The media server may further develop and transmit compositing instructions and additional media content to the media player for inclusion in the composite output.
    • 家庭娱乐网络中的媒体服务器与与网络连接的媒体播放器协调,以在附接的显示设备上提供具有组合的用户界面(UI)的媒体呈现。 媒体内容来自本地的联网媒体播放器。 媒体播放器提取与媒体内容有关的元数据,并将该元数据发送到媒体服务器。 媒体服务器创建UI以包括与由媒体播放器呈现的媒体内容相关的组件。 然后,媒体服务器将UI发送到媒体播放器以与呈现的媒体内容组合以用于组合输出到呈现设备。 媒体服务器可以进一步开发并发送合成指令和附加媒体内容到媒体播放器以便包括在复合输出中。