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    • 20. 发明申请
    • APPLIED LAYOUT IN VIRTUAL MOTION-ACCELERATION SPHERICAL SIMULATOR
    • 虚拟运动加速球形模拟器中的应用布局
    • US20160303484A1
    • 2016-10-20
    • US15131140
    • 2016-04-18
    • Motion Sphere Desenvolvimento de Tecnologia E Loca
    • Jefferson Edwin Masutti
    • A63G31/16G09B9/12G09B9/10G09B9/05G09B9/06
    • A63G31/16G09B9/00G09B9/05G09B9/063G09B9/10G09B9/12
    • Reference is made to the given model to technical field of simulators for education, training, gaming, amusement and leisure purposes, in which the players may control land, aquatic and air vehicles, among other modalities, mainly the layout applied in virtual motion-acceleration spherical simulator, which highlights its recent features as follows: the operator (A) and its navigator (B) positioning in single quadrants (Q) and (Q1), which means, each person takes one seat from the eight quadrants from the sphere, such arrangement, enables the generation of the motion accelerations in the whole body into the same direction, triggering a real life stimulus sensation according to the game motion, as the opposite as found in different models in the current technique, where the operator is positioned across the quadrants (the upper body part stands in central line of the sphere and the lower body part, below such line), according to such arrangement, the head shakes to one side while the body to the other, causing disorientation in the occupants, nausea and other conditions; another innovative feature of this model is the use of the sphere itself as, reduction pulleys, which is performed through the use of toothed belts (6F) and (8F) which covers the entire diameter of the two rims (3) and (4), which comprises the sphere, and a geared motor (6A) and (8A), with reduction (6C) and (8C) and toothed pulleys (6D) and (8D) for each axis, then, it disposes the use of a very large and powerful engine to perform the movements, as per the current praxis technical status.
    • 参考给定的模型到教育,培训,游戏,娱乐和休闲用途的模拟器技术领域,其中玩家可以控制土地,水上和机动车辆等模式,主要用于虚拟运动加速 球形模拟器,突出了其最近的特点如下:操作员(A)及其导航仪(B)定位在单象限(Q)和(Q1)中,这意味着每个人从球体的八个象限中占一个座位, 这样的布置使得能够将全身中的运动加速度产生到相同的方向,从而触发根据游戏运动的现实生活中的刺激感觉,如在当前技术中不同模型中所发现的相反的,其中操作者位于 象限(上身体位于球体的中心线和下身部分,在这条线的下方),根据这样的布置,头部摇动到一侧,而身体 对另一方造成居民迷失方向,恶心等条件; 该模型的另一个创新特征是使用球体本身作为减速滑轮,其通过使用覆盖两个轮圈(3)和(4)的整个直径的齿形皮带(6F)和(8F)来执行, (6)和(8C)和齿轮(6D)和(8D)的齿轮传动马达(6A)和(8A),然后,它使用非常 大而强大的发动机执行动作,按照当前的实践技术状态。