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    • 73. 发明授权
    • Wagering game with game enhancement window
    • 投注游戏与游戏增强窗口
    • US08834258B2
    • 2014-09-16
    • US13790861
    • 2013-03-08
    • WMS Gaming Inc.
    • Alexander J. GobeDaniel P. LouieDavid M. PryorJamie W. Vann
    • A63F9/24A63F13/00G07F17/34G07F17/32
    • G07F17/3213G07F17/3209G07F17/3265G07F17/34
    • A gaming system includes instructions that cause the gaming system to receive an input indicative of a wager, display a plurality of reels defining a symbol array, and display a symbol-alteration region including at least two symbol positions and extending through a subset of the symbol array at a predefined position. The plurality of reels includes a plurality of symbols moving through the symbol array. The plurality of symbols includes a special symbol that has a first function for evaluating a game outcome. The symbol-alteration region is positioned such that at least some of the symbols move between a first position outside the symbol-alteration region and a second position within the symbol-alteration region. The instructions further cause the gaming system to, in response to the special symbol stopping within the symbol-alteration region, alter a functionality of the special symbol to include a second function for evaluating the game outcome.
    • 游戏系统包括使游戏系统接收指示下注的输入的指令,显示定义符号阵列的多个卷轴,以及显示包括至少两个符号位置并延伸穿过该符号的子集的符号改变区域 阵列在预定义的位置。 多个卷轴包括移动穿过符号阵列的多个符号。 多个符号包括具有用于评估游戏结果的第一功能的特殊符号。 符号改变区域被定位成使得至少一些符号在符号改变区域外部的第一位置和符号改变区域内的第二位置之间移动。 这些指令进一步导致游戏系统响应于符号改变区域内的特殊符号停止,改变特殊符号的功能以包括用于评估游戏结果的第二功能。
    • 78. 发明申请
    • INTERACTIVE TETHER USING TENSION AND FEEDBACK
    • 交互式使用张力和反馈
    • US20140057721A1
    • 2014-02-27
    • US13762578
    • 2013-02-08
    • WMS GAMING INC.
    • Timothy C. LooseChristopher W. ChudekScott A. MassingJesse SmithWalter E. SmoluchaCraig J. SyllaJamie W. Vann
    • A63F13/04
    • G07F17/3202G07F17/3209
    • A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button.
    • 通过卷绕在卷轴周围的一根或多根线缆,在游戏系统中连接到固定结构的魔杖形手持设备。 手持式装置在其顶部包括作为次级输入装置的按钮。 联接在卷轴上的电动机缠绕电缆或向施加于该装置的拉力施加相反的力。 传感器检测电缆相对于固定结构缩回或拉出的距离。 触觉反馈装置传递沿着电缆和手持装置传送的触觉振动,因为电动机将手持装置拉向固定结构,或者抓握装置的玩家将其从固定结构拉出。 投注游戏图形与设备的移动协调,使得图形的移动或选择受到通过移动手持设备或按下其按钮而进行的输入的影响。
    • 79. 发明申请
    • PLAYER INITIATED MULTI-PLAYER GAMES
    • 玩家启动多玩家游戏
    • US20140038709A1
    • 2014-02-06
    • US13789315
    • 2013-03-07
    • WMS GAMING, INC.
    • Edward Q. EarleyDamon E. GuraJoel R. JaffeLarry J. PaceyCraig J. SyllaJamie W. Vann
    • G07F17/32
    • G07F17/3272G07F17/323
    • Some embodiments include a computer-implemented method for enabling a player to configure and initiate multiplayer wagering games. The computer-implemented method can include presenting, on a display device of a wagering game machine, a graphical user interface including social contact icons representing social contacts associated with the player, and a multiplayer wagering game icon associated with a multiplayer wagering game. The method can also include detecting input indicating selection of the multiplayer wagering game icon and the social contact icons. The method can also include transmitting, to the social contacts via a network, invitations to participate in the multiplayer wagering game. The method can also include detecting acceptance of the invitations from at least one of the social contacts, and conducting the multiplayer wagering game involving the player and the at least one of the social contacts.
    • 一些实施例包括用于使玩家能够配置和启动多玩家投注游戏的计算机实现的方法。 计算机实现的方法可以包括在投注游戏机的显示装置上呈现包括表示与玩家相关联的社交联系人的社交联系人图标的图形用户界面以及与多玩家投注游戏相关联的多玩家投注游戏图标。 该方法还可以包括检测指示多玩家投注游戏图标和社交联系人图标的选择的输入。 该方法还可以包括通过网络向社交联系人发送邀请参与多玩家投注游戏。 该方法还可以包括检测来自至少一个社交联系人的邀请的接受,以及进行涉及玩家和至少一个社交联系人的多玩家投注游戏。