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    • 81. 发明授权
    • Wagering game system with docking stations
    • 投注游戏系统与坞站
    • US08057303B2
    • 2011-11-15
    • US12304070
    • 2007-06-08
    • James M. RasmussenNorman R. WurzMark B. GagnerWilliam C. CesaroniShawn O. BarrettVladimir I. ArezinaJim Motyl
    • James M. RasmussenNorman R. WurzMark B. GagnerWilliam C. CesaroniShawn O. BarrettVladimir I. ArezinaJim Motyl
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3218
    • This description describes wagering game systems that include docking stations. In one embodiment, the apparatus includes a presentation unit configured to present a wagering game and a docking controller configured to detect when the apparatus is docked with a docking station and to detect when the apparatus is undocked from the docking station. The apparatus can also include a docking port, the docking port including at least one of a dock power unit configured to receive power via the docking station and a dock communication unit configured to receive wagering game content associated with the wagering game, the dock communication unit configured to receive the wagering game content when the apparatus is docked with the docking station. The apparatus can also include a wireless communication unit configured to receive the wagering game content when the docking controller when the apparatus is undocked from the docking station.
    • 该描述描述了包括坞站的投注游戏系统。 在一个实施例中,所述装置包括配置成呈现投注游戏和对接控制器的呈现单元,所述对接控制器被配置为检测所述装置何时与对接站对接并且检测所述装置何时从所述对接站脱离。 该装置还可以包括对接端口,对接端口包括被配置为经由对接站接收电力的坞站功率单元中的至少一个以及配置成接收与投注游戏相关联的投注游戏内容的码头通信单元,码头通信单元 被配置为当所述设备与所述对接站对接时接收所述投注游戏内容。 所述装置还可以包括无线通信单元,其被配置为当所述设备从所述对接站脱离时,所述对接控制器接收所述投注游戏内容。
    • 82. 发明申请
    • PUBLISHER/SUBSCRIBER ARCHITECTURE FOR MULTI-DEVICE ACTIVITIES
    • 出版者/订阅者建筑的多设备活动
    • US20110244949A1
    • 2011-10-06
    • US13128649
    • 2009-11-09
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • Mark B. GagnerDamon E. GuraLarry J. PaceyAlfred Thomas
    • A63F9/24
    • G07F17/3241G07F17/32G07F17/3255G07F17/3283
    • A publisher-subscriber architecture with standardized and/or dynamic event/message look up can be implemented on wagering game establishment networks to establish a robust and flexible reporting and reacting mechanism. Processes that operate in accordance with the publisher-subscriber architecture can coordinate operations across multiple devices in a wagering game establishment, and even across multiple wagering game establishments, in response to an event occurring. Processes can operate as publishers and/or subscribers, and can reside on a WGM (e.g., standalone, portable, etc.) or a server. Processes operating as publishers on a WGM can publish information about events that occur on the WGM. Processes operating as subscribers can interpret published event information from different vendors and use published event information in a number of different ways.
    • 可以在投注游戏建立网络上实施具有标准化和/或动态事件/消息查找的发布者订阅者架构,以建立强大而灵活的报告和响应机制。 根据发布者 - 订户架构进行操作的进程可以协调在投注游戏机构中的多个设备的操作,以及响应于发生的事件,甚至跨越多个投注游戏机构。 进程可以作为发布者和/或订户操作,并且可以驻留在WGM(例如,独立的,便携式的等)或服务器上。 在WGM上作为发布商运行的流程可以发布关于WGM发生的事件的信息。 作为用户操作的进程可以解释不同供应商发布的事件信息,并以多种不同的方式使用已发布的事件信息。
    • 84. 发明申请
    • MULTI-PROJECTOR GAMING TABLE
    • 多投影机游戏桌
    • US20110115158A1
    • 2011-05-19
    • US12945885
    • 2010-11-14
    • Mark B. GagnerTimothy C. LooseJames M. RasmussenAlfred Thomas
    • Mark B. GagnerTimothy C. LooseJames M. RasmussenAlfred Thomas
    • A63F3/00A63F13/00
    • G07F17/3211G07F17/322
    • Electronic wagering game tables (a.k.a. e-tables) are described herein. Some embodiments include a wagering game table for presenting a wagering game. The wagering game table can include a projection surface, and a first projector configured to present, at a first resolution, a first background image on the projection surface, wherein the first background image is associated with the wagering game and includes elements of the wagering game that are shared by the plurality of players, and wherein the first background image includes blank areas that are not substantially illuminated with content from the first projector. The wagering game table can also include a plurality other projectors configured to present, at a second resolution, wagering game content in the plurality of blank areas, wherein the wagering game content indicates results of the wagering game.
    • 本文描述了电子投注游戏桌(a.k.a.电子表格)。 一些实施例包括用于呈现投注游戏的投注游戏桌。 投注游戏桌可以包括投影表面,以及第一投影仪,被配置为以第一分辨率呈现投影表面上的第一背景图像,其中第一背景图像与投注游戏相关联并且包括投注游戏的元素 由所述多个玩家共享,并且其中所述第一背景图像包括未被来自所述第一投影仪的内容基本上照亮的空白区域。 投注游戏表还可以包括多个其他投影机,其被配置为以第二分辨率呈现多个空白区域中的投注游戏内容,其中投注游戏内容指示投注游戏的结果。
    • 86. 发明申请
    • AUGMENTED REALITY MECHANISM FOR WAGERING GAME SYSTEMS
    • 强化游戏系统的现实机制
    • US20110065496A1
    • 2011-03-17
    • US12879932
    • 2010-09-10
    • Mark B. GagnerJoel R. JaffeVictor T. ShiCraig J. SyllaMatthew J. Ward
    • Mark B. GagnerJoel R. JaffeVictor T. ShiCraig J. SyllaMatthew J. Ward
    • A63F9/24A63F13/00
    • G07F17/3209G07F17/3211
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, at a gaming machine, a fiducial marker in one or more images captured by an image capture device of the gaming machine, determining an orientation of the fiducial marker, and detecting a fiducial code embedded within the fiducial marker. The operations can also include providing, via a network, fiducial code information and fiducial marker orientation information to a wagering game server to identify an augmented reality object associated with the fiducial code and determine attributes of the augmented reality object. The operations can further include receiving, at the gaming machine, wagering game content and the augmented reality object from the wagering game server, incorporating the augmented reality object within the wagering game content, and presenting the wagering game content comprising the augmented reality object on a display device of the gaming machine.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括在游戏机中检测由游戏机的图像捕获设备捕获的一个或多个图像中的基准标记,确​​定基准标记的取向,以及检测嵌入在所述游戏机内的基准代码 基准标记。 操作还可以包括通过网络将基准代码信息和基准标记取向信息提供给投注游戏服务器以识别与基准代码相关联的增强现实对象并确定增强现实对象的属性。 该操作可以进一步包括在游戏机中接收来自投注游戏服务器的投注游戏内容和增强现实对象,将增强现实对象包含在投注游戏内容内,并将包含增强现实对象的投注游戏内容呈现在 游戏机的显示装置。
    • 87. 发明申请
    • PRESENTING PRIMARY AND SECONDARY WAGERING GAMES
    • 举办主要和次要的游戏
    • US20110045895A1
    • 2011-02-24
    • US12741616
    • 2008-10-28
    • Mark B. GagnerJohn L. GriffinDamon E. GuraVictor T. Shi
    • Mark B. GagnerJohn L. GriffinDamon E. GuraVictor T. Shi
    • A63F9/24
    • G07F17/32G07F17/3267
    • An apparatus for presenting primary and secondary wagering game content is described herein. In one embodiment, the apparatus includes a primary wagering game unit configured to determine results for a first group of primary wagering games in a first wagering game session. The first wagering game session can be associated with a player identifier. The primary wagering game unit can be further configured to determine results for a second group of primary wagering games in a second wagering game session that is associated with the player identifier. The apparatus can also include a secondary wagering game unit configured to, after certain of the results in the first wagering game session, cause presentation a first episode of a group of episodes, and to, after certain of the results in the second wagering game session, cause presentation a second episode of the group of episodes.
    • 本文描述了用于呈现主要和次要投注游戏内容的装置。 在一个实施例中,该装置包括主投注游戏单元,其被配置为在第一投注游戏会话中确定第一组主投注游戏的结果。 第一个投注游戏会话可以与玩家标识符相关联。 主要投注游戏单元还可以被配置为确定与玩家标识符相关联的第二投注游戏会话中的第二组主要投注游戏的结果。 该装置还可以包括次级投注游戏单元,其被配置为在第一投注游戏会话中的某些结果之后导致呈现一组剧集的第一集,并且在第二投注游戏会话中的某些结果之后 ,导致剧集组的第二集。
    • 90. 发明申请
    • PRESENTING WAGERING GAME CONTENT
    • 提出游戏内容
    • US20100210353A1
    • 2010-08-19
    • US12681985
    • 2008-10-15
    • Mark B. GagnerDamon E. GuraCraig J. Sylla
    • Mark B. GagnerDamon E. GuraCraig J. Sylla
    • A63F13/00
    • G07F17/323G07F17/32G07F17/3209G07F17/3262
    • Techniques for processing and presenting wagering data are presented herein. In one embodiment, a method comprises configuring a wagering game terminal for contemporaneously presenting content for a plurality of wagering games. Configuring the terminal can include dividing a player interface into a plurality of areas, wherein each of the areas is associated with one of the plurality of wagering games. The configuring can also include resizing the content to fit in the areas. The method can also include receiving, from a remote wagering game server, results for one or more of the wagering games, and selecting portions of the content, wherein the portions of the content graphically represent the results. The method can also include displaying the portions of the content.
    • 本文介绍了处理和呈现投注数据的技术。 在一个实施例中,一种方法包括配置用于同时呈现多个投注游戏的内容的投注游戏终端。 配置终端可以包括将播放器接口划分成多个区域,其中每个区域与多个投注游戏中的一个相关联。 配置还可以包括调整内容大小以适应这些区域。 该方法还可以包括从远程投注游戏服务器接收一个或多个投注游戏的结果,以及选择内容的部分,其中内容的部分以图形方式表示结果。 该方法还可以包括显示内容的部分。