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    • 5. 发明授权
    • Peripheral update peripheral in a wagering game system
    • 外部游戏系统中的周边更新外设
    • US08409009B2
    • 2013-04-02
    • US12304229
    • 2007-06-13
    • Jim MotylCraig J. Sylla
    • Jim MotylCraig J. Sylla
    • A63F9/24
    • G07F17/323G07F17/32
    • There is provided a peripheral update device. The peripheral update device includes at least one interface adapted to communicatively connect to at least one peripheral device of a wagering game machine and to an update device, the at least one interface adapted to receive a firmware update from the update device for a peripheral device of the at least one peripheral device. The peripheral update device further includes a processor being communicatively connected to the at least one interface and adapted to receive the transmitted firmware update via the at least one interface and further adapted to apply the received firmware update to the peripheral device via the at least one interface.
    • 提供外设更新设备。 所述外围设备更新装置包括至少一个接口,其适于通信地连接到投注游戏机的至少一个外围设备和更新设备,所述至少一个接口适于从所述更新设备接收固件更新以用于外围设备 所述至少一个外围设备。 所述外围设备更新设备还包括处理器,其通信地连接到所述至少一个接口并且适于经由所述至少一个接口接收所发送的固件更新,并且还适于经由所述至少一个接口将所接收的固件更新应用于所述外围设备 。
    • 7. 发明授权
    • Wagering game machines with non-volatile memory
    • 投注游戏机带有非易失性存储器
    • US08360871B2
    • 2013-01-29
    • US12678990
    • 2008-09-22
    • Craig J. SyllaStephen A. Canterbury
    • Craig J. SyllaStephen A. Canterbury
    • A63F9/24G06F17/30
    • G07F17/3269
    • Apparatus, systems, and methods may operate to load a software program which, when executed by a processor, is associated with presenting a wagering game upon which monetary value may be wagered. The software program may be loaded into a non-volatile memory in the form of phase-change random access memory, nanotube random access memory, or a combination thereof, and executed by the processor to present the wagering game after conducting a first preliminary authentication. Upon entering a reset cycle, a subsequent preliminary authentication of the software program is conducted without reloading the non-volatile memory, and the program is executed from the non-volatile memory by the processor while a background full authentication of the software program stored in mass storage is conducted. Execution out of the non-volatile memory is halted if the background full authentication fails.
    • 装置,系统和方法可以操作以加载软件程序,该软件程序在由处理器执行时与呈现可以下注货币价值的投注游戏相关联。 软件程序可以以相变随机存取存储器,纳米管随机存取存储器或其组合的形式加载到非易失性存储器中,并且由处理器执行以在进行第一初步认证之后呈现投注游戏。 进入复位周期后,进行软件程序的后续初步认证而不重新加载非易失性存储器,并且程序由处理器从非易失性存储器执行,而软件程序的后台完整认证存储在质量 进行存储。 如果后台完整身份验证失败,执行非易失性存储器将被停止。
    • 10. 发明授权
    • Gaming system having controllable dynamic signage
    • 具有可控动态标志的游戏系统
    • US08251816B2
    • 2012-08-28
    • US12674619
    • 2008-08-28
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • Mark B. GagnerDamon E. GuraCraig J. SyllaMatthew J. Ward
    • A63F9/24
    • G07F17/3262G07F17/3211
    • A gaming system comprises a first gaming device displaying a first primary wagering game in response to receipt of a first wager from a first player and a second gaming device displaying a second primary wagering game in response to receipt of a second wager from a second player. The system further comprises a community display having a plurality of display regions thereon, and at least one controller operative to (i) detect activation of a first supplemental feature by the first player, (ii) detect activation of a second supplemental feature by the second player, (iii) determine in which of the plurality of display regions to display the first and second supplemental features in accordance with at least a first rule set, and (iv) display the first and second supplemental features on the community display.
    • 游戏系统包括:第一游戏装置,响应于从第二玩家接收到第二投注而响应于从第一玩家接收到第一投注并显示第二主投注游戏的第二游戏装置,显示第一主投注游戏。 所述系统还包括在其上具有多个显示区域的社区显示器,以及至少一个控制器,其操作以(i)检测所述第一播放器对第一补充特征的激活,(ii)通过所述第二辅助特征来检测第二补充特征 播放器,(iii)根据至少第一规则集确定多个显示区域中的哪一个显示第一和第二补充特征,以及(iv)在社区显示器上显示第一和第二补充特征。