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    • 6. 发明授权
    • Skillful multi-level games and gaming machines in which players are granted free play sessions
    • US10950092B2
    • 2021-03-16
    • US16153809
    • 2018-10-07
    • SYNERGY BLUE, LLC
    • Michael OberbergerMichael Low
    • A63F9/24G07F17/32
    • A computer-implemented method of operating a regulated gaming machine may comprise accepting money from a player and providing a game that comprises a plurality of in-game assets, each of which being configured to generate a wagering opportunity when skillfully interacted with by the player. One or more player interactions may be received with at least some of the plurality of in-game assets and, for each generated wagering opportunity, it is determined whether the received player interaction was a skillful or an unskillful interaction with the in-game asset. A wagering event is generated for each skillful interaction and, responsive to the generation of the wagering event, it is determined whether to award money to the player according to a first payout schedule defining a first Return to Player (RTP) percentage or to award the player a free play session of limited duration. Money is then awarded according to the first payout schedule associated with the first RTP percentage when the determination is to award money. When the determination is to award the free play session, game play is enabled in the free session. The game play is configured such that either a) player interactions with the plurality of in-game assets causes wagering opportunities to be generated, independent of the skillfulness of the received player interactions, and money awarded according to a second payout schedule defining a second RTP percentage that is more advantageous to the player than the first RTP percentage, or b) tokens are collected, each being configured to increase an RTP percentage of at least one wagering event generated after the free play session is over.
    • 10. 发明授权
    • Regulated casino games and gaming machines configured to enable increased or max skill game states
    • US11100761B2
    • 2021-08-24
    • US16385288
    • 2019-04-16
    • SYNERGY BLUE, LLC
    • Michael Oberberger
    • G07F17/32
    • A computer-implemented method of operating a computing device may comprise enabling the player to play a wager-based and skill-influenced game in which in-game assets are presented for player interaction, each being configured as a wagering opportunity, a successful player interaction with which generates a wager. The game may be configured to operate in a first wager-based state in which a skill of the player affects whether and/or a degree to which player interactions with the wagering opportunities are determined to be successful. Game play of the game configured in the first wager-based state may be enabled, player interactions with the wagering opportunities received and the player may be randomly rewarded for player interactions determined to be successful. The game may be configured to operate in a second wager-based state in which effects of the player's skill are changed relative to the first wager-based state and game play enabled in such second wager-based state. Upon occurrence of a predetermined action or event, the game may be reconfigured back to the first wager-based state and game play may be re-enabled to operate in the first wager-based state.