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    • 1. 发明授权
    • Game machine, game machine control method, and information storage medium
    • 游戏机,游戏机控制方法和信息存储介质
    • US08251811B2
    • 2012-08-28
    • US12159734
    • 2006-11-02
    • Akira YamaokaAkihiro Imamura
    • Akira YamaokaAkihiro Imamura
    • A63F9/24
    • A63F13/47A63F13/00A63F13/10A63F13/525A63F2300/63A63F2300/634A63F2300/6669
    • A game machine includes playing content of a player in a game play part, in which the player operates an operation target, to be reflected in an action of the operation target in a video image. Reproduction data is recorded for reproducing a scene of the operation target moving in a game space according to the operation of the player. Base video image data is stored for reproducing a base video image representing a scene of a predetermined region of the game space. A video image is displayed based on a base video image and a reproduced video image such that a time of displaying a predetermined scene of the base video image and a time of displaying a scene of the operation target moving in the predetermined region in the reproduced video image based on the reproduction data are synchronized.
    • 一种游戏机包括播放玩家操作操作对象的游戏部分中的玩家的内容,以反映在视频图像中的操作对象的动作中。 记录再现数据,以根据玩家的操作再现在游戏空间中移动的操作对象的场景。 存储基本视频图像数据,用于再现表示游戏空间的预定区域的场景的基本视频图像。 基于基本视频图像和再现的视频图像显示视频图像,使得显示基本视频图像的预定场景的时间和显示在再现的视频中的预定区域中的操作对象的场景的时间 基于再现数据的图像被同步。
    • 2. 发明申请
    • GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    • 游戏机,游戏机控制方法和信息存储介质
    • US20090280895A1
    • 2009-11-12
    • US12159734
    • 2006-11-02
    • Akira YamaokaAkihiro Imamura
    • Akira YamaokaAkihiro Imamura
    • A63F13/00A63F9/24
    • A63F13/47A63F13/00A63F13/10A63F13/525A63F2300/63A63F2300/634A63F2300/6669
    • A game machine is provided which enables playing content of a player in a game play part, in which the player operates an operation target, to be reflected in an action of the operation target appearing in a video image displayed in a video image watching part. A replay data recording unit (90) records reproduction data for reproducing a scene of the operation target moving in a game space according to the operation of the player. A base video image data storage unit (92) stores base video image data for reproducing a base video image representing a scene of a predetermined region of the game space. A video image screen display controlling unit (94) causes a video image, which is based on a base video image and a reproduced video image, to be displayed such that a time of displaying a predetermined scene of the base video image and a time of displaying a scene of the operation target moving in the predetermined region in the reproduced video image which is based on the reproduction data are synchronized.
    • 提供一种游戏机,其能够播放玩家操作操作对象的游戏部分中的玩家的内容,以反映在出现在视频图像观看部分中显示的视频图像中的操作对象的动作中。 重放数据记录单元(90)根据玩家的操作记录用于再现在游戏空间中移动的操作对象的场景的再现数据。 基本视频图像数据存储单元(92)存储用于再现表示游戏空间的预定区域的场景的基本视频图像的基本视频图像数据。 视频图像屏幕显示控制单元(94)使得基于视频图像和再现视频图像的视频图像被显示,使得显示基本视频图像的预定场景的时间和时间 基于再现数据的再现视频图像中的预定区域中移动的操作对象的场景的显示被同步。
    • 3. 发明申请
    • Method of alpha-selective glycosylation
    • α-选择性糖基化方法
    • US20060122379A1
    • 2006-06-08
    • US10555565
    • 2004-05-19
    • Hiromune AndoAkihiro ImamuraMakoto KisoHideharu Ishida
    • Hiromune AndoAkihiro ImamuraMakoto KisoHideharu Ishida
    • C07H13/00
    • C07H1/00C07H9/00Y02P20/55
    • an α-selective glycosylation process of a glycosylation reaction between a sugar structure of hexose or an aldose having a chain with six or more carbon atoms in the molecuse, which is a monosaccharide or a reducing end of an oligosaccharide with two or more monosaccharide residues connected by glycosidic linkages (an oligosaccharide with two monosaccharide residues is disaccharide) (also referred to as “a disaccharide to an oligosaccharide”) or a sugar chain and alcoholic hydroxyl group of thiol group, to obtain a sugar structure glycoside containing α-glycoside at a high ratio, under the ring-shaped formation of a protective group in a silyl acetal structure over hydroxyl groups at positions 4 and 6 in the sugar structure. By the process, highly selective α-glycosylation of sugar structure can be progressed in a simple and efficient manner.
    • 在分子中具有六个或更多个碳原子的链的己糖或醛糖的糖结构之间的糖基化反应的α-选择性糖基化方法,其是连接了两个或更多个单糖残基的寡糖的单糖或还原末端 通过糖苷键(具有两个单糖残基的寡糖是二糖)(也称为“寡糖的二糖”)或硫醇基的糖链和醇羟基,以获得含有α-糖苷的糖结构糖苷 在糖结构中位置4和6的羟基上的甲硅烷基缩醛结构中的环状形成环状形成。 通过该过程,糖结构的高选择性α-糖基化可以以简单和有效的方式进行。
    • 5. 发明授权
    • Method of α-selective glycosylation
    • α-选择性糖基化方法
    • US08148505B2
    • 2012-04-03
    • US10555565
    • 2004-05-19
    • Hiromune AndoAkihiro ImamuraMakoto KisoHideharu Ishida
    • Hiromune AndoAkihiro ImamuraMakoto KisoHideharu Ishida
    • C07G3/00C07H17/00
    • C07H1/00C07H9/00Y02P20/55
    • An α-selective glycosylation process of a glycosylation reaction between a sugar structure of hexose or an aldose having a chain with six or more carbon atoms in the molecule, which is a monosaccharide or a reducing end of an oligosaccharide with two or more monosaccharide residues connected by glycosidic linkages (an oligosaccharide with two monosaccharide residues is disaccharide) (also referred to as “a disaccharide to an oligosaccharide”) or a sugar chain and alcoholic hydroxyl group or thiol group, to obtain a sugar structure glycoside containing α-glycoside at a high ratio, under the ring-shaped formation of a protective group in a silyl acetal structure over hydroxyl groups at positions 4 and 6 in the sugar structure.By the process, highly selective α-glycosylation of sugar structure can be progressed in a simple and efficient manner.
    • 在分子中具有六个或更多个碳原子的链的己糖或醛糖的糖结构之间的糖基化反应的α-选择性糖基化方法,其是连接两个或多个单糖残基的寡糖或还原末端 通过糖苷键(具有两个单糖残基的寡糖是二糖)(也称为“寡糖”)或糖链和醇羟基或硫醇基,以获得含有α-糖苷的糖结构糖苷 在糖结构中位置4和6的羟基上的甲硅烷基缩醛结构中的环状形成环状形成。 通过该过程,糖结构的高选择性α-糖基化可以以简单和有效的方式进行。