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    • 3. 发明申请
    • SYSTEM AND METHOD FOR HUMAN IDENTIFICATION PROOF FOR USE IN VIRTUAL ENVIRONMENTS
    • 用于虚拟环境的人类识别证明的系统和方法
    • US20130067573A1
    • 2013-03-14
    • US13612422
    • 2012-09-12
    • David F. ChampionJeffrey J. SmithKevin J. SmithDavid T. Windell
    • David F. ChampionJeffrey J. SmithKevin J. SmithDavid T. Windell
    • G06F21/00
    • G06F21/316G06F2221/2103G06F2221/2109
    • System, method and computer program product for verifying an avatar owner as a human user of an avatar in a virtual world environment in which humans interact through avatars via client devices in network communication with a server device. A request for challenging an avatar in the virtual world environment is received to determine whether that avatar is controlled by an application program user (bot). A user client device associated with a challenged avatar is identified and a Human Identification Proof (HIP) message for detecting a human user versus a bot controlling the challenged avatar is generated and communicated, for receipt at the identified user client device. It is determined from the response, whether the user is a bot or a human user. If a challenged avatar is determined to be a bot, then the server device prevents the challenged avatar from further interaction in the virtual world environment.
    • 用于在虚拟世界环境中验证化身所有者作为人体用户的系统,方法和计算机程序产品,其中人类通过与服务器设备的网络通信中的客户端设备与化身进行交互。 接收在虚拟世界环境中挑战化身的请求以确定该化身是否由应用程序用户(bot)控制。 识别与受挑战的化身相关联的用户客户端设备,并且生成并传送用于检测人类用户与控制被挑战的化身的机器人的人类识别证明(HIP)消息,以便在所识别的用户客户端设备处接收。 从响应确定用户是机器人还是人类用户。 如果被挑战的头像被确定为机器人,则服务器设备防止受挑战的化身在虚拟世界环境中进一步交互。
    • 4. 发明授权
    • System and method for human identification proof for use in virtual environments
    • 用于虚拟环境中的用于人体识别的系统和方法
    • US08316310B2
    • 2012-11-20
    • US12186330
    • 2008-08-05
    • David F. ChampionJeffrey J. SmithKevin J. SmithDavid T. Windell
    • David F. ChampionJeffrey J. SmithKevin J. SmithDavid T. Windell
    • G06F3/048
    • G06F21/316G06F2221/2103G06F2221/2109
    • A system, method and computer program product for verifying an avatar owner as a human user of an avatar in a virtual world environment in which users interact through avatars via client devices in network communication with a server device. A request for challenging an avatar in the virtual world environment is received to determine whether that avatar is controlled by an application program user (bot). A user client device associated with a challenged avatar is identified and a Human Identification Proof (HIP) message for detecting a human user versus a bot controlling the challenged avatar is generated and communicated, for receipt at the identified user client device. It is determined from the response, whether the user is a bot or a human user. If a challenged avatar is determined to be a bot, then the server device prevents the challenged avatar from further interaction in the virtual world environment.
    • 一种用于在虚拟世界环境中验证化身所有者作为虚拟世界环境的人类用户的系统,方法和计算机程序产品,其中用户通过与服务器设备的网络通信中的客户端设备与化身进行交互。 接收在虚拟世界环境中挑战化身的请求以确定该化身是否由应用程序用户(bot)控制。 识别与受挑战的化身相关联的用户客户端设备,并且生成并传送用于检测人类用户与控制被挑战的化身的机器人的人类识别证明(HIP)消息,以便在所识别的用户客户端设备处接收。 从响应确定用户是机器人还是人类用户。 如果被挑战的头像被确定为机器人,则服务器设备防止受挑战的化身在虚拟世界环境中进一步交互。
    • 5. 发明授权
    • Arrangement for powering USB keys
    • 为USB钥匙供电的安排
    • US07791893B2
    • 2010-09-07
    • US11682487
    • 2007-03-06
    • David F. ChampionWilliam R. Duffy, III
    • David F. ChampionWilliam R. Duffy, III
    • H05K1/14
    • H01R13/665Y10T74/19358
    • Charging or recharging a capacitor powers a USB key. The capacitor is connected to the USB plug. Inserting the key in a powered device charges or recharges the capacitor. Alternatively, the capacitor is connected to the USB plug and a rotatable generator electrically is connected to the capacitor. A sliding gear having teeth engages with complimentary teeth of the generator. A spring disposed at each end of the sliding gear to restrain the sliding movement of the gear. Movement of the sliding gear kinetically charges or recharges the capacitor. The USB key can include the capacitor alone or the kinetic arrangement or the combination of the capacitor and the kinetic arrangement.
    • 为电容充电或给电池充电为USB钥匙供电。 电容器连接到USB插头。 将钥匙插入电源设备将对电容器充电或充电。 或者,电容器连接到USB插头,并且可旋转的发电机电连接到电容器。 具有齿的滑动齿轮与发电机的互补齿啮合。 设置在滑动齿轮的每一端的弹簧以限制齿轮的滑动运动。 滑动齿轮的移动对电容器进行动力充电或充电。 USB钥匙可以包括电容器或动力装置或电容器与动力装置的组合。
    • 6. 发明申请
    • SYSTEM AND METHOD FOR HUMAN IDENTIFICATION PROOF FOR USE IN VIRTUAL ENVIRONMENTS
    • 用于虚拟环境的人类识别证明的系统和方法
    • US20100037147A1
    • 2010-02-11
    • US12186330
    • 2008-08-05
    • David F. ChampionJeffrey J. SmithKevin J. SmithDavid T. Windell
    • David F. ChampionJeffrey J. SmithKevin J. SmithDavid T. Windell
    • G06F3/00
    • G06F21/316G06F2221/2103G06F2221/2109
    • A system, method and computer program product for verifying an avatar owner as a human user of an avatar in a virtual world environment in which users may interact through avatars, representing each one or more users visually, and wherein users, interact through their the representing avatars, via client devices in network communication with a server device. The method includes receiving a request for challenging an avatar in the virtual world environment to determine whether that avatar is controlled by an application program user (bot). Then, in response to the challenging, a user client device associated with a challenged avatar is identified and a HIP message for detecting a human user versus a bot controlling the challenged avatar is generated and communicated, for receipt at a user client device. The HIP message requires an response from the corresponding user. It is determined from the response, whether the user is a bot or a human user. If a challenged avatar is determined to be a bot, then the server device prevents the challenged avatar from further interaction in the virtual world environment.
    • 一种系统,方法和计算机程序产品,其用于在虚拟世界环境中验证化身所有者作为虚拟世界环境中的人类用户,其中用户可以通过头像进行交互,以可视方式表示每个一个或多个用户,并且其中用户通过其代表 化身,通过客户端设备与服务器设备进行网络通信。 该方法包括接收对虚拟世界环境中的化身进行挑战的请求,以确定该化身是否由应用程序用户(bot)控制。 然后,响应于挑战性,识别与被挑战的化身相关联的用户客户端设备,并且生成并传达用于检测人类用户与控制被挑战的化身的机器人的HIP消息,以便在用户客户端设备处接收。 HIP消息需要来自相应用户的响应。 从响应确定用户是机器人还是人类用户。 如果被挑战的头像被确定为机器人,则服务器设备防止受挑战的化身在虚拟世界环境中进一步交互。
    • 8. 发明申请
    • ARRANGEMENT FOR POWERING USB KEYS
    • 安装USB KEYS的安排
    • US20080220636A1
    • 2008-09-11
    • US11682487
    • 2007-03-06
    • David F. ChampionWilliam R. Duffy
    • David F. ChampionWilliam R. Duffy
    • H01R13/00F16H3/34
    • H01R13/665Y10T74/19358
    • Charging or recharging a capacitor powers a USB key. The capacitor is connected to the USB plug. Inserting the key in a powered device charges or recharges the capacitor. Alternatively, the capacitor is connected to the USB plug and a rotatable generator electrically is connected to the capacitor. A sliding gear having teeth engages with complimentary teeth of the generator. A spring disposed at each end of the sliding gear to restrain the sliding movement of the gear. Movement of the sliding gear kinetically charges or recharges the capacitor. The USB key can include the capacitor alone or the kinetic arrangement or the combination of the capacitor and the kinetic arrangement.
    • 为电容充电或给电池充电为USB钥匙供电。 电容器连接到USB插头。 将钥匙插入电源设备将对电容器充电或充电。 或者,电容器连接到USB插头,并且可旋转的发电机电连接到电容器。 具有齿的滑动齿轮与发电机的互补齿啮合。 设置在滑动齿轮的每一端的弹簧以限制齿轮的滑动运动。 滑动齿轮的移动对电容器进行动力充电或充电。 USB钥匙可以包括电容器或动力装置或电容器与动力装置的组合。
    • 10. 发明授权
    • System and method for human identification proof for use in virtual environments
    • 用于虚拟环境中的用于人体识别的系统和方法
    • US08543930B2
    • 2013-09-24
    • US13612422
    • 2012-09-12
    • David F. ChampionJeffrey J. SmithKevin J. SmithDavid T. Windell
    • David F. ChampionJeffrey J. SmithKevin J. SmithDavid T. Windell
    • G06F3/048
    • G06F21/316G06F2221/2103G06F2221/2109
    • System, method and computer program product for verifying an avatar owner as a human user of an avatar in a virtual world environment in which humans interact through avatars via client devices in network communication with a server device. A request for challenging an avatar in the virtual world environment is received to determine whether that avatar is controlled by an application program user (bot). A user client device associated with a challenged avatar is identified and a Human Identification Proof (HIP) message for detecting a human user versus a bot controlling the challenged avatar is generated and communicated, for receipt at the identified user client device. It is determined from the response, whether the user is a bot or a human user. If a challenged avatar is determined to be a bot, then the server device prevents the challenged avatar from further interaction in the virtual world environment.
    • 用于在虚拟世界环境中验证化身所有者作为人体用户的系统,方法和计算机程序产品,其中人类通过与服务器设备的网络通信中的客户端设备与化身进行交互。 接收在虚拟世界环境中挑战化身的请求以确定该化身是否由应用程序用户(bot)控制。 识别与受挑战的化身相关联的用户客户端设备,并且生成并传送用于检测人类用户与控制被挑战的化身的机器人的人类识别证明(HIP)消息,以便在所识别的用户客户端设备处接收。 从响应确定用户是机器人还是人类用户。 如果被挑战的头像被确定为机器人,则服务器设备防止受挑战的化身在虚拟世界环境中进一步交互。