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    • 5. 发明授权
    • Liquid crystal display device for compensating a pixel data in accordance with areas of a liquid crystal display panel and sub-frames, and driving method thereof
    • 用于根据液晶显示面板和子帧的区域补偿像素数据的液晶显示装置及其驱动方法
    • US08115725B2
    • 2012-02-14
    • US11880683
    • 2007-07-23
    • Hyun Ho ShinKi Duk Kim
    • Hyun Ho ShinKi Duk Kim
    • G09G3/36
    • G09G3/3607G02F2001/133622G02F2001/134345G09G2310/0235G09G2320/0252G09G2320/0285G09G2320/0673G09G2340/16
    • A liquid crystal display device includes a liquid crystal panel, a timing controller, a compensation unit and a panel drive circuit. The liquid crystal panel has a plurality of color pixels, each of the color pixels including two sub-pixels which represent two different colors. The timing controller generates a sub-pixel data stream of two sub-frame format. The sub-pixel data stream of two sub-frame format includes a first sub-pixel data for a first sub-frame and a second sub-pixel data for a second sub-frame. The first sub-pixel data and the second sub-pixel data have different gamma characteristics. The compensation unit is operable to compensate the first sub-pixel data and the second sub-pixel data with different rates. The panel drive circuit drives the sub-pixels on the liquid crystal panel and supplies the sub-pixels with the compensated first sub-pixel data for the first sub-frame and the compensated second sub-pixel data for the second sub-frame.
    • 液晶显示装置包括液晶面板,定时控制器,补偿单元和面板驱动电路。 液晶面板具有多个彩色像素,每个彩色像素包括表示两种不同颜色的两个子像素。 定时控制器生成两个子帧格式的子像素数据流。 两个子帧格式的子像素数据流包括用于第一子帧的第一子像素数据和用于第二子帧的第二子像素数据。 第一子像素数据和第二子像素数据具有不同的伽马特性。 补偿单元可操作以以不同的速率补偿第一子像素数据和第二子像素数据。 面板驱动电路驱动液晶面板上的子像素,并为子像素提供第一子帧的经补偿的第一子像素数据和用于第二子帧的经补偿的第二子像素数据。
    • 9. 发明授权
    • Three-dimensional image display
    • 三维图像显示
    • US07876350B2
    • 2011-01-25
    • US11602500
    • 2006-11-21
    • Hyun Ho ShinHyung Ki HongJuun Park
    • Hyun Ho ShinHyung Ki HongJuun Park
    • H04N13/04
    • G09G3/003G09G2300/0452
    • A three-dimensional image display device including a display device having odd-numbered sub-pixel columns for displaying a left image and even-numbered sub-pixel columns for displaying a right image; a first set of sub-pixels disposed in a same first horizontal line of adjacent odd-numbered sub-pixel columns have different colors; a second set of sub-pixels disposed in a same second horizontal line of adjacent even-numbered sub-pixels column have different colors; a screen positioned away from the display device for displaying the right and left images; and a slit barrier disposed between the display device and the screen for screening light from the display device.
    • 一种三维图像显示装置,包括具有用于显示左图像的奇数子像素列和用于显示右图像的偶数子像素列的显示装置; 设置在相邻奇数子像素列的相同第一水平线中的第一组子像素具有不同的颜色; 设置在相邻偶数子像素列的相同第二水平线中的第二组子像素具有不同的颜色; 远离显示装置的屏幕,用于显示右图像和左图像; 以及设置在显示装置和屏幕之间的用于屏蔽来自显示装置的光的狭缝屏障。
    • 10. 发明申请
    • MOBILE TERMINAL AND PRESENCE INFORMATION MANAGEMENT METHOD THEREOF
    • 移动终端及其存在信息管理方法
    • US20100197291A1
    • 2010-08-05
    • US12689974
    • 2010-01-19
    • Raymond CHOHyun-Ho ShinYong-Suk Lim
    • Raymond CHOHyun-Ho ShinYong-Suk Lim
    • H04M3/00
    • H04M3/42374H04M2207/18
    • Disclosed are a mobile terminal and a presence information management method thereof, wherein a reception range of presence information preset by a user is pre-stored and then presence information is received from a server according to the pre-stored reception range of the presence information upon an initiation of a presence service to thusly display on a screen, whereby upon receiving the presence service, part of presence information can be received according to the preset reception range of the presence information, or presence information relating to contacts who are not in interest or infrequently engaged in a call is not needed to be processed, resulting in reducing a current consumption due to processing of the presence information and improving a UI performance.
    • 公开了一种移动终端及其存在信息管理方法,其中预先存储由用户预设的存在信息的接收范围,然后根据存在信息的预先存储的接收范围从服务器接收存在信息 启动呈现服务以便在屏幕上显示,由此在接收到在场服务时,可以根据存在信息的预设接收范围或与不感兴趣的联系人有关的呈现信息来接收部分存在信息,或者 不频繁地进行呼叫,不需要处理,导致由于处理存在信息而降低了电流消耗并改善了UI性能。