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    • 2. 发明申请
    • DYNAMIC SKINNING OF WAGERING GAMES
    • 动漫游戏的动态滑雪
    • US20110218042A1
    • 2011-09-08
    • US13128655
    • 2009-11-13
    • Peter R. AndersonRobby M. FriedmanMichael J. Irby, II
    • Peter R. AndersonRobby M. FriedmanMichael J. Irby, II
    • A63F13/00
    • G07F17/3211G07F17/3209G07F17/323G07F17/3258
    • An editing tool generates a progressive game skin and code for instantiating the progressive game skin. The progressive skin indicates various perceivable elements (e.g., visual elements, aural elements, etc.) and skin configurations (e.g., layout for perceivable elements, timing for presenting perceivable elements, properties of perceivable elements, etc.). The progressive skin may also indicate target presentation devices for presenting the perceivable elements indicated by the progressive skin. The progressive skin editing tool provides the progressive skin to a device that controls one or more devices that will present the perceivable element indicated by the progressive skin. The controlling device (“media controller”) reads the progressive skin and causes the one or more devices to present the indicated perceivable elements as indicated by the progressive skin (“instantiates the progressive skin”).
    • 编辑工具生成渐进式游戏皮肤和代码,用于实例化渐进式游戏皮肤。 渐进皮肤表示各种可感知元素(例如,视觉元素,听觉元素等)和皮肤配置(例如,可感知元件的布局,呈现可感知元件的定时,可感知元件的属性等)。 进行性皮肤还可以指示用于呈现由渐进皮肤指示的可感知元件的目标呈现装置。 渐进式皮肤编辑工具将渐进皮肤提供给控制一个或多个将呈现渐进皮肤指示的可感知元素的装置的装置。 控制装置(“媒体控制器”)读取渐进皮肤并使一个或多个装置呈现由渐进皮肤(“实例化渐进皮肤”)所指示的所指示的可感知元件。
    • 3. 发明授权
    • Dynamic skinning of wagering games
    • 投注游戏的动态剥皮
    • US08663005B2
    • 2014-03-04
    • US13128655
    • 2009-11-13
    • Peter R. AndersonRobby M. FriedmanMichael J. Irby, II
    • Peter R. AndersonRobby M. FriedmanMichael J. Irby, II
    • A63F9/24
    • G07F17/3211G07F17/3209G07F17/323G07F17/3258
    • An editing tool generates a progressive game skin and code for instantiating the progressive game skin. The progressive skin indicates various perceivable elements (e.g., visual elements, aural elements, etc.) and skin configurations (e.g., layout for perceivable elements, timing for presenting perceivable elements, properties of perceivable elements, etc.). The progressive skin may also indicate target presentation devices for presenting the perceivable elements indicated by the progressive skin. The progressive skin editing tool provides the progressive skin to a device that controls one or more devices that will present the perceivable element indicated by the progressive skin. The controlling device (“media controller”) reads the progressive skin and causes the one or more devices to present the indicated perceivable elements as indicated by the progressive skin (“instantiates the progressive skin”).
    • 编辑工具生成渐进式游戏皮肤和代码,用于实例化渐进式游戏皮肤。 渐进皮肤表示各种可感知元素(例如,视觉元素,听觉元素等)和皮肤配置(例如,可感知元件的布局,呈现可感知元件的定时,可感知元件的特性等)。 进行性皮肤还可以指示用于呈现由渐进皮肤指示的可感知元件的目标呈现装置。 渐进式皮肤编辑工具将渐进皮肤提供给控制一个或多个将呈现渐进皮肤指示的可感知元素的装置的装置。 控制装置(“媒体控制器”)读取渐进皮肤并使一个或多个装置呈现由渐进皮肤(“实例化渐进皮肤”)所指示的所指示的可感知元件。
    • 4. 发明授权
    • Configuring and controlling wagering game compatibility
    • 配置和控制投注游戏兼容性
    • US08357039B2
    • 2013-01-22
    • US13146368
    • 2010-01-27
    • Peter R. AndersonMichael J. Irby, IICraig J. Sylla
    • Peter R. AndersonMichael J. Irby, IICraig J. Sylla
    • A63F9/24
    • G07F17/326A63F9/24G07F17/32G07F17/3223
    • A wagering game system is herein. In embodiments, the system's operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality and communicate shared data, etc.). The operations can further include determining that an API provides the required interactivity, so that the secondary game can function in conjunction with the primary wagering game (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility.
    • 这里是一个投注游戏系统。 在实施例中,系统的操作可以包括呈现主要投注游戏并且接收与主要投注游戏相关的呈现次要游戏的请求。 主要投注游戏和辅助游戏可以是需要彼此交互的单独的应用(例如,提供所需的功能和传送共享数据等)。 操作可以进一步包括确定API提供所需的交互性,使得辅助游戏可以与主要投注游戏相结合(例如,可以成功地插入主要投注游戏)。 操作可进一步确定可选和非可选要求,并根据可选和非可选要求确定兼容性。 此外,操作可以向主要投注游戏,辅助游戏或API添加功能,以实现兼容性。
    • 6. 发明申请
    • PRESENTING SECONDARY CONTENT FOR A WAGERING GAME
    • 提供游戏的次要内容
    • US20100240455A1
    • 2010-09-23
    • US12741643
    • 2008-10-29
    • Mark B. GagnerJacek A. GrabiecMichael J. Irby, IIScott H. SchulhofTracey L. Wright
    • Mark B. GagnerJacek A. GrabiecMichael J. Irby, IIScott H. SchulhofTracey L. Wright
    • A63F13/00A63F9/24
    • G07F17/3227G07F17/32
    • Described herein are processes and devices that cause secondary content to be presented during wagering games. One of the devices described is a secondary content server. The secondary content server can obtain user related information, like user preferences, about a player of a wagering game and use the user related information to determine or generate secondary content. The secondary content server can cause the secondary content to be presented on a wagering game device or terminal. The secondary content server can determine if more than one device can present the secondary content. In some embodiments, the secondary content server presents the secondary content on a wagering game device. However, if other devices are connected to the wagering game device, the secondary content server may instead cause the secondary content to be presented on one of the other devices.
    • 这里描述的是在投注游戏期间引起次要内容的过程和设备。 所描述的设备之一是辅助内容服务器。 次要内容服务器可以获得关于投注游戏的玩家的用户相关信息,如用户偏好,并且使用用户相关信息来确定或生成辅助内容。 辅助内容服务器可以使次要内容呈现在投注游戏设备或终端上。 次要内容服务器可以确定是否有多个设备可以呈现次要内容。 在一些实施例中,辅助内容服务器在投注游戏设备上呈现次要内容。 然而,如果其他设备连接到投注游戏设备,则辅助内容服务器可以替代地使辅助内容呈现在其他设备之一上。
    • 7. 发明授权
    • Morphing geometric structures of wagering game objects
    • 投注游戏对象的变形几何结构
    • US09378612B2
    • 2016-06-28
    • US12987065
    • 2011-01-07
    • Marwan Y. AnsariMichael J. Irby, IIMark T. SiekaCraig J. Sylla
    • Marwan Y. AnsariMichael J. Irby, IIMark T. SiekaCraig J. Sylla
    • A63F13/00G07F17/32
    • G07F17/3223G07F17/32G07F17/323G07F17/3232
    • A wagering game system and its operations are described herein. In embodiments, the operations can include accessing a wagering game object in a wagering game application running on a wagering game machine, where the wagering game object can include a plurality of degenerate polygons that form a first geometric structure for the wagering game object. The operations can further include determining a second geometric structure that is structurally distinct from the first geometric structure, and morphing the wagering game object from the first geometric structure into the second geometric structure via manipulation of the plurality of degenerate polygons. The operations can further include determining conditions that dictate the shape of the second geometric structure and morphing the wagering game object using a morphing algorithm associated with the conditions. Further, the operations can include providing outcomes and awards in accordance with the second geometric structure.
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以包括访问在投注游戏机上运行的投注游戏应用中的投注游戏对象,其中投注游戏对象可以包括形成投注游戏对象的第一几何结构的多个退化多边形。 该操作还可以包括确定结构上与第一几何结构不同的第二几何结构,以及通过操纵多个简并多边形,将投注游戏对象从第一几何结构变形成第二几何结构。 操作可以进一步包括确定规定第二几何结构的形状的条件,并且使用与条件相关联的变形算法来变形投注游戏对象。 此外,操作可以包括根据第二几何结构提供结果和奖励。
    • 10. 发明申请
    • CONFIGURING AND CONTROLLING WAGERING GAME COMPATIBILITY
    • 配置和控制游戏兼容性
    • US20110287828A1
    • 2011-11-24
    • US13146368
    • 2010-01-27
    • Peter R. AndersonMichael J. Irby, IICraig J. Sylla
    • Peter R. AndersonMichael J. Irby, IICraig J. Sylla
    • A63F9/24
    • G07F17/326A63F9/24G07F17/32G07F17/3223
    • A wagering game system is herein. In embodiments, the system's operations can include presenting a primary wagering game and receiving a request to present a secondary game in connection with the primary wagering game. The primary wagering game and the secondary game can be separate applications that require interactivity with each other (e.g., provide required functionality and communicate shared data, etc.). The operations can further include determining that an API provides the required interactivity, so that the secondary game can function in conjunction with the primary wagering game (e.g., can successfully plug-in to the primary wagering game). The operations can further determine optional and non-optional requirements and determine compatibilities based on the optional and non-optional requirements. Further, the operations can add functionality to the primary wagering game, the secondary game, or the API, to enable compatibility.
    • 这里是一个投注游戏系统。 在实施例中,系统的操作可以包括呈现主要投注游戏并且接收与主要投注游戏相关的呈现次要游戏的请求。 主要投注游戏和辅助游戏可以是需要彼此交互的单独的应用(例如,提供所需的功能和传送共享数据等)。 操作可以进一步包括确定API提供所需的交互性,使得辅助游戏可以与主要投注游戏相结合(例如,可以成功地插入主要投注游戏)。 操作可进一步确定可选和非可选要求,并根据可选和非可选要求确定兼容性。 此外,操作可以向主要投注游戏,辅助游戏或API添加功能,以实现兼容性。