会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 8. 发明授权
    • System and method for leveraging independent innovation in entertainment content and graphics hardware
    • 利用娱乐内容和图形硬件的自主创新的系统和方法
    • US08713516B2
    • 2014-04-29
    • US11516176
    • 2006-09-05
    • Christopher C. TannerRemi Simon Vincent ArnaudMichael T. JonesRichard D. WebbBrian McClendon
    • Christopher C. TannerRemi Simon Vincent ArnaudMichael T. JonesRichard D. WebbBrian McClendon
    • G06F9/44
    • G06F8/20A63F2300/203A63F2300/6018A63F2300/66G06F9/451
    • A system and method is presented that leverages independent innovation in entertainment content and graphics hardware. In this system and method, the current image generation run-time application is replaced with a new framework defining the connectivity, features, and behavior necessary to implement a graphics system. All this takes place in the context of a software platform utilizing a late-integration mechanism that dynamically integrates the various real-time components in a run-time application. Ultimately displacing hardware as the central focus of development efforts, this software platform functionally is the graphics application, at least as viewed by the simulation host computer, database developers, and those responsible for visual system procurement and maintenance. An innovative software architecture, the Graphical Application Platform (GAP) is presented. The GAP builds on image generator, workstation, and scene graph success by extending the concepts of platform and framework into the real-time graphics domain—bridging the gap between image generation concerns and contemporary hardware and software realities by decoupling content, hardware and applications. This new approach also provides technology to address emerging concerns related to the selection and acquisition processes in the context of new low-cost, high-performance graphics hardware.
    • 提出了利用娱乐内容和图形硬件的自主创新的系统和方法。 在该系统和方法中,当前图像生成运行时应用程序被定义实现图形系统所必需的连接性,特征和行为的新框架所取代。 所有这一切都发生在使用后期集成机制的软件平台的上下文中,该后期集成机制可以在运行时应用程序中动态集成各种实时组件。 最终将硬件置换为开发工作的中心焦点,该软件平台功能上是图形应用程序,至少由模拟主机,数据库开发人员以及负责视觉系统采购和维护的人员所观察。 提出了一种创新的软件体系结构,即图形应用平台(GAP)。 通过将平台和框架的概念扩展到实时图形领域,GAP建立在图像生成器,工作站和场景图形的基础上,通过解耦内容,硬件和应用程序,弥补了图像生成问题与当代硬件和软件现实之间的差距。 这种新方法还提供了技术来解决与新型低成本,高性能图形硬件相关的选择和采集过程中出现的新兴问题。