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    • 3. 发明申请
    • ON LINE GAMING WITH REAL-WORLD DATA
    • 在线游戏与真实的世界数据
    • US20120004037A1
    • 2012-01-05
    • US12945693
    • 2010-11-12
    • Otho Dale Hill
    • Otho Dale Hill
    • A63F9/24
    • G07F17/32G07F17/3272
    • In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game. In one aspect, in games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position/seat in the original, real-world game. In one aspect, the remote player may able to make strategic decisions during gameplay that differ from those of the original, real-world player, wherein such strategic decisions may affect the outcome of the game for that player. In one aspect, the real-world environment is a gaming area at a casino.
    • 在一个方面,一种方法,系统和装置提供在线游戏,该在线游戏将来自真实世界环境的感官数据和/或游戏数据进行整合,特别是在包含原始记录的实例的回放的环境中的交互式在线游戏 在现实环境中玩的实况卡游戏,其中可以以延迟的方式或实时地提供在线游戏。 在一个方面,记录来自现实世界环境中的活动纸牌游戏的感觉数据和/或游戏数据用于实时延迟播放或流式传输,并且远程玩家能够在线访问游戏并参与 游戏就像远程玩家在现实环境中一直存在于原始的活纸牌游戏一样。 在一方面,远程玩家可以在原始的真实世界游戏中的一个或多个原始,真实世界的玩家占据的位置/座位上玩在线游戏。 一方面,在玩家被自己发行的牌的游戏中,远程玩家将被接收到被处理在原始的实时玩家中的原始的真实世界的玩家, 世界游戏。 在一个方面,远程玩家可能能够在游戏过程中做出与原始的真实世界玩家不同的战略决策,其中这样的战略决策可能会影响该玩家的游戏结果。 一方面,现实环境是娱乐场的游戏区。
    • 4. 发明授权
    • System including card game dispensing shoe and method
    • 系统包括纸牌游戏配送鞋和方法
    • US07699694B2
    • 2010-04-20
    • US10439789
    • 2003-05-16
    • Otho Dale Hill
    • Otho Dale Hill
    • A63F13/00
    • A63F1/18A63F1/14A63F3/00157A63F2001/008A63F2009/2425A63F2250/58
    • A system and method including card game dispensing shoe includes a scanner that discerns the value and suit of each card dispensed, and includes a CPU and a memory storing data such as rules for dealing cards, data representing player strategy criteria and card inventory data. The CPU, with the scanner data and wagering data can determine player proficiency in regards to player strategies, can determine whether the card inventory is in favor of the player, determine player first card advantage and can, on a floating basis, determine permitted deck penetration. The system and method can be incorporated into games to be broadcast over a communications network such as the Internet.
    • 一种包括纸牌游戏分发器的系统和方法包括:识别所分配的卡的价值和诉讼的扫描器,并且包括CPU和存储诸如交易卡的规则,代表玩家策略标准的数据和卡库存数据的数据的存储器。 具有扫描仪数据和投注数据的CPU可以确定玩家对玩家策略的熟练程度,可以确定卡片库存是否有利于玩家,确定玩家的第一卡优势,并且可以在浮动的基础上确定允许的牌面渗透 。 该系统和方法可以并入通过诸如因特网的通信网络广播的游戏中。
    • 8. 发明授权
    • On line gaming with real-world data
    • 在线游戏与现实世界的数据
    • US08152641B2
    • 2012-04-10
    • US13015800
    • 2011-01-28
    • Otho Dale Hill
    • Otho Dale Hill
    • A63F13/12
    • G07F17/32G07F17/3272
    • In one aspect, a method, systems, and apparatuses provide for online gaming that integrates sensory data and/or gameplay data from a real-world environment, and in particular, interactive online gaming within an environment incorporating playback of a recorded instance of an original, live card game played in a real-world environment, wherein the online game may be provided in a delayed manner or in real-time. In one aspect, sensory data and/or gameplay data from a live card game in a real-world environment are recorded for delayed playback or streamed live in real-time, and a remote player is able to access the game online and participate in the game as if the remote player had been present at the original, live card game in the real-world environment. In one aspect, the remote player may play in the online game at the position/seat occupied by one or more of the original, real-world players in the original, real-world game. In one aspect, in games where a player is dealt his or her own hand of cards, the remote player will receive cards as they were dealt to the original, real-world player that occupied the same position/seat in the original, real-world game. In one aspect, the remote player may able to make strategic decisions during gameplay that differ from those of the original, real-world player, wherein such strategic decisions may affect the outcome of the game for that player. In one aspect, the real-world environment is a gaming area at a casino.
    • 在一个方面,一种方法,系统和装置提供在线游戏,该在线游戏将来自真实世界环境的感官数据和/或游戏数据进行整合,特别是在包含原始记录的实例的回放的环境中的交互式在线游戏 在现实环境中玩的实况卡游戏,其中可以以延迟的方式或实时地提供在线游戏。 在一个方面,记录来自现实世界环境中的活动纸牌游戏的感觉数据和/或游戏数据用于实时延迟播放或流式传输,并且远程玩家能够在线访问游戏并参与 游戏就像远程玩家在现实环境中一直存在于原始的活纸牌游戏一样。 在一方面,远程玩家可以在原始的真实世界游戏中的一个或多个原始,真实世界的玩家占据的位置/座位上玩在线游戏。 一方面,在玩家被自己发行的牌的游戏中,远程玩家将被接收到被处理在原始的实时玩家中的原始的真实世界的玩家, 世界游戏。 在一个方面,远程玩家可能能够在游戏过程中做出与原始的真实世界玩家不同的战略决策,其中这样的战略决策可能会影响该玩家的游戏结果。 一方面,现实环境是娱乐场的游戏区。
    • 9. 发明申请
    • ONLINE GAMING WITH REAL-WORLD DATA
    • 在线游戏与真实世界数据
    • US20120004036A1
    • 2012-01-05
    • US12829156
    • 2010-07-01
    • Otho Dale Hill
    • Otho Dale Hill
    • A63F9/24
    • A63F3/00643A63F3/08A63F2003/088
    • A method, system, and apparatus provide for online games integrating sensory data and/or gameplay data from a live game that was played with physical game elements. Sensory data and/or gameplay data from the original live game are recorded for delayed playback or streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the, live game. The remote player may play the position/seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position/seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
    • 一种方法,系统和装置提供用于整合来自用实体游戏元素播放的实况游戏的感觉数据和/或游戏数据的在线游戏。 记录来自原始直播游戏的感觉数据和/或游戏数据用于延迟播放或流媒体。 实时游戏的数据被并入在线游戏。 远程玩家能够像现场直播游戏一样参与在线游戏。 远程玩家可以在现场游戏中玩一个或多个原始真实玩家所占据的位置/座位。 在带有个人手牌的纸牌游戏中,远程玩家在实时游戏中处理相同的位置/座位时接收卡片。 远程玩家可以做出与真实世界玩家不同的战略决策可能会影响远程玩家的游戏结果。
    • 10. 发明授权
    • Online gaming with real-world data
    • 在线游戏与现实世界的数据
    • US08088010B1
    • 2012-01-03
    • US12829156
    • 2010-07-01
    • Otho Dale Hill
    • Otho Dale Hill
    • A63F19/00
    • A63F3/00643A63F3/08A63F2003/088
    • A method, system, and apparatus provide online games integrating sensory data and/or gameplay data from a live game that was played with physical game elements. Sensory data and/or gameplay data from the original live game are recorded for delayed playback or live streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the live game. The remote player may play the position/seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position/seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
    • 一种方法,系统和装置提供在线游戏,其集成了与实体游戏元素一起播放的实况游戏的感觉数据和/或游戏数据。 记录来自原始直播游戏的感觉数据和/或游戏数据用于延迟播放或直播。 实时游戏的数据被并入在线游戏。 远程播放器能够参与在线游戏,就好像远程播放器已经存在于现场游戏中一样。 远程玩家可以在现场游戏中玩一个或多个原始真实玩家所占据的位置/座位。 在带有个人手牌的纸牌游戏中,远程玩家在实时游戏中处理相同的位置/座位时接收卡片。 远程玩家可以做出与真实世界玩家不同的战略决策可能会影响远程玩家的游戏结果。