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    • 1. 发明授权
    • Online gaming with real-world data
    • 在线游戏与现实世界的数据
    • US08088010B1
    • 2012-01-03
    • US12829156
    • 2010-07-01
    • Otho Dale Hill
    • Otho Dale Hill
    • A63F19/00
    • A63F3/00643A63F3/08A63F2003/088
    • A method, system, and apparatus provide online games integrating sensory data and/or gameplay data from a live game that was played with physical game elements. Sensory data and/or gameplay data from the original live game are recorded for delayed playback or live streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the live game. The remote player may play the position/seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position/seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
    • 一种方法,系统和装置提供在线游戏,其集成了与实体游戏元素一起播放的实况游戏的感觉数据和/或游戏数据。 记录来自原始直播游戏的感觉数据和/或游戏数据用于延迟播放或直播。 实时游戏的数据被并入在线游戏。 远程播放器能够参与在线游戏,就好像远程播放器已经存在于现场游戏中一样。 远程玩家可以在现场游戏中玩一个或多个原始真实玩家所占据的位置/座位。 在带有个人手牌的纸牌游戏中,远程玩家在实时游戏中处理相同的位置/座位时接收卡片。 远程玩家可以做出与真实世界玩家不同的战略决策可能会影响远程玩家的游戏结果。