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    • 8. 发明授权
    • Computer system having a distributed texture memory architecture
    • 具有分布式纹理存储器架构的计算机系统
    • US06762763B1
    • 2004-07-13
    • US09346071
    • 1999-07-01
    • Christopher MigdalPhilippe Lacroute
    • Christopher MigdalPhilippe Lacroute
    • G06T120
    • G06T15/005G06T1/20
    • A scaleable network based computer system having a distributed texture memory architecture. A network residing within the computer system is used to transmit packets between a host processor and a number of subsystems. Three basic types of subsystems are coupled to the network: a geometry subsystem is used to process primitives; a rasterization subsystem is used to render pixels; and a display subsystem is used to drive a computer monitor. Any number and combination of these three types of subsystems can be coupled to one or more network chips to implement a wide variety of configurations. One or more memory chips can be coupled to any of the rasterization subsystems. These memory chips are used to store texture data. A rasterization subsystem can access texture data from its associated memory chips or can request texture data residing within any of the other memory chips. The request is sent over the internal network; the requested texture data is packetized and sent over the internal network to the requesting rasterization subsystem. Because texture data is distributed across the internal network and is accessible to any and all rasterization subsystems, there is no need to store duplicate copies. Furthermore, the computer system is readily scaleable simply by adding the appropriate geometry, rasterization, or display subsystem. Likewise, texture memory is readily scalable simply by adding more memory chips.
    • 具有分布式纹理存储器架构的可扩展的基于网络的计算机系统。 驻留在计算机系统内的网络用于在主处理器和多个子系统之间传送数据包。 子系统的三种基本类型耦合到网络:几何子系统用于处理原语; 光栅化子系统用于渲染像素; 并且显示子系统用于驱动计算机监视器。 这三种类型的子系统的任何数量和组合可以耦合到一个或多个网络芯片以实现各种各样的配置。 一个或多个存储器芯片可以耦合到任何光栅化子系统。 这些存储芯片用于存储纹理数据。 光栅化子系统可以从其相关联的存储器芯片访问纹理数据,或者可以请求驻留在任何其它存储器芯片内的纹理数据。 请求通过内部网络发送; 所请求的纹理数据被分组并通过内部网络发送到请求的光栅化子系统。 因为纹理数据分布在内部网络上,并且可以由任何和所有光栅化子系统访问,所以不需要存储重复的副本。 此外,计算机系统可以简单地通过添加适当的几何,光栅化或显示子系统来容易地缩放。 同样,通过添加更多的内存芯片,纹理内存很容易被扩展。