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    • 7. 发明申请
    • Virtualization method of vertical-synchronization in graphics systems
    • 图形系统中垂直同步的虚拟化方法
    • US20120262463A1
    • 2012-10-18
    • US13437869
    • 2012-04-02
    • Reuven BakalashIlan GrinbergNatalya Segal
    • Reuven BakalashIlan GrinbergNatalya Segal
    • G06T1/00
    • G06T1/20G06T2200/28G09G5/18G09G2330/021H04N21/42653H04N21/4302
    • Vertical synchronization (v-sync) in prior art prevents video tearing artifacts by keeping the video pipeline synchronized with the monitor. Such technique keeps the frame rate of the rendering engine equal to monitor's refresh rate. However, it suffers from two substantial shortcomings: performance limitations and input lag, both of which are critical in real-time applications such as video games and professional applications (e.g. 3D CAD). The different embodiments of present invention, termed virtual vertical-synchronization (Virtual v-sync), eliminate tearing artifacts, while solving the shortfall of performance by shortening or dropping undisplayed frames, and solving the input lags by removing frame blocking. Any frame rate is achievable, independently of the monitor refresh. Two additional uses of the virtual vertical-synchronization are cloud gaming improvement and power consumption control.
    • 现有技术中的垂直同步(v-sync)通过保持视频流水线与监视器同步来防止视频撕裂伪影。 这种技术使渲染引擎的帧速率等于监视器的刷新率。 然而,它存在两个显着的缺点:性能限制和输入滞后,这两者在诸如视频游戏和专业应用(例如,3D CAD)的实时应用中是至关重要的。 称为虚拟垂直同步(Virtual v-sync)的本发明的不同实施例通过缩短或不放弃未显示的帧来解决性能不足,并通过去除帧阻塞来解决输入滞后,从而消除了撕裂伪影。 任何帧速率都可以实现,独立于监视器刷新。 虚拟垂直同步的两个额外用途是云游戏改进和功耗控制。
    • 8. 发明授权
    • Relational database management system (RDBMS) employing a relational datastore and a multi-dimensional database (MDDB) for serving query statements from client machines
    • 使用关系数据存储和多维数据库(MDDB)的关系数据库管理系统(RDBMS)用于从客户机提供查询语句
    • US08195602B2
    • 2012-06-05
    • US12455664
    • 2009-06-04
    • Reuven BakalashGuy ShakedJoseph Caspi
    • Reuven BakalashGuy ShakedJoseph Caspi
    • G06F17/30G06F7/00
    • G06F17/30592G06F17/30457G06F17/30477G06F17/30489G06F17/3061Y10S707/954Y10S707/957Y10S707/99932Y10S707/99934Y10S707/99935Y10S707/99943
    • A relational database management system (RDBMS) for servicing query statements from one or more client machines, using a relational data store and a multi-dimensional database (MDDB). The RDBMS includes a query interface which is adapted to receive query statements from the client machines, and to generate one or more query requests. The RDBMS includes a query handling mechanism which receives each request from the query interface, extracts a set of dimensions associated with the request, uses the dimensions to retrieve aggregated fact data from the MDDB, and forwards retrieved aggregated fact data to the query processing mechanism for subsequent processing. When the query processing mechanism of the RDBMS determines that servicing one or more query requests requires data stored in the relational tables, then the query handling mechanism automatically routes the requests to the relational data tables, so that data can be accessed from the relational tables and forwarded to the query processing mechanism for use in servicing the requests, in a manner transparent to the client machine. When the query processing mechanism determines that servicing one or more query requests requires aggregated data from the MDDB, then the query handling mechanism automatically routes the requests to the MDDB, so that data can be accessed from the MDDB and forwarded to the query processing mechanism for use in servicing the requests, in a manner transparent to the client machine.
    • 用于使用关系数据存储和多维数据库(MDDB)从一个或多个客户端机器处理查询语句的关系数据库管理系统(RDBMS)。 RDBMS包括一个查询接口,适用于从客户机接收查询语句,并生成一个或多个查询请求。 RDBMS包括查询处理机制,从查询接口接收每个请求,提取与请求相关联的维度集合,使用维度从MDDB检索汇总事实数据,并将检索到的汇总事实数据转发到查询处理机制 后续处理。 当RDBMS的查询处理机制确定服务一个或多个查询请求需要存储在关系表中的数据时,查询处理机制自动将请求路由到关系数据表,从而可以从关系表访问数据, 以对客户端机器透明的方式转发到用于服务请求的查询处理机制。 当查询处理机制确定服务一个或多个查询请求需要来自MDDB的聚合数据时,查询处理机制自动将请求路由到MDDB,从而可以从MDDB访问数据并将其转发到查询处理机制 用于以对客户端机器透明的方式来处理请求。
    • 10. 发明授权
    • Computing system having a multiple graphics processing pipeline (GPPL) architecture supported on multiple external graphics cards connected to an integrated graphics device (IGD) embodied within a bridge circuit
    • 具有连接到集成图形设备(IGD)的多个外部显卡上支持的多个图形处理流水线(GPPL)架构的计算系统,该集成图形设备(IGD)体现在桥接电路
    • US07940274B2
    • 2011-05-10
    • US11904040
    • 2007-09-25
    • Reuven BakalashYaniv Leviathan
    • Reuven BakalashYaniv Leviathan
    • G06F15/80G06F15/00G06F9/46G06T1/00G06T1/20G06K9/54
    • G06T1/20G06F9/5044G06F2209/501G06T15/005G06T2210/52
    • A computing system capable of parallelizing the operation of multiple graphics processing units (GPUs) supported on an integrated graphic device (IGD) embodied within a bridge circuit, and employing a multi-mode parallel graphics rendering subsystem having software and hardware implemented components. The computing system includes (i) CPU memory space for storing one or more graphics-based applications, (ii) one or more CPUs for executing the graphics-based applications, (iii) an external graphics card supporting at least one GPU and being connected to the bridge circuit by way of a data communication interface, (iv) a multi-mode parallel graphics rendering subsystem supporting multiple modes of parallel operation, (v) a plurality of graphic processing pipelines (GPPLs), implemented using the GPUs, and (vi) an automatic mode control module. During the run-time of the graphics-based application, the automatic mode control module automatically controls the mode of parallel operation of the multi-mode parallel graphics rendering subsystem so that the multiple GPUs on the external graphics cards are driven in a parallelized manner, or the single GPU in the IGD is controlled during display operations, as the case may be.
    • 一种能够并行化支持在桥接电路内的集成图形设备(IGD)上的多个图形处理单元(GPU)的操作的计算系统,以及采用具有软件和硬件实现的组件的多模式并行图形渲染子系统。 计算系统包括(i)用于存储一个或多个基于图形的应用的CPU存储器空间,(ii)用于执行基于图形的应用的一个或多个CPU,(iii)支持至少一个GPU并被连接的外部显卡 通过数据通信接口连接到桥接电路,(iv)支持多种并行操作模式的多模式并行图形渲染子系统,(v)使用GPU实现的多个图形处理流水线(GPPL)和( vi)自动模式控制模块。 在基于图形的应用程序的运行期间,自动模式控制模块自动控制多模式并行图形渲染子系统的并行操作模式,从而以并行方式驱动外部显卡上的多个GPU, 或者在显示操作期间控制IGD中的单个GPU(视情况而定)。