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    • 1. 发明授权
    • Composite transition nodes for use in 3D data generation
    • 用于3D数据生成的复合转换节点
    • US08576228B2
    • 2013-11-05
    • US12357391
    • 2009-01-21
    • Alan DavidsonRobert B. EngleLayne Friedman
    • Alan DavidsonRobert B. EngleLayne Friedman
    • G06T15/10G06T15/20G06T15/00G06K9/00
    • G06T19/00H04N13/275H04N13/289
    • Several embodiments provide methods and apparatuses for use with node-based compositing to assist in the generation of a second eye or camera of a stereoscopic image. In one implementation, a method for use in 3D movie production comprises the steps: displaying composite nodes to a user, the composite nodes indicating how to composite a first plurality of rendered 2D elements into an output image, the rendered 2D elements and the plurality of composite nodes corresponding to a first eye of a 3D image; and receiving user input to add one or more transition nodes to the composite nodes, each transition node following a respective composite node and to be used for regeneration of one or more elements corresponding to the respective composite node, wherein the composite nodes and the one or more transition nodes are to be used to direct generation of a second eye of the 3D image.
    • 几个实施例提供了用于基于节点的合成以协助生成立体图像的第二眼睛或相机的方法和装置。 在一个实现中,一种在3D电影制作中使用的方法包括以下步骤:向用户显示复合节点,组合节点指示如何将第一多个渲染的2D元素合成为输出图像,所渲染的2D元素和多个 对应于3D图像的第一只眼睛的复合节点; 以及接收用户输入以将一个或多个转换节点添加到所述复合节点,每个转换节点在相应的复合节点之后,并且用于再生对应于相应复合节点的一个或多个元素,其中所述复合节点和所述复合节点 更多的转换节点将用于指导3D图像的第二只眼睛的产生。
    • 2. 发明授权
    • Streaming geometry for use in displaying and editing 3D imagery
    • 用于显示和编辑3D图像的流式几何
    • US08471844B2
    • 2013-06-25
    • US12357389
    • 2009-01-21
    • Alan DavidsonRobert B. EngleClint Chua
    • Alan DavidsonRobert B. EngleClint Chua
    • G06T15/00
    • G06T19/00H04N13/275H04N13/289
    • Method and systems are provided using streaming geometry in 3D imagery production. In one implementation a method for use in the display of 3D video images comprises receiving a first set of data corresponding to an output from a layout in a production pipeline, generating geometry data for one or more objects represented within the first set of data, merging the geometry data for each of the one or more objects to create one or more merged files, generating a table of contents, wherein the table of contents specifies the location of the geometry data for each of the one or more objects within the one or more merged files and storing the geometry data and the table of contents to a memory device for subsequent retrieval.
    • 在3D图像制作中使用流几何来提供方法和系统。 在一个实现中,用于显示3D视频图像的方法包括:接收对应于生产流水线中的布局的输出的第一组数据,生成在第一组数据中表示的一个或多个对象的几何数据,合并 所述一个或多个对象中的每一个的几何数据用于创建一个或多个合并文件,生成内容表,其中所述目录指定所述一个或多个内容中的所述一个或多个对象中的每一个的几何数据的位置 合并文件并将几何数据和目录存储到存储设备中以供后续检索。
    • 5. 发明申请
    • COMPOSITE TRANSITION NODES FOR USE IN 3D DATA GENERATION
    • 用于3D数据生成的复合过渡点
    • US20090289941A1
    • 2009-11-26
    • US12357391
    • 2009-01-21
    • Alan DavidsonRobert B. EngleLayne Friedman
    • Alan DavidsonRobert B. EngleLayne Friedman
    • G06T15/00G06T15/70G06F7/00
    • G06T19/00H04N13/275H04N13/289
    • Several embodiments provide methods and apparatuses for use with node-based compositing to assist in the generation of a second eye or camera of a stereoscopic image. In one implementation, a method for use in 3D movie production comprises the steps: displaying composite nodes to a user, the composite nodes indicating how to composite a first plurality of rendered 2D elements into an output image, the rendered 2D elements and the plurality of composite nodes corresponding to a first eye of a 3D image; and receiving user input to add one or more transition nodes to the composite nodes, each transition node following a respective composite node and to be used for regeneration of one or more elements corresponding to the respective composite node, wherein the composite nodes and the one or more transition nodes are to be used to direct generation of a second eye of the 3D image.
    • 几个实施例提供了用于基于节点的合成以协助生成立体图像的第二眼睛或相机的方法和装置。 在一个实现中,一种在3D电影制作中使用的方法包括以下步骤:向用户显示复合节点,组合节点指示如何将第一多个渲染的2D元素合成为输出图像,所渲染的2D元素和多个 对应于3D图像的第一只眼睛的复合节点; 以及接收用户输入以将一个或多个转换节点添加到所述复合节点,每个转换节点在相应的复合节点之后,并且用于再生对应于相应复合节点的一个或多个元素,其中所述复合节点和所述复合节点 更多的转换节点将用于指导3D图像的第二只眼睛的产生。
    • 6. 发明申请
    • STREAMING GEOMETERY FOR USE IN DISPLAYING AND EDITING 3D IMAGERY
    • 流行的GEOMETERY用于显示和编辑3D图像
    • US20090262108A1
    • 2009-10-22
    • US12357389
    • 2009-01-21
    • Alan DavidsonRobert B. EngleClint Chua
    • Alan DavidsonRobert B. EngleClint Chua
    • G06T15/00
    • G06T19/00H04N13/275H04N13/289
    • Method and systems are provided using streaming geometry in 3D imagery production. In one implementation a method for use in the display of 3D video images comprises receiving a first set of data corresponding to an output from a layout in a production pipeline, generating geometry data for one or more objects represented within the first set of data, merging the geometry data for each of the one or more objects to create one or more merged files, generating a table of contents, wherein the table of contents specifies the location of the geometry data for each of the one or more objects within the one or more merged files and storing the geometry data and the table of contents to a memory device for subsequent retrieval
    • 在3D图像制作中使用流几何来提供方法和系统。 在一个实现中,用于显示3D视频图像的方法包括:接收对应于生产流水线中的布局的输出的第一组数据,生成在第一组数据中表示的一个或多个对象的几何数据,合并 所述一个或多个对象中的每一个的几何数据用于创建一个或多个合并文件,生成内容表,其中所述目录指定所述一个或多个内容中的所述一个或多个对象中的每一个的几何数据的位置 合并文件并将几何数据和目录存储到存储设备中以供后续检索