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    • 1. 发明授权
    • Game system and computer readable storage medium with reduced waiting period between selection and start of action of player character
    • 游戏系统和计算机可读存储介质,在玩家角色的选择和动作开始之间等待时间缩短
    • US06585599B1
    • 2003-07-01
    • US09499770
    • 2000-02-08
    • Atsushi HorigamiShinji MorimitsuTomohiro MaeyamaYasushi SakanoJun Nishizawa
    • Atsushi HorigamiShinji MorimitsuTomohiro MaeyamaYasushi SakanoJun Nishizawa
    • A63F1300
    • A63F13/533A63F13/10A63F13/42A63F13/822A63F2300/303A63F2300/308A63F2300/65A63F2300/8029A63F2300/807
    • There is provided a game system capable of enhancing the pleasure of the game by improving elements which exert influence upon the selection of a character action. In a system including a display apparatus, an input apparatus, and a game control apparatus for displaying a plurality of characters including at least one character (111) set as operation objects of the player on a game screen (110), and causing respective characters to take action in accordance with a predetermined program while referring to the output signal of the input apparatus, counting synchronized to the progress of a game is conducted by counting devices provided so as to be respectively associated with the characters of operation objects. Upon arrival of a count value of one of the counting devices at a predetermined value, processing required to make a character (111) of the operation object take action is executed in response to directions given from the player via the input apparatus. Upon start of action of the character made by that processing, a count value of the counting device is decreased by a value depending on a kind of the started action.
    • 提供了一种能够通过改善对选择角色动作产生影响的元素来增强游戏乐趣的游戏系统。 在一种包括显示装置,输入装置和游戏控制装置的系统中,用于在游戏画面(110)上显示包括设置为玩家的操作对象的至少一个角色(111)的多个角色,并且使各个角色 在参照输入装置的输出信号的同时,根据预定程序采取动作,通过对与操作对象的字符分别相关联地设置的计数装置进行与游戏的进行同步的计数。 当一个计数装置的计数值到达预定值时,响应于从玩家经由输入装置给出的指示,执行使操作对象的字符(111)采取行动所需的处理。 在通过该处理开始执行字符的动作时,计数装置的计数值根据开始的动作的种类而减少一个值。
    • 3. 发明授权
    • Touchscreen japanese character selection through sliding input
    • 触摸屏日语字符选择通过滑动输入
    • US08816966B2
    • 2014-08-26
    • US13238672
    • 2011-09-21
    • Taketoshi YoshidaYasuhiko MoriTakeshi TanakaShinji Morimitsu
    • Taketoshi YoshidaYasuhiko MoriTakeshi TanakaShinji Morimitsu
    • G06F3/02
    • G06F3/018G06F3/04886
    • Systems, methods, and computer media for selecting characters through touchscreen input are provided. A user selection of a first character, such as a Japanese kana character, displayed on a touchscreen is received. A plurality of additional characters syllabically related to the first character are identified. A presentation order of the plurality of additional characters is identified. In response to receiving the user selection of the first character, at least a first and a second additional character from the plurality of syllabically related additional characters are displayed. The first additional character is displayed adjacent to the first character, and the second additional character is displayed adjacent to the first additional character. The displayed first and second additional characters are selectable by a user touch input.
    • 提供了通过触摸屏输入选择字符的系统,方法和计算机媒体。 接收在触摸屏上显示的第一字符(例如日本假名字符)的用户选择。 识别与第一个字符音节相关的多个附加字符。 识别多个附加字符的呈现顺序。 响应于接收到用户对第一字符的选择,显示来自多个音节相关的附加字符的至少第一和第二附加字符。 第一个附加字符显示在与第一个字符相邻的位置,第二个附加字符显示在与第一个附加字符相邻的位置。 显示的第一和第二附加字符可由用户触摸输入来选择。
    • 6. 发明申请
    • Game software and game machine
    • 游戏软件和游戏机
    • US20050068313A1
    • 2005-03-31
    • US10839458
    • 2004-05-05
    • Shinji MorimitsuYuji Ogaito
    • Shinji MorimitsuYuji Ogaito
    • A63F13/00G06T15/00G06T15/02
    • G06T15/503G06T15/405
    • A first image producing program perspectively transforms each polygon in a virtual space onto a plane on the basis of a view position in order to produce a first image, and a second image producing program deteriorates a quality of the first image to produce the second image having the same size as the first image. A synthetic image producing program produces a display image with combination of the first and second images by applying semi-transparentizing processing to at least one of both first and second images so that each polygon of the first image can be displayed around a depth position of a gaze position and each polygon of the second image can be displayed as the polygon approaches at least one side of both front and rear sides concerning the gaze point.
    • 第一图像产生程序基于视点位置将虚拟空间中的每个多边形透视地转换到平面上,以产生第一图像,并且第二图像产生程序劣化第一图像的质量,以产生具有 与第一幅图像尺寸相同。 合成图像产生程序通过对第一和第二图像中的至少一个应用半透明处理来生成具有第一和第二图像的组合的显示图像,使得可以围绕第一和第二图像的深度位置显示第一图像的每个多边形 当多边形接近关于凝视点的前侧和后侧的至少一侧时,可以显示第二图像的注视位置和每个多边形。
    • 7. 发明申请
    • TOUCHSCREEN JAPANESE CHARACTER SELECTION THROUGH SLIDING INPUT
    • 通过滑动输入触摸日语字符选择
    • US20120299835A1
    • 2012-11-29
    • US13238672
    • 2011-09-21
    • TAKETOSHI YOSHIDAYASUHIKO MORITAKESHI TANAKASHINJI MORIMITSU
    • TAKETOSHI YOSHIDAYASUHIKO MORITAKESHI TANAKASHINJI MORIMITSU
    • G06F3/02G06F3/041
    • G06F3/018G06F3/04886
    • Systems, methods, and computer media for selecting characters through touchscreen input are provided. A user selection of a first character, such as a Japanese kana character, displayed on a touchscreen is received. A plurality of additional characters syllabically related to the first character are identified. A presentation order of the plurality of additional characters is identified. In response to receiving the user selection of the first character, at least a first and a second additional character from the plurality of syllabically related additional characters are displayed. The first additional character is displayed adjacent to the first character, and the second additional character is displayed adjacent to the first additional character. The displayed first and second additional characters are selectable by a user touch input.
    • 提供了通过触摸屏输入选择字符的系统,方法和计算机媒体。 接收在触摸屏上显示的第一字符(例如日本假名字符)的用户选择。 识别与第一个字符音节相关的多个附加字符。 识别多个附加字符的呈现顺序。 响应于接收到用户对第一字符的选择,显示来自多个音节相关的附加字符的至少第一和第二附加字符。 第一个附加字符显示在与第一个字符相邻的位置,第二个附加字符显示在与第一个附加字符相邻的位置。 显示的第一和第二附加字符可由用户触摸输入来选择。
    • 8. 发明授权
    • Game software and game machine
    • 游戏软件和游戏机
    • US07277583B2
    • 2007-10-02
    • US10839458
    • 2004-05-05
    • Shinji MorimitsuYuji Ogaito
    • Shinji MorimitsuYuji Ogaito
    • G06T13/00
    • G06T15/503G06T15/405
    • A first image producing program perspectively transforms each polygon in a virtual space onto a plane on the basis of a view position in order to produce a first image, and a second image producing program deteriorates a quality of the first image to produce the second image having the same size as the first image. A synthetic image producing program produces a display image with combination of the first and second images by applying semi-transparentizing processing to at least one of both first and second images so that each polygon of the first image can be displayed around a depth position of a gaze position and each polygon of the second image can be displayed as the polygon approaches at least one side of both front and rear sides concerning the gaze point.
    • 第一图像产生程序基于视点位置将虚拟空间中的每个多边形透视地转换到平面上,以产生第一图像,并且第二图像产生程序劣化第一图像的质量,以产生具有 与第一幅图像尺寸相同。 合成图像产生程序通过对第一和第二图像中的至少一个应用半透明处理来生成具有第一和第二图像的组合的显示图像,使得可以围绕第一和第二图像的深度位置显示第一图像的每个多边形 当多边形接近关于凝视点的前侧和后侧的至少一侧时,可以显示第二图像的注视位置和每个多边形。