会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明授权
    • Video game processing apparatus and video game processing program
    • 视频游戏处理装置和视频游戏处理程序
    • US09345964B2
    • 2016-05-24
    • US13483518
    • 2012-05-30
    • Yoshiki Kashitani
    • Yoshiki Kashitani
    • A63F9/24A63F13/40
    • A63F13/45A63F13/10A63F13/537A63F13/822A63F2300/303A63F2300/308A63F2300/638A63F2300/65A63F2300/807
    • In a video game processing apparatus, it is determined whether a player character encounters an enemy character on a movement field or not in accordance with a predetermined rule. A predetermined event game is provided in a case where the player character encounters the enemy character. One is determined from plural determination results on the basis of the content of an operation of a player in the predetermined event game. A battle start timing setup, in which a battle is started in an advantageous situation of the player character, is selected from plural battle start timing setups in a case where it is determined to be a specific determination result. The battle control information is updated by carrying out the selected battle start timing setup. Progress of the battle is controlled by starting the battle on the basis of the updated battle control information.
    • 在视频游戏处理装置中,根据预定规则确定玩家角色是否在运动场上遇到敌方角色。 在玩家角色遇到敌人角色的情况下,提供预定的事件游戏。 根据预定事件游戏中的玩家的操作内容,从多个确定结果确定一个。 在确定为特定确定结果的情况下,从多个战斗开始定时设置中选择战斗开始计时设置,其中在玩家角色的有利情况下开始战斗。 通过执行所选择的战斗开始时间设置来更新战斗控制信息。 战斗的进展是通过在更新的战斗控制信息的基础上开始战斗来控制的。
    • 5. 发明授权
    • Game system, game apparatus and computer program for game
    • 游戏系统,游戏机和电脑游戏程序
    • US09283475B2
    • 2016-03-15
    • US12097086
    • 2006-02-28
    • Takashi InubushiYoshihiko Narita
    • Takashi InubushiYoshihiko Narita
    • A63F9/24A63F13/40
    • A63F13/52A63F13/10A63F13/23A63F13/44A63F13/5375A63F13/54A63F13/814A63F2300/303A63F2300/305A63F2300/638A63F2300/65A63F2300/66A63F2300/8047
    • To provide a game system to perform various modifications to a tune being reproduced for game background displayed together with the tune, without the uncomfortable feeling, but with restriction of amount of memory consumption. The game system of the present invention is a game system (1) which informs a player of the operation timings of operation members (11) to a tune to be reproduced by a display device (3), wherein the game system (1) has background image data (24) for displaying game background image (34) by the display device (3), a break position monitoring device (7c) for monitoring at least one break positions set in the tune in units of beats during which the tune is reproduced, and a background image control device (7d) for controlling the appearance of modification of the game background image (34) so that the appearance of modification changes depending on the play situation of the player when the break position is recognized by the break position monitoring device (7c).
    • 为了提供一种游戏系统,对于与乐曲一起显示的游戏背景而被再现的乐曲进行各种修改,而不受不舒服的感觉,但是限制了存储器消耗量。 本发明的游戏系统是一种游戏系统(1),其向操作者通知操作构件(11)的操作定时到由显示装置(3)再现的乐曲,其中游戏系统(1)具有 用于由显示装置(3)显示游戏背景图像(34)的背景图像数据(24),用于监视以节拍为单位设置的至少一个休息位置的休息位置监视装置(7c),在此期间, 以及背景图像控制装置(7d),用于控制游戏背景图像(34)的修改的外观,使得当断点位置被断开位置识别时,修改的外观根据玩家的游戏情况而改变 监视装置(7c)。
    • 6. 发明申请
    • NON-TRANSITORY RECORDING MEDIUM, INFORMATION PROCESSING DEVICE, AND CONTROL METHOD
    • 非传输记录介质,信息处理设备和控制方法
    • US20150238868A1
    • 2015-08-27
    • US14629971
    • 2015-02-24
    • GREE, Inc.
    • Makiko TAMURA
    • A63F13/77A63F13/822A63F13/67
    • A63F13/822A63F13/533A63F2300/303A63F2300/65A63F2300/807
    • Instructions recorded on a non-transitory recording medium cause an information processing device that executes a battle game to execute the steps of storing different attribute information in association with each of at least two players; displaying a field including a plurality of regions, a predetermined event being set for each region, and attribute information being associable with each region; upon a player selecting at least one region from among the plurality of regions, executing processing for the event of the selected region; based on a processing result for the event, determining whether newly to associate the attribute information of the player with the selected region; and determining victory and defeat for the plurality of players based on at least one of a count, a total area, and a total volume of regions with which each piece of attribute information is associated.
    • 记录在非暂时记录介质上的指令使得执行战斗游戏的信息处理装置执行与至少两个玩家中的每一个相关联地存储不同属性信息的步骤; 显示包括多个区域的字段,为每个区域设置预定事件,以及属性信息可与每个区域相关联; 在玩家从所述多个区域中选择至少一个区域之后,对所选择的区域的事件执行处理; 基于所述事件的处理结果,确定是否将所述玩家的属性信息与所选择的区域相关联; 并且基于与每个属性信息相关联的区域的计数,总面积和总体积中的至少一个来确定所述多个玩家的胜利和失败。
    • 10. 发明授权
    • Program, information storage medium, and image generation system
    • 程序,信息存储介质和图像生成系统
    • US08915784B2
    • 2014-12-23
    • US11797335
    • 2007-05-02
    • Aisaku YamanakaTatsuro Okamoto
    • Aisaku YamanakaTatsuro Okamoto
    • A63F13/00
    • A63F13/211A63F13/00A63F13/42A63F13/44A63F13/54A63F2300/1006A63F2300/1018A63F2300/105A63F2300/303A63F2300/6045A63F2300/8017
    • A program for playing a game based on an input from an operation section including a first controller and a second controller, the program causing a computer to function as: a movement operation input detection section which determines whether or not an output value from a movement sensor provided in at least one of the first controller and the second controller satisfies a detection condition for a movement operation input; a game calculation section which performs a game calculation process based on the movement operation input; an operation input display control section which performs a display control process of a movement operation input display object for displaying a detection result of the movement operation input; and an image generation section which generates a game image including the movement operation input display object.
    • 一种用于根据来自包括第一控制器和第二控制器的操作部分的输入进行游戏的程序,所述程序使得计算机用作:移动操作输入检测部,其判定来自移动传感器的输出值 设置在所述第一控制器和所述第二控制器中的至少一个中,满足用于移动操作输入的检测条件; 游戏计算部,其基于所述移动操作输入进行游戏计算处理; 操作输入显示控制部分,执行用于显示移动操作输入的检测结果的移动操作输入显示对象的显示控制处理; 以及图像生成部,其生成包括所述移动操作输入显示对象的游戏图像。