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    • 3. 发明申请
    • Method for Establishing Promotional Progressive Jackpot Pools as a Function of a Historical Composite Value
    • 作为历史综合价值的函数建立促销累进奖池的方法
    • US20090209329A1
    • 2009-08-20
    • US12433612
    • 2009-04-30
    • Thomas E. SoukupEdward SepichSteve Sutherland
    • Thomas E. SoukupEdward SepichSteve Sutherland
    • A63F9/24
    • G07F17/3258G07F17/32
    • A method for establishing promotional progressive jackpot and hidden pools associated with a plurality of gaming machines playable by a plurality of players. The gaming machine may be playable in first and second modes selectable by the player. The method includes opening a data session on the host computer (player tracking database) in response to a first input by one of the players on a selected gaming machine, allowing the player to select one of the first and second modes and to play the gaming machine in the selected one of the first and second modes, and recording information in the data session on the host computer. The method further includes the steps of closing the data session in response to the player choosing to play the game in the other of the first and second modes, establishing a first incremental value as a function of the recorded information in the data session and adding the first incremental value to a promotional progressive jackpot pool, and awarding at least a portion of the promotional progressive jackpot pool to a winning one of the players in response to an occurrence of predetermined promotional progressive jackpot conditions. Moreover, the method broadens the traditional scope of the progressive jackpot system to incorporate all slot machines and other casino revenue sources to be part of the promotional progressive jackpot system.
    • 一种用于建立与由多个玩家可播放的多个游戏机相关联的促销渐进累积奖金和隐藏池的方法。 游戏机可以在玩家可选择的第一和第二模式中播放。 该方法包括响应于所选择的游戏机中的一个玩家的第一次输入在主计算机(玩家跟踪数据库)上打开数据会话,允许玩家选择第一和第二模式之一并玩游戏 机器处于所选择的第一和第二模式之一,并且在主计算机上的数据会话中记录信息。 该方法还包括响应于玩家在第一和第二模式中的另一个中选择玩游戏而关闭数据会话的步骤,在数据会话中建立作为记录信息的函数的第一增量值, 促销渐进累积奖金池的第一增量值,并且响应于预定的促销渐进累积奖金条件的发生,将至少一部分促销累积累积奖池指定给获胜者中的一个。 此外,该方法扩大了累进累积奖励系统的传统范围,将所有老虎机和其他赌场收入来源纳入促销累进奖金系统的一部分。
    • 9. 发明授权
    • System and method for tracking patrons non-gaming casino spend
    • 跟踪顾客非游戏赌场消费的系统和方法
    • US08425310B2
    • 2013-04-23
    • US12426059
    • 2009-04-17
    • Thomas E. SoukupJeffrey GeorgeSteve SutherlandJeffrey Cohn
    • Thomas E. SoukupJeffrey GeorgeSteve SutherlandJeffrey Cohn
    • A63F9/24
    • G06Q30/0201G06Q50/34G07F17/32G07F17/3239G07F17/3244G07F17/3255G07F17/3288
    • A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices and a server or computer. Each player tracking device is associated with one of the electronic gaming machines. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data associated with each wager made by the players and a respective electronic gaming machine in a database. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data.
    • 提供了一种在多个设备上跟踪顾客事件的系统和方法。 多个装置包括电子游戏机和非游戏机。 每个游戏装置具有与其相关联的值。 该系统包括多个玩家跟踪装置和服务器或计算机。 每个玩家跟踪设备与电子游戏机中的一个相关联。 玩家跟踪装置识别与系统交互的顾客,跟踪由电子游戏机上的顾客制造的赌注,并记录与玩家制造的每个赌注相关联的赌注数据和数据库中的相应的电子游戏机。 服务器接收下注数据并将下注数据存储在数据库中并接收与与非游戏设备的顾客使用相关联的交易相关联的交易数据,并将交易数据存储在数据库中,并建立与每个 作为投注数据和交易数据的函数的玩家。
    • 10. 发明申请
    • System and Method for Tracking Patrons Non-Gaming Casino Spend
    • 跟踪赞助人的系统和方法非赌博赌场花费
    • US20090264188A1
    • 2009-10-22
    • US12426059
    • 2009-04-17
    • Thomas E. SoukupJeffrey GeorgeSteve SutherlandJeffrey Cohn
    • Thomas E. SoukupJeffrey GeorgeSteve SutherlandJeffrey Cohn
    • A63F9/24
    • G06Q30/0201G06Q50/34G07F17/32G07F17/3239G07F17/3244G07F17/3255G07F17/3288
    • A system and method for tracking patron events at a plurality of devices is provided. The plurality of devices include electronic gaming machines and non-gaming machines. Each game device has a value associated therewith. The system includes a plurality of player tracking devices and a server or computer. Each player tracking device is associated with one of the electronic gaming machines. The player tracking devices identify patrons interacting with the system, track wagers made by the patrons on the electronic gaming machines and record wager data associated with each wager made by the players and a respective electronic gaming machine in a database. The server receives the wager data and stores the wager data in a database and receives transaction data associated with a transaction associated with the patrons use of the non-gaming devices and stores the transaction data in the database, and establishes a player rating associated with each player as a function of the wager data and the transaction data.
    • 提供了一种在多个设备上跟踪顾客事件的系统和方法。 多个装置包括电子游戏机和非游戏机。 每个游戏装置具有与其相关联的值。 该系统包括多个玩家跟踪装置和服务器或计算机。 每个玩家跟踪设备与电子游戏机中的一个相关联。 玩家跟踪装置识别与系统交互的顾客,跟踪由电子游戏机上的顾客制造的赌注,并记录与玩家制造的每个赌注相关联的赌注数据和数据库中的相应的电子游戏机。 服务器接收下注数据并将下注数据存储在数据库中并接收与与非游戏设备的顾客使用相关联的交易相关联的交易数据,并将交易数据存储在数据库中,并建立与每个 作为下注数据和交易数据的函数的玩家。