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    • 2. 发明授权
    • Entertainment system
    • 娱乐系统
    • US08292737B2
    • 2012-10-23
    • US12067468
    • 2007-02-23
    • Teiyu GotoKatsu SaitoAkio OhbaHiroyuki Segawa
    • Teiyu GotoKatsu SaitoAkio OhbaHiroyuki Segawa
    • A63F9/24
    • A63F13/213A63F13/06A63F13/24A63F13/42A63F2300/1006A63F2300/1043A63F2300/1093A63F2300/301A63F2300/6045G06F3/033
    • The present invention provides a game system using LEDs in a controller 20. In a game system of the present invention, an image pickup apparatus captures the controller. The controller includes multiple input units for making an operation input to advance a game, and multiple LEDs for indicating a controller number set for the controller in a game application executed. A game apparatus accepts an operation input provided to the controller and reflects the operation input in the processing of a game application, acquires a captured image from the image pickup apparatus, acquires the position of the controller in the captured image based on the position of the LED in the captured image and reflects the acquired position information in the processing of the game application, and generates an image signal showing the result of application processing performed based on the operation input and acquired position information.
    • 本发明提供一种在控制器20中使用LED的游戏系统。在本发明的游戏系统中,图像拾取装置捕获控制器。 控制器包括用于进行游戏进行操作输入的多个输入单元,以及用于指示在执行的游戏应用中为控制器设置的控制器号码的多个LED。 游戏装置接受提供给控制器的操作输入并反映在游戏应用的处理中的操作输入,从图像拾取装置获取拍摄图像,基于拍摄图像的位置获取拍摄图像中的控制器的位置 LED,并且在游戏应用的处理中反映获取的位置信息,并且生成表示基于操作输入和获取的位置信息执行的应用处理结果的图像信号。
    • 3. 发明申请
    • Image Processing Device and Image Processing Method
    • 图像处理装置和图像处理方法
    • US20100302264A1
    • 2010-12-02
    • US12787489
    • 2010-05-26
    • Hiroyuki SegawaAkio Ohba
    • Hiroyuki SegawaAkio Ohba
    • G09G5/36G06T1/60
    • G06F3/1462G06T3/00G09G5/14G09G2310/04
    • A display timing setting unit determines the timing of rendering an image by raster scanning. A pixel reading unit reads a pixel according to timing information output from the display timing setting unit. An area of interest information input unit enters information for identifying an arbitrary area of interest within an image. An area of interest identifying unit determines whether the pixel is included in the area of interest based on the timing information output by the display timing setting unit. A finite-bit generation unit generates a finite bit series by subjecting information on the pixel to mapping transformation when the pixel is included in the area of interest.
    • 显示定时设置单元通过光栅扫描确定渲染图像的定时。 像素读取单元根据从显示定时设定单元输出的定时信息读取像素。 感兴趣区域信息输入单元输入用于识别图像内的任意感兴趣区域的信息。 感兴趣区域识别单元基于由显示定时设置单元输出的定时信息确定该像素是否包括在感兴趣区域中。 有限位生成单元通过在像素包括在感兴趣区域中的像素上进行映射变换来生成有限位序列。
    • 4. 发明申请
    • Entertainment System
    • 娱乐系统
    • US20100062854A1
    • 2010-03-11
    • US12067468
    • 2007-02-23
    • Teiyu GotoKatsu SaitoAkio OhbaHiroyuki Segawa
    • Teiyu GotoKatsu SaitoAkio OhbaHiroyuki Segawa
    • A63F9/24
    • A63F13/213A63F13/06A63F13/24A63F13/42A63F2300/1006A63F2300/1043A63F2300/1093A63F2300/301A63F2300/6045G06F3/033
    • Provided is a game system utilizing the LEDs of a controller (20). In a game system (1), an image pickup device (2) takes the image of the controller (20). The controller (20) includes a plurality of input units for performing an operation input to proceed a game, and a plurality of LEDs for expressing a controller number to be set in the controller (20), in a game application to be executed. A game device (10) accepts and reflects the operation input of the controller (20), upon the processing of the game application, acquires the taken image from the image pickup device (2), acquires a position in the taken image of the controller (20) from the positions of the LEDs in the taken image, reflects the acquired position information upon the processing of the game application, and generates an image signal indicating the application processing result based on the operation input and the acquired position information.
    • 提供了利用控制器(20)的LED的游戏系统。 在游戏系统(1)中,摄像装置(2)拍摄控制器(20)的图像。 控制器(20)包括用于进行游戏的操作输入的多个输入单元和用于表达要在控制器(20)中设置的控制器编号的多个LED,以在要执行的游戏应用中。 游戏装置(10)接受并反映控制器(20)的操作输入,在游戏应用程序的处理中,从图像拾取装置(2)获取拍摄图像,获取控制器(20)的拍摄图像中的位置 (20)从拍摄图像中的LED的位置反映所获取的位置信息,并且基于操作输入和获取的位置信息生成指示应用处理结果的图像信号。
    • 8. 发明申请
    • INFORMATION PROCESSING DEVICE
    • 信息处理设备
    • US20120139949A1
    • 2012-06-07
    • US13377608
    • 2010-05-14
    • Akio OhbaHiroyuki SegawaTetsugo Inada
    • Akio OhbaHiroyuki SegawaTetsugo Inada
    • G09G5/00
    • G06F3/04892G06F3/0482
    • A control panel image generation unit generates a control panel image displayed to control an application. An application execution unit executes the application based on user control information input while the control panel image is being displayed. An information image generation unit generates an information image including information related to the application. An image switching unit switches an image displayed on a display from the control panel image to the information image. The information image generation unit uses image data stored in a storage device and generates the information image including a thumbnail image corresponding to the control panel image.
    • 控制面板图像生成单元生成显示以控制应用的控制面板图像。 应用执行单元在显示控制面板图像的同时基于用户控制信息输入执行应用。 信息图像生成单元生成包括与应用有关的信息的信息图像。 图像切换单元将显示在显示器上的图像从控制面板图像切换到信息图像。 信息图像生成单元使用存储在存储装置中的图像数据,并生成包括与控制面板图像对应的缩略图图像的信息图像。
    • 9. 发明授权
    • Image-linked sound output method and device
    • 图像链接声音输出方法和装置
    • US08113953B2
    • 2012-02-14
    • US12294966
    • 2007-04-23
    • Akio OhbaHiroyuki SegawaAkira SuzukiKatsu SaitoTomokazu KakeShinichi Honda
    • Akio OhbaHiroyuki SegawaAkira SuzukiKatsu SaitoTomokazu KakeShinichi Honda
    • A63F13/00A63F13/06
    • A63F13/54A63F13/06A63F13/213A63F2300/1087G06F3/16
    • A player can be notified both visually and aurally that his/her action is recognized. A velocity vector-calculating unit calculates a velocity vector of the movement of an object manipulated by a player moving toward an assumable contact surface W by using an image of the movement of the player captured by a camera. A travel time calculating unit calculates the travel time required for the object to reach the contact surface W by using the velocity vector and a distance between the object and the contact surface W. A lag time acquisition unit acquires a lag time that sound output from a speaker takes to reach the player. A sound control unit allows the player to hear the sound substantially at the same time the object contacts the contact surface by outputting a predetermined sound after the time passes which is obtained by subtracting the lag time from the travel time.
    • 可以在视觉和听觉上通知玩家他/她的动作被认可。 速度矢量计算单元通过使用由摄像机拍摄的玩家的动作的图像来计算由玩家向可假定的接触面W移动而操纵的对象的移动的速度矢量。 行驶时间计算单元通过使用速度矢量和物体与接触面W之间的距离来计算物体到达接触面W所需的行驶时间。滞后时间获取单元获取从物体 扬声器到达播放器。 声音控制单元允许播放器在通过从行进时间减去滞后时间获得的时间之后输出预定声音,同时基本上听到声音对象接触接触表面。
    • 10. 发明申请
    • IMAGE-LINKED SOUND OUTPUT METHOD AND DEVICE
    • 图像连接的声音输出方法和设备
    • US20100222144A1
    • 2010-09-02
    • US12294966
    • 2007-04-23
    • Akio OhbaHiroyuki SegawaAkira SuzukiKatsu SaitoTomokazu KakeShinichi Honda
    • Akio OhbaHiroyuki SegawaAkira SuzukiKatsu SaitoTomokazu KakeShinichi Honda
    • A63F9/24
    • A63F13/54A63F13/06A63F13/213A63F2300/1087G06F3/16
    • Intended is to inform a player of it through both the visual sense and the auditory sense that an action has been recognized. A velocity vector calculating unit calculates, by using the image of the action of the player taken with a camera (20), the velocity vector of the action, in which an object operated by a player (72) comes toward a contact plane (W). A moving time calculating unit calculates, by using the velocity vector and the distance between the object and the contact plane (W), the moving time period required for the object to reach the contact plane. A delay time acquiring unit acquires a delay time period till the voice uttered by a speaker (42) reaches the player (72). A voice control unit outputs a predetermined voice after lapse of the time period calculated by subtracting the delay time from the moving time period, so that the player (72) may listen to the voice, substantially simultaneously as the object contacts the contact plane.
    • 旨在通过视觉和听觉来告知玩家它已经认识到一个动作。 速度矢量计算单元通过使用由摄像机(20)拍摄的演奏者的动作的图像来计算动作的速度矢量,其中由玩家(72)操作的对象朝向接触平面(W )。 移动时间计算单元通过使用速度矢量和物体与接触面(W)之间的距离来计算物体到达接触平面所需的移动时间段。 延迟时间获取单元获取延迟时间,直到扬声器(42)发出的声音到达播放器(72)。 语音控制单元在通过从移动时间段减去延迟时间而计算的时间段经过之后输出预定语音,使得播放器(72)可以在对象接触接触平面的同时基本同时收听声音。