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    • 2. 发明授权
    • System and method for providing loyalty-based virtual objects across various media including gaming devices
    • 用于在包括游戏设备的各种媒体上提供基于忠诚度的虚拟对象的系统和方法
    • US08926425B2
    • 2015-01-06
    • US13855356
    • 2013-04-02
    • Bally Gaming, Inc.
    • John LinkKiran Brahmandam
    • A63F9/24
    • G07F17/3255G07F17/3258
    • Gaming systems and methods are set forth designed to promote user loyalty with an enterprise. The user obtains a virtual object such as a virtual dog and earns the ability to acquire accessories or upgrades for their virtual dog through interaction with the enterprise. Certain accessories or upgrades may only be acquired or restored at a physical, brick and mortar venue for the enterprise to encourage the user to visit the venue. Acquisition of attributes such as accessories and upgrades may provide a basis for tournaments and prizes. The virtual object may be accessed and displayed at terminals at the venue or at remote devices. Acquisition of virtual objects may be used to qualify the user for a feature such as a progressive jackpot game.
    • 旨在提升企业用户忠诚度的游戏系统和方法。 用户获取虚拟对象,如虚拟狗,通过与企业的互动,获得虚拟狗的配件或升级的能力。 某些配件或升级只能在物理,实体场地获取或恢复,以鼓励用户访问场地。 获取诸如配件和升级等属性可能为比赛和奖品提供依据。 可以在场地或远程设备的终端处访问和显示虚拟对象。 可以使用虚拟对象的获取来对用户进行诸如渐进累积奖金游戏之类的特征的资格。
    • 3. 发明申请
    • System and Method for Providing Loyalty-Based Virtual Objects Across Various Media Including Gaming Devices
    • 在包括游戏设备的各种媒体中提供基于忠诚度的虚拟对象的系统和方法
    • US20140080590A1
    • 2014-03-20
    • US13855356
    • 2013-04-02
    • BALLY GAMING, INC.
    • John LinkKiran Brahmandam
    • G07F17/32
    • G07F17/3255G07F17/3258
    • Gaming systems and methods are set forth designed to promote user loyalty with an enterprise. The user obtains a virtual object such as a virtual dog and earns the ability to acquire accessories or upgrades for their virtual dog through interaction with the enterprise. Certain accessories or upgrades may only be acquired or restored at a physical, brick and mortar venue for the enterprise to encourage the user to visit the venue. Acquisition of attributes such as accessories and upgrades may provide a basis for tournaments and prizes. The virtual object may be accessed and displayed at terminals at the venue or at remote devices. Acquisition of virtual objects may be used to qualify the user for a feature such as a progressive jackpot game.
    • 旨在提升企业用户忠诚度的游戏系统和方法。 用户获取虚拟对象,如虚拟狗,通过与企业的互动,获得虚拟狗的配件或升级的能力。 某些配件或升级只能在物理,实体场地获取或恢复,以鼓励用户访问场地。 获取诸如配件和升级等属性可能为比赛和奖品提供依据。 可以在场地或远程设备的终端处访问和显示虚拟对象。 可以使用虚拟对象的获取来对用户进行诸如渐进累积奖金游戏之类的特征的资格。
    • 5. 发明申请
    • System and Method for Providing Loyalty-Based Virtual Objects Across Various Media Including Gaming Devices
    • 在包括游戏设备的各种媒体中提供基于忠诚度的虚拟对象的系统和方法
    • US20150187181A1
    • 2015-07-02
    • US14577583
    • 2014-12-19
    • Bally Gaming, Inc.
    • John LinkKiran Brahmandam
    • G07F17/32
    • G07F17/3255G07F17/3258
    • Gaming systems and methods are set forth designed to promote user loyalty with an enterprise. The user obtains a virtual object such as a virtual dog and earns the ability to acquire accessories or upgrades for their virtual dog through interaction with the enterprise. Certain accessories or upgrades may only be acquired or restored at a physical, brick and mortar venue for the enterprise to encourage the user to visit the venue. Acquisition of attributes such as accessories and upgrades may provide a basis for tournaments and prizes. The virtual object may be accessed and displayed at terminals at the venue or at remote devices. Acquisition of virtual objects may be used to qualify the user for a feature such as a progressive jackpot game.
    • 旨在提升企业用户忠诚度的游戏系统和方法。 用户获取虚拟对象,如虚拟狗,通过与企业的互动,获得虚拟狗的配件或升级的能力。 某些配件或升级只能在物理,实体场地获取或恢复,以鼓励用户访问场地。 获取诸如配件和升级等属性可能为比赛和奖品提供依据。 可以在场地或远程设备的终端处访问和显示虚拟对象。 可以使用虚拟对象的获取来对用户进行诸如渐进累积奖金游戏之类的特征的资格。